protected override void Start() { base.Start(); //spriteRenderer = GetComponent<SpriteRenderer>(); animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); jumpHandler = GetComponent <JumpHandler>(); robotAnimator = animationRenderer.GetComponent <Animator>(); foreach (Robot robot in (new Robot[] { attackRobot, agilityRobot, tankRobot })) { robots.Add(robot.GetRobotID(), robot); robot.gameObject.SetActive(false); robot.SetColliderProperties(); } currentRobot = attackRobot; currentRobot.gameObject.SetActive(true); SetAnimatorToRobot(currentRobot); if (!facingRight) { invert = -1; } else { invert = 1; } }
private void Awake() { _rigidbody = GetComponent <Rigidbody2D>(); _jumpHandler = GetComponent <JumpHandler>(); _groundChecker = GetComponent <GroundChecker>(); _flipChecker = GetComponent <FlipChecker>(); robotAnimator = animationRenderer.GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { // state = GetComponent<CharacterState>(); jump = GetComponent <JumpHandler>(); walk = GetComponent <WalkHandler>(); }
public NavigationHandler(JumpHandler jumpHandler) { _jumpHandler = jumpHandler; }