コード例 #1
0
        private Point3d CreateRandomPoint(Random rnd, GeometryBase geo, BoundingBox bbox)
        {
            var x   = JellyUtility.Remap(rnd.NextDouble(), 0.0, 1.0, bbox.Min.X, bbox.Max.X);
            var y   = JellyUtility.Remap(rnd.NextDouble(), 0.0, 1.0, bbox.Min.Y, bbox.Max.Y);
            var z   = JellyUtility.Remap(rnd.NextDouble(), 0.0, 1.0, bbox.Min.Z, bbox.Max.Z);
            var pos = new Point3d(x, y, z);

            //return pos;
            if (geo.ObjectType == Rhino.DocObjects.ObjectType.Brep)
            {
                var brep = (Brep)geo;
                return(brep.ClosestPoint(pos));
            }
            else if (geo.ObjectType == Rhino.DocObjects.ObjectType.Curve)
            {
                var    curve = (Curve)geo;
                double t     = 0;
                curve.ClosestPoint(pos, out t);
                return(curve.PointAt(t));
            }
            else if (geo.ObjectType == Rhino.DocObjects.ObjectType.Mesh)
            {
                var mesh = (Mesh)geo;
                return(mesh.ClosestPoint(pos));
            }
            else if (geo.ObjectType == Rhino.DocObjects.ObjectType.Surface)
            {
                var    srf = (Surface)geo;
                double u, v;
                srf.ClosestPoint(pos, out u, out v);
                return(srf.PointAt(u, v));
            }
            else
            {
                return(Point3d.Origin);
            }
        }
コード例 #2
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            IGH_GeometricGoo shape    = null;
            int            num        = -1;
            int            ite        = -1;
            List <Point3d> attractors = new List <Point3d>();
            List <double>  radiuses   = new List <double>();
            List <double>  weights    = new List <double>();

            if (!DA.GetData <IGH_GeometricGoo>(0, ref shape))
            {
                return;
            }
            if (!DA.GetData(1, ref num))
            {
                return;
            }
            if (!DA.GetData(2, ref ite))
            {
                return;
            }
            DA.GetDataList(3, attractors);
            DA.GetDataList(4, radiuses);
            DA.GetDataList(5, weights);

            GeometryBase geo = GH_Convert.ToGeometryBase(shape);

            var points   = new Point3dList();
            var attracts = new Point3dList(attractors);
            var rnd      = new Random();

            var bbox = geo.GetBoundingBox(true);

            for (int i = 0; i < num; i++)
            {
                if (points.Count == 0)
                {
                    var rndpt = CreateRandomPoint(rnd, geo, bbox);
                    points.Add(rndpt);
                }
                else
                {
                    double  fdist = -1;
                    Point3d fpos  = new Point3d();
                    for (int t = 0; t < Math.Max(Math.Min(ite, i), 10); t++)
                    {
                        var nrndpt = CreateRandomPoint(rnd, geo, bbox);

                        double nattractdist = 1;
                        for (int n = 0; n < attracts.Count; n++)
                        {
                            var nattract = attracts[n];
                            var rad      = radiuses[Math.Min(n, radiuses.Count - 1)];
                            var pow      = weights[Math.Min(n, radiuses.Count - 1)];

                            var ntdist = Math.Pow(JellyUtility.Remap(Math.Min(nattract.DistanceTo(nrndpt), rad), 0, rad, 0, 1.0), pow);
                            nattractdist *= ntdist;
                        }

                        var nindex = points.ClosestIndex(nrndpt);
                        var npos   = points[nindex];

                        var ndist = npos.DistanceTo(nrndpt) * nattractdist;

                        if (fdist < ndist)
                        {
                            fdist = ndist;
                            fpos  = nrndpt;
                        }
                    }
                    points.Add(fpos);
                }
            }


            DA.SetDataList(0, points);
        }