public void Disconnect() { JigsawNetworkManager netManager = FindObjectOfType <JigsawNetworkManager>(); if (StaticJigsawData.IsHost) { if (netManager.IsClientConnected()) { netManager.StopHost(); } } else { if (netManager.IsClientConnected()) { netManager.StopClient(); } } }
public void StartClient() { JigsawNetworkManager netManager = FindObjectOfType <JigsawNetworkManager>(); netManager.StartJigsawClient(); }