public JohnVector John() { JohnVector vector = Unsafe.As <FourFloatBlock, JohnVector>(ref _value4); vector = Arithmetic.Multiply(vector, vector); return(vector); }
public Vector128 <float> Normalize_Inline() { JohnVector x = _value; for (var i = 0; i < _iter; i++) { } return(x); }
public Vector128 <float> Normalize_Nested() { JohnVector x = _value; for (var i = 0; i < _iter; i++) { x = VectorMaths.Normalize3D(x); } return(x); }
public Vector128 <float> Normalize_Inline() { JohnVector x = _value; for (var i = 0; i < _iter; i++) { x = VectorOperations.Normalize3D_NewTest(x); } return(x); }
public void John() { for (var i = 0; i < Count; i++) { JohnVector vector = JohnVectorsSrc ![i];