コード例 #1
0
ファイル: MovePlayer.cs プロジェクト: barskey/Paradox
 void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     Debug.Log(string.Format("Scene {0} loaded.", scene.name));
     if (scene.name == "HUD")
     {
         GameObject[] rootObj = scene.GetRootGameObjects();
         foreach (GameObject go in rootObj)
         {
             if (go.transform.Find("JoystickContainer") != null)
             {
                 joystickMovement = go.transform.Find("JoystickContainer").GetComponent <JoyHandler> ();
             }
         }
     }
 }
コード例 #2
0
ファイル: NetJoyClient.cs プロジェクト: QuillDev/NetJoy
        /// <summary>
        /// Start the net joy client
        /// </summary>
        /// <returns></returns>
        public async Task Start()
        {
            //log that we want an address
            Logger.Log("Enter the IP address to connect to");

            var host = Console.ReadLine();

            //Enter the port to connect to
            Logger.Log("Enter the port to connect to: ");

            //create the boolean for whether the int is valid
            var port = GetValidInt();

            //create a new joystick handler using the given joystick port
            _joyHandler = new JoyHandler();

            //connect to the entered server
            await Connect(host, port).ConfigureAwait(false);
        }