コード例 #1
0
        public void TestMethod1()
        {
            Console.WriteLine("Testing");
            MainGrid active_grid = new MainGrid();
            MessageParser p1 = new GlobalBroadCastHandler(active_grid);
            MessageParser p2 = new AquirablesHandler(active_grid);
            MessageParser p3 = new MovingAndShootingHandler(active_grid);
            MessageParser p4 = new GameInidiationHandler(active_grid);
            MessageParser p5 = new JoinMessageParser(active_grid);
            MessageParser p6 = new JoinSuccessHandler(active_grid);
            MessageParser p7 = new Finalizer(active_grid);
            p1.setNext(p2);
            p2.setNext(p3);
            p3.setNext(p4);
            p4.setNext(p5);
            p5.setNext(p6);
            p6.setNext(p7);

            p1.handleMessage("I:P0:5,3;1,4;3,6;0,8;2,6;4,8;6,3;5,7;1,3:2,4;6,7;7,2;8,6;2,7;1,8;7,4;8,1;0,3;7,1:4,3;6,8;9,3;0,2;1,7;2,3;5,8;9,8;5,2;7,6#");
            p1.handleMessage("S:P0;0,0;0:P1;0,9;0:P2;9,0;0#");
            p1.handleMessage("C:3,8:16423:1747#");
            p1.handleMessage("G:P0;0,0;0;0;100;0;0:P1;0,9;0;0;100;0;0:P2;9,0;0;0;100;0;0:5,3,0;1,4,0;3,6,0;0,8,0;2,6,0;4,8,0;6,3,0;5,7,0;1,3,0#");
            p1.handleMessage("L:2,8:59130#");

            Graph g = new Graph(active_grid, "P0");
            Node[,] ns = g.getNodes();
            Console.WriteLine("Main grid");
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    Console.Write(string.Format("{0,5}", ns[i, j].getDist()) + " ");
                }
                Console.WriteLine();
            }
            Dijkstra.run(g);
            Console.WriteLine("After Running Dijkstra");
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    Console.Write(string.Format("{0,5}", ns[i, j].getDist()) + " " + ns[i, j].Type + " ");
                }
                Console.WriteLine();
            }
            Console.WriteLine("Done");
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    if (ns[i, j].getParent() != null)
                        Console.Write(string.Format("{0,5}", ns[i, j].getParent().getX() + "," + ns[i, j].getParent().getY()) + " ");
                    else
                    {
                        Console.Write(string.Format("{0,5}", "_") + " ");
                    }
                }
                Console.WriteLine();
            }
            Stack<Node> path = g.getPathByNode(g.getNodes()[9, 9]);
            //Stack<Node> path = g.getPath(active_grid.getCoin(new Microsoft.Xna.Framework.Vector2(3,8)));
            while (path.Count > 0)
            {
                Node n = path.Pop();
                int x = n.getX();
                int y = n.getY();
                Console.WriteLine(x + " , " + y);
            }
        }
コード例 #2
0
 public static IRtmChannel createChannel(string channel, SendMessageReceivedHandler smr, JoinSuccessHandler jsc, JoinFailureHandler jfc, ChannelMessageReceivedHandler cmr, LeaveHandler lcb, GetMembersHandler gmc)
 {
     return(new RtmChannelWindows(createChannelDll(channel, smr, jsc, jfc, cmr, lcb)));
 }
コード例 #3
0
 private static extern IntPtr createChannelDll(string channel, SendMessageReceivedHandler smr, JoinSuccessHandler jsc, JoinFailureHandler jfc, ChannelMessageReceivedHandler cmr, LeaveHandler lcb);
コード例 #4
0
 // For testing purposes only
 public Game1(bool test)
 {
     graphics = new GraphicsDeviceManager(this);
     // The game terrain
     active_grid = new MainGrid();
     // Receive messages from server and update the grid
     msghandler = new MessageHandler(active_grid);
     // Send messages to the server and play the game
     msgSender = new MessageSender(msghandler);
     Content.RootDirectory = "Content";
     MessageParser p1;
     MessageParser p2;
     MessageParser p3;
     MessageParser p4;
     MessageParser p5;
     MessageParser p6;
     MessageParser p7;
     p1 = new GlobalBroadCastHandler(active_grid);
     p2 = new AquirablesHandler(active_grid);
     p3 = new MovingAndShootingHandler(active_grid);
     p4 = new GameInidiationHandler(active_grid);
     p5 = new JoinMessageParser(active_grid);
     p6 = new JoinSuccessHandler(active_grid);
     p7 = new Finalizer(active_grid);
     p1.setNext(p2);
     p2.setNext(p3);
     p3.setNext(p4);
     p4.setNext(p5);
     p5.setNext(p6);
     p6.setNext(p7);
     timer = new TimeKeeper(active_grid);
     p1.handleMessage("I:P2:5,3;1,4;3,6;0,8;2,6;4,8;6,3;5,7;1,3:2,4;6,7;7,2;8,6;2,7;1,8;7,4;8,1;0,3;7,1:4,3;6,8;9,3;0,2;1,7;2,3;5,8;9,8;5,2;7,6#");
     p1.handleMessage("S:P0;0,0;0:P1;0,9;0:P2;9,0;0#");
     p1.handleMessage("C:1,0:5000:1747#");
     //p1.handleMessage("C:3,8:10000:1747#");
     p1.handleMessage("C:8,8:15000:1747#");
     p1.handleMessage("C:6,2:15000:1747#");
     p1.handleMessage("L:5,5:5000#");
     //p1.handleMessage("L:5,6:5000#");
     gameAI = new GameAI(active_grid, msgSender);
 }