static StackObject *SetLoopInterval_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @maxInterval = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Single @minInterval = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @maxCnt = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Int32 @minCnt = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 5); Johny.Action.ActionCellUpAndDownLoop instance_of_this_method = (Johny.Action.ActionCellUpAndDownLoop) typeof(Johny.Action.ActionCellUpAndDownLoop).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetLoopInterval(@minCnt, @maxCnt, @minInterval, @maxInterval); return(__ret); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Vector3 @upPos = new UnityEngine.Vector3(); if (ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder != null) { ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder.ParseValue(ref @upPos, __intp, ptr_of_this_method, __mStack, true); } else { @upPos = (UnityEngine.Vector3) typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); } ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.GameObject @cell = (UnityEngine.GameObject) typeof(UnityEngine.GameObject).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Single @during = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Single @delay = *(float *)&ptr_of_this_method->Value; var result_of_this_method = new Johny.Action.ActionCellUpAndDownLoop(@delay, @during, @cell, @upPos); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *Stop_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); Johny.Action.ActionCellUpAndDownLoop.FinishStatus @status = (Johny.Action.ActionCellUpAndDownLoop.FinishStatus) typeof(Johny.Action.ActionCellUpAndDownLoop.FinishStatus).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); Johny.Action.ActionCellUpAndDownLoop instance_of_this_method = (Johny.Action.ActionCellUpAndDownLoop) typeof(Johny.Action.ActionCellUpAndDownLoop).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Stop(@status); return(__ret); }