// SteamAPICall_t public CallbackHandle JoinClanChatRoom(CSteamID steamIDClan /*class CSteamID*/, Action <JoinClanChatRoomCompletionResult_t, bool> CallbackFunction = null /*Action<JoinClanChatRoomCompletionResult_t, bool>*/) { SteamAPICall_t callback = 0; callback = platform.ISteamFriends_JoinClanChatRoom(steamIDClan.Value); if (CallbackFunction == null) { return(null); } return(JoinClanChatRoomCompletionResult_t.CallResult(steamworks, callback, CallbackFunction)); }
void OnJoinClanChatRoomCompletionResult(JoinClanChatRoomCompletionResult_t pCallback, bool bIOFailure) { Debug.Log("[" + JoinClanChatRoomCompletionResult_t.k_iCallback + " - JoinClanChatRoomCompletionResult] - " + pCallback.m_steamIDClanChat + " -- " + pCallback.m_eChatRoomEnterResponse); }