protected virtual void DialogButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { switch (DisplayMode) { case JournalDisplay.ActiveQuests: DisplayMode = JournalDisplay.FinshedQuests; break; case JournalDisplay.FinshedQuests: DisplayMode = JournalDisplay.Notebook; break; case JournalDisplay.Notebook: DisplayMode = JournalDisplay.Messages; break; case JournalDisplay.Messages: DisplayMode = JournalDisplay.ActiveQuests; break; } lastMessageIndex = NULLINT; currentMessageIndex = 0; selectedEntry = NULLINT; DaggerfallUI.Instance.PlayOneShot(openJournal); }
void DialogButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { switch (DisplayMode) { case JournalDisplay.ActiveQuests: DisplayMode = JournalDisplay.FinshedQuests; break; case JournalDisplay.FinshedQuests: DisplayMode = JournalDisplay.Notebook; break; case JournalDisplay.Notebook: DisplayMode = JournalDisplay.ActiveQuests; break; } lastMessageIndex = NULLINT; currentMessageIndex = 0; selectedEntry = NULLINT; }
private void Awake() { gameHandler = GameObject.Find("GameHandler").GetComponent <GameHandler>(); display = GameObject.Find("JournalWindow").GetComponent <JournalDisplay>(); display.Prime(journalEntries); }
private void InitJournalGUI() { journalWindow = GameObject.Find("JournalWindow"); journalDisplay = journalWindow.GetComponent <JournalDisplay>(); }