static public List<TrainingSequence> ParseText(string text) { JsonTraining obj = Newtonsoft.Json.JsonConvert.DeserializeObject<JsonTraining>(text); List<TrainingSequence> sequences = new List<TrainingSequence>(); for (int i = 0; i < obj.data.sequences.Count; ++i) sequences.Add(new TrainingSequence((TrainingType) (obj.data.sequences[i].type - 1), obj.data.sequences[i].totalLength, obj.data.sequences[i].effortLength, obj.data.sequences[i].restLength, obj.data.sequences[i].iteration)); return (sequences); }
public void Training(List <int[]> inputList, List <int[]> outputList) { JsonTraining dataTraining = new JsonTraining(); dataTraining.inputs = inputList; dataTraining.outputs = outputList; string jsonTraning = GameDevWare.Serialization.Json.SerializeToString(dataTraining); jsonTraning = jsonTraning.Replace(" ", string.Empty); string urlTraining = apiUrl + "training/" + jsonTraning; StartCoroutine(WaitForRequest(urlTraining)); }