/// <summary> /// Gets a FeJoint by the given coordinates. /// </summary> /// <param name="inPoint">The point. THE COORDINATES MUST HAVE BEEN PREVIOUSLY ROUNDED!</param> /// <returns>The joint if found, otherwise null.</returns> public FeJoint Get_JointByCoordinate(Point3d inPoint) { return(Joints.FirstOrDefault(a => a.Value.Point == inPoint).Value); }