/// <summary> /// Processes a joystick button event. This event is triggered by /// SDL. Only /// sprites that are JoystickSensitive are processed. /// </summary> /// <param name="sender">Object that sent event</param> /// <param name="e">Event arguments</param> private void Update(object sender, JoystickButtonEventArgs e) { foreach (Sprite s in this) { s.Update(e); } }
private void Joystick_ButtonDown(object sender, JoystickButtonEventArgs e) { if (mapping.ButtonDecrement.Contains(e.Button)) { int index = mapping.ButtonDecrement.ToList().IndexOf(e.Button); SunflowerWindow.Actors[index].Modulo--; buttonIsDown[index] = -1; buttonDownTime[index] = SunflowerWindow.Now; } if (mapping.ButtonIncrement.Contains(e.Button)) { int index = mapping.ButtonIncrement.ToList().IndexOf(e.Button); SunflowerWindow.Actors[index].Modulo++; buttonIsDown[index] = 1; buttonDownTime[index] = SunflowerWindow.Now; } if (mapping.ButtonMode.Contains(e.Button)) { SunflowerWindow.Actors[mapping.ButtonMode.ToList().IndexOf(e.Button)].IsSorted = true; } //if (mapping.ButtonReset.Contains(e.Button)) // SunflowerWindow.Reset(); }
/// <summary> /// Raises the joystick button up event. /// </summary> /// <param name='ergs'> /// Ergs. /// </param> private static void OnJoystickButtonUp(JoystickButtonEventArgs ergs) { if (JoystickButtonUp != null) { JoystickButtonUp(__instance, ergs); } }
/// <summary> /// Handles the JoyButtonReleased event of the <see cref="GameBase.RenderWindow"/>. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="SFML.Window.JoystickButtonEventArgs"/> instance containing the event data.</param> void rw_JoystickButtonReleased(object sender, JoystickButtonEventArgs e) { if (JoyButtonReleased != null) { JoyButtonReleased.Raise(this, e); } }
static void OnJoystickButtonUp(JoystickButtonEventArgs e) { if (JoystickButtonUp != null) { JoystickButtonUp(instance, e); } }
private void JoystickButtonEvent(object sender, JoystickButtonEventArgs e) { if (!e.ButtonPressed && e.Button == 0) { game.State.DoAction(game.MyPlayerNum, PlayerAction.JoystickButton); } }
void OnButtonPressed(object sender, JoystickButtonEventArgs e) { activeButtons[(int)e.JoystickId][e.Button] = true; buttonsPressed[(int)e.JoystickId]++; LastButton[(int)e.JoystickId] = (int)e.Button; //Console.WriteLine("{0} pressed on joy {1}", e.Button, e.JoystickId); }
static void OnJoystickButtonDown(JoystickButtonEventArgs e) { if (JoystickButtonDown != null) { JoystickButtonDown(instance, e); } }
private void OnJoyButtonPressed(object sender, JoystickButtonEventArgs e) { bool fireInterrupt = true; switch (e.Button) { case 0: buttonA = 0; break; case 1: buttonB = 0; break; case 6: select = 0; break; case 7: start = 0; break; default: fireInterrupt = false; break; } Interrupts.JoypadIrqReq = fireInterrupt; }
internal void OnButtonReleased(object s, JoystickButtonEventArgs e) { var cb = (Button)e.Button; _released[cb] = true; _down[cb] = false; }
public static void OnJoystickPressed(object sender, JoystickButtonEventArgs e) { if (controllers.ContainsKey(e.JoystickId)) { controllers[e.JoystickId].OnButtonPressed(sender, e); } }
private static void GamePadButtonReleased(object sender, JoystickButtonEventArgs e) { if (bindings.Count(o => o.GamePadButtons.Count > 0) <= 0) { return; } for (int bindingIndex = 0; bindingIndex < bindings.Count; bindingIndex++) { KeyBinding kb = bindings[bindingIndex]; for (int buttonIndex = 0; buttonIndex < bindings[bindingIndex].Keys.Count; buttonIndex++) { uint button = bindings[bindingIndex].GamePadButtons[buttonIndex]; if (button == e.Button) { if (kb.IsDown) { kb.IsDown = false; kb.JustPressed = false; } } } bindings[bindingIndex] = kb; } }
private void RenderWindow_JoystickButtonPressed(object?sender, JoystickButtonEventArgs e) { this.JoystickButtonPressed(new JoystickButtonPressedEvent() { JoystickID = e.JoystickId, Button = (JoystickButton)e.Button }); }
/// <summary> /// Handle joystick button releases /// </summary> /// <param name="sender"></param> /// <param name="button"></param> public void OnJoystickButtonReleased(object sender, JoystickButtonEventArgs button) { switch (Convert.ToInt32(button.Button)) { case (int)Controller.Controller.XboxOneButtonMappings.A: break; } }
public void JoystickButtonPressed(object sender, JoystickButtonEventArgs e) { if (_globals.DisableUserInput) { return; } CurrentScene.OnJoystickButtonPressed((JoystickButton)e.Button); }
private void GameWindow_JoystickButtonPressed(object sender, JoystickButtonEventArgs e) { Program.UI.OnControllerButton(e.Button.ToString()); if (e.Button == 6) { StateSystem.TryClose(); } }
