コード例 #1
0
    private static void SaveDependencies()
    {
        Objects = new List<KeyValuePair<string, string>>();

        Dependencies = new List<KeyValuePair<string, List<string>>>();

        foreach (var obj in Selection.objects)
        {
            List<string> deps = new List<string>();

            string objPath = AssetDatabase.GetAssetPath(obj);
            objPath = objPath.Replace("Assets/Resources/", "");
            int fileExtPos = objPath.LastIndexOf('.');
            objPath = objPath.Substring(0, fileExtPos);
            Objects.Add(new KeyValuePair<string, string>(obj.name, objPath));

            var dependencies = EditorUtility.CollectDependencies(new[] { obj });
            foreach (var d in dependencies)
            {
                string path = AssetDatabase.GetAssetPath(d);
                if (path.Contains("Assets/Resources/"))
                {
                    path = path.Replace("Assets/Resources/", "");
                    fileExtPos = path.LastIndexOf('.');
                    path = path.Substring(0, fileExtPos);
                    
                    if (d is Texture2D || d is Material || d is Shader)
                    {
                        deps.Add(path);
                    }
                }
            }
            Dependencies.Add(new KeyValuePair<string, List<string>>(obj.name, deps));
        }

        JsonRoot root = new JsonRoot();
        int count = 0;

        foreach (var obj in Objects)
        {
            JsonClass jsonObject = new JsonClass(count.ToString());

            jsonObject.AddObjects(new JsonValue(ObjectFromCache.JsonName, obj.Key));
            jsonObject.AddObjects(new JsonValue(ObjectFromCache.JsonPath, obj.Value));
            jsonObject.AddObjects(new JsonArray(ObjectFromCache.JsonDependencies, Dependencies.Find((d)=> obj.Key == d.Key).Value));

            root.AddObjects(jsonObject);
            count++;
        }

        string filepath = EditorUtility.SaveFilePanel("Save dependencies for selected objects", "Assets", "Dependencies", "json");

        File.WriteAllText(filepath, root.ToString(), Encoding.UTF8);
    }
コード例 #2
0
ファイル: PlayerManager.cs プロジェクト: arahis/LinesClient
    public static void SaveData()
    {
        var root = new JsonRoot();
        root.AddObjects(new JsonValue("Sound", _sound));
        root.AddObjects(new JsonValue("Music", _music));
        root.AddObjects(new JsonValue("LoginType", _loginType));
        root.AddObjects(new JsonValue("Gender", _gender));
        root.AddObjects(new JsonValue("Language", _language));

        string saveString = root.ToString();

        var bf = new BinaryFormatter();

        Debug.LogError("Save string = " + saveString);
        Debug.LogError(Application.persistentDataPath + _saveName);

        var file = File.Open(Application.persistentDataPath + _saveName, FileMode.Create);
        bf.Serialize(file, saveString);
        file.Close();

        OnDataSaved();
    }
コード例 #3
0
ファイル: PlayerManager.cs プロジェクト: arahis/Swiper
    public static void SaveData(string userIdentifier)
    {
        var root = new JsonRoot();
        root.AddObjects(new JsonValue("MaxScore", MaxScore));

        string saveString = root.ToString();
        PlayerPrefs.SetString("login_type", _loginType.ToString());
        PlayerPrefs.SetString(_saveName + "_" + userIdentifier, saveString);
        PlayerPrefs.SetString(GameController.UserIdentifier, GameController.UserIdentifier);

        OnDataSaved();
    }