private void client_JoinCompleted(object sender, JoinCompletedEventArgs e) { IMUser = e.Result; }
void OnJoinCompleted(object sender, JoinCompletedEventArgs e) { if (JoinCompleted != null) JoinCompleted(sender, e); }
void Proxy_JoinCompleted(object sender, JoinCompletedEventArgs e) { OnJoinCompleted(sender, e); }
void Proxy_JoinCompleted(object sender, JoinCompletedEventArgs e) { if (e.Result.User != null) { lblLoginStatis.Content = "Login successful!"; this.WindowState = WindowState.Minimized; spinLoginStatus.Visibility = Visibility.Hidden; Core.Instance.CurrentPlayer = e.Result.User; OnLobbyJoined(e.Result.LobbyState); } else { lblLoginStatis.Content = String.Format( "Login failed :( Message from server: \r\n {0}", e.Result.FailMessage.Message); btnPlay.IsEnabled = true; spinLoginStatus.Visibility = Visibility.Hidden; } }