internal void OnButtonPressed(object s, JoystickButtonEventArgs e) { var cb = (Controller.Button)e.Button; if (!_down[cb]) { _pressed[cb] = true; _down[cb] = true; } }
void OnButtonReleased(object sender, JoystickButtonEventArgs e) { if (bufferReleases) { buttonReleaseBuffer[(int)e.JoystickId].Add(e.Button); } else { activeButtons[(int)e.JoystickId][e.Button] = false; } buttonsPressed[(int)e.JoystickId]--; }
public void JoystickButtonPressed(object joystickButtonEventArgs) { JoystickButtonEventArgs joystick = (JoystickButtonEventArgs)joystickButtonEventArgs; for (int i = 0; i < LastJoystickButtons.Length; i++) { if (joystick.Button == i) { LastJoystickButtons[i] = true; } } Game.EventMgr.Notify(Event.JoystickBtnDown, joystickButtonEventArgs); }
public void JoystickButtonPressed(RenderWindow target, object sender, JoystickButtonEventArgs arg) { #if DEBUG $"Controller ({arg.JoystickId}) Button Pressed: {arg.Button})".Log(); #endif // Press A button if (arg.Button == 0) { if (_selectedMenuItem.Item == MenuItemType.Back && _selectedMenuItem.Parent != MenuItemType.None) { _selectedMenuItem = _menuItems.SingleOrDefault(c => c.Item == _selectedMenuItem.Parent); } else if (_selectedMenuItem.FunctionType == MenuItemFunctionType.YesNo) { _selectedMenuItem.FunctionObject?.Invoke(!(bool)_selectedMenuItem.FunctionObject(null, null), null); } else if (_selectedMenuItem.SubMenuItems != null) { #if DEBUG "SUB Menu".Log(); #endif _scoreOffset = Point2.Zero; _scoreOffsetStep = 1; _selectedMenuItem = _selectedMenuItem.SubMenuItems.OrderBy(c => c.Position).FirstOrDefault(c => c.Enable && c.FunctionType != MenuItemFunctionType.CustomPage); } if (_selectedMenuItem != null) { PlaySound(_menuSoundSelect); MenuItemSelected?.Invoke(this, _selectedMenuItem.Item); } } // Press B button else if (arg.Button == 1) { MenuItem nextSelectedMenuItem = _selectedMenuItem; if (_selectedMenuItem.Parent != MenuItemType.None) { nextSelectedMenuItem = _menuItems.SingleOrDefault(c => c.Item == _selectedMenuItem.Parent); } if (nextSelectedMenuItem != null) { PlaySound(_menuSoundBeep); _selectedMenuItem = nextSelectedMenuItem; } } }
private void Joystick_ButtonUp(object sender, JoystickButtonEventArgs e) { if (mapping.ButtonDecrement.Contains(e.Button)) { buttonIsDown[mapping.ButtonDecrement.ToList().IndexOf(e.Button)] = 0; } if (mapping.ButtonIncrement.Contains(e.Button)) { buttonIsDown[mapping.ButtonIncrement.ToList().IndexOf(e.Button)] = 0; } if (mapping.ButtonMode.Contains(e.Button)) { SunflowerWindow.Actors[mapping.ButtonMode.ToList().IndexOf(e.Button)].IsSorted = false; } }
private void JoystickButtonEvent(object sender, JoystickButtonEventArgs e) { if ( (joy1 != null && C64.cia1.Joy1Map == MapType.Joystick1) || (joy2 != null && C64.cia1.Joy1Map == MapType.Joystick2) ) { C64.cia1.JoyEvent(1, JoystickFunction.Fire, e.ButtonPressed); } if ( (joy1 != null && C64.cia1.Joy2Map == MapType.Joystick1) || (joy2 != null && C64.cia1.Joy2Map == MapType.Joystick2) ) { C64.cia1.JoyEvent(2, JoystickFunction.Fire, e.ButtonPressed); } }
public void JoystickButtonReleased(object joystickButtonEventArgs) { JoystickButtonEventArgs joystick = (JoystickButtonEventArgs)joystickButtonEventArgs; for (int i = 0; i < LastJoystickButtons.Length; i++) { if (joystick.Button == i) { if (LastJoystickButtons[i]) { Game.EventMgr.Notify(Event.JoystickBtnClick, joystickButtonEventArgs); } LastJoystickButtons[i] = false; } } Game.EventMgr.Notify(Event.JoystickBtnUp, joystickButtonEventArgs); }
private void OnJoyButtonReleased(object sender, JoystickButtonEventArgs e) { switch (e.Button) { case 0: buttonA = 1; break; case 1: buttonB = 1; break; case 6: select = 1; break; case 7: start = 1; break; default: break; } }
private static void OnJoystickReleased(object sender, JoystickButtonEventArgs e) { Controller.OnJoystickReleased(sender, e); }
protected override void JoystickButtonReleased(object sender, JoystickButtonEventArgs arg) { }
public JoystickEventArgs(JoystickButtonEventArgs args) { this.Key = args.Button; }
protected override void JoystickButtonReleased(object sender, JoystickButtonEventArgs arg) => GetGameInput().JoystickButtonReleased(Window, sender, arg);
protected abstract void JoystickButtonPressed(object sender, JoystickButtonEventArgs arg);
/// <summary> /// Processes a joystick button event. This event is triggered by /// SDL. Only /// sprites that are JoystickSensitive are processed. /// </summary> /// <param name="args">Event args</param> public virtual void Update(JoystickButtonEventArgs args) { }