private void Awake() { meshFilter = GetComponent <MeshFilter>(); meshRenderer = GetComponent <MeshRenderer>(); material = new Material(Shader.Find("Unlit/Penrose")) { hideFlags = HideFlags.HideAndDontSave, name = "PenMaterial" }; JsonRawData = JsonData.CreateFromJSON("rawdata.json"); /*--------------------------- * * var mySavedState = new MySavedState * { * Name = "someSavedState", * Loops = * { * { 1, 3, 5, 7, 9}, * { 0, 2, 4, 6}, * { 11, 22} * }, * * Background = Color.black * }; * * var jsonString = mySavedState.SaveToString(); * * -------------------------*/ }