public NoPolygonContextMenu(PolygonDrawerManipulator polygonDrawer) { _polygonDrawer = polygonDrawer; _menu = JanusContextMenu.Create(); if (_polygonDrawer.Polygons.Count > 0) { _menu.AddCommand(ControlsRes.NoPolygonContextMenu_ManipulateAll, OnGenerate); _menu.AddSeparator(); _menu.AddCommand(string.Format(ControlsRes.NoPolygonContextMenu_DeleteAll, _polygonDrawer.Polygons.Count), OnClearAll); int visiblePolygons = _polygonDrawer.Polygons.Count(x => x.Visible); if (visiblePolygons > 0) { _menu.AddCommand(string.Format(ControlsRes.NoPolygonContextMenu_HideAll, visiblePolygons), OnHideAll); } int hiddenPolygons = _polygonDrawer.Polygons.Count(x => !x.Visible); if (hiddenPolygons > 0) { _menu.AddCommand(string.Format(ControlsRes.NoPolygonContextMenu_ShowAll, hiddenPolygons), OnShowAll); } _menu.AddSeparator(); } _menu.AddCommand(ControlsRes.NoPolygonContextMenu_HelpCaption, OnHelp); }
public MarkerContextMenu(Map map, Tribe tribe) { _menu = JanusContextMenu.Create(); _map = map; _tribe = tribe; InitializeMenu(); }
public TribeContextMenu(Map map, Tribe tribe) { _tribe = tribe; _menu = JanusContextMenu.Create(); if (map.Display.IsVisible(tribe)) { _menu.AddCommand(ControlsRes.ContextMenu_Pinpoint, OnPinPoint); } _menu.AddCommand(ControlsRes.ContextMenu_PinpointAndCenter, OnPinpointAndCenter, Properties.Resources.TeleportIcon); _menu.AddSeparator(); var markerContext = new MarkerContextMenu(map, tribe); _menu.AddMarkerContextCommands(markerContext); _menu.AddSeparator(); _menu.AddCommand(ControlsRes.ContextMenu_TwStats, OnTwStats); _menu.AddCommand(ControlsRes.ContextMenu_TwGuest, OnTwGuest); _menu.AddSeparator(); _menu.AddCommand(ControlsRes.ContextMenu_ToClipboard, OnToClipboard, Properties.Resources.clipboard); _menu.AddCommand(ControlsRes.ContextMenu_ToBbCode, OnBbCode, Properties.Resources.clipboard); }
public MarkerContextMenu(Map map, Player player) { _menu = JanusContextMenu.Create(); _map = map; _player = player; InitializeMenu(); }
public NoVillageAttackContextMenu(AttackManipulatorManager manipulator) { _manipulator = manipulator; _menu = JanusContextMenu.Create(); _menu.AddToggleCommand(ControlsRes.NoVillageAttackContextMenu_ShowNonActivePlanTargets, _manipulator.Settings.ShowOtherTargets, OnShowOtherTargets); _menu.AddToggleCommand(ControlsRes.NoVillageAttackContextMenu_ShowNonActivePlanAttackers, _manipulator.Settings.ShowOtherAttackers, OnShowOtherAttackers); _menu.AddSeparator(); _menu.AddToggleCommand(ControlsRes.NoVillageAttackContextMenu_AlwaysShowAttackPlans, _manipulator.Settings.ShowIfNotActiveManipulator, OnShowIfNotActiveManipulator); _menu.AddSeparator(); _menu.AddToggleCommand(ControlsRes.NoVillageAttackContextMenu_ShowArrivalTimesWhenSentNow, _manipulator.Settings.ShowArrivalTimeWhenSentNow, OnShowArrivalTimeWhenSentNow); }
public VillageContextMenu(Map map, Village village, Action onVillageTypeChangeDelegate = null) { _village = village; _map = map; _onVillageTypeChangeDelegate = onVillageTypeChangeDelegate; _attackPlan = World.Default.Map.Manipulators.AttackManipulator.GetPlan(_village, out _isActiveAttackPlan, out _attacker, false); _menu = JanusContextMenu.Create(); AddAttackPlanItems(); _menu.AddSeparator(); if (map.Display.IsVisible(village)) { _menu.AddCommand(ControlsRes.ContextMenu_QuickDetails, OnPinPoint, Properties.Resources.LeftNavigation_QuickFind); } _menu.AddCommand(ControlsRes.ContextMenu_PinpointAndCenter, OnPinpointAndCenter, Properties.Resources.TeleportIcon); _menu.AddSeparator(); _menu.AddSetVillageTypeCommand(OnVillageTypeChange, village); if (World.Default.Settings.Church) { var church = _map.Manipulators.ChurchManipulator.GetChurch(_village); AddChurchCommands(_menu, church, ChurchChange_Click); } if (village.HasPlayer) { _menu.AddSeparator(); _menu.AddPlayerContextCommands(map, village.Player, false); if (village.HasTribe) { _menu.AddTribeContextCommands(map, village.Player.Tribe); } if (village.PreviousVillageDetails != null && village.PreviousVillageDetails.Player != village.Player && village.PreviousVillageDetails.Player != null) { var oldPlayer = World.Default.GetPlayer(village.PreviousVillageDetails.Player.Name); _menu.AddPlayerNobledContextCommands(map, oldPlayer ?? village.PreviousVillageDetails.Player, true); } } _menu.AddSeparator(); _menu.AddCommand(ControlsRes.ContextMenu_TwStats, OnTwStats); _menu.AddCommand(ControlsRes.ContextMenu_ToClipboard, OnToClipboard, Properties.Resources.clipboard); _menu.AddCommand(ControlsRes.ContextMenu_ToBbCode, OnBbCode, Properties.Resources.clipboard); }
public PolygonContextMenu(PolygonDrawerManipulator polygonDrawer) { _polygonDrawer = polygonDrawer; _menu = JanusContextMenu.Create(); Debug.Assert(_polygonDrawer.ActivePolygon != null); _menu.AddCommand(string.Format(ControlsRes.PolygonContextMenu_Manipulate, _polygonDrawer.ActivePolygon.Name), OnGenerate); AttackersPoolContextMenuCommandCreator.Add(_menu, _polygonDrawer.ActivePolygon.GetVillages().Where(x => x.Player == World.Default.You)); _menu.AddSeparator(); _menu.AddCommand(ControlsRes.PolygonContextMenu_Delete, OnDelete, Shortcut.Del); _menu.AddTextBoxCommand(ControlsRes.PolygonContextMenu_Name, _polygonDrawer.ActivePolygon.Name, NameChanged); _menu.AddTextBoxCommand(ControlsRes.PolygonContextMenu_Group, _polygonDrawer.ActivePolygon.Group, GroupChanged); _menu.AddChangeColorCommand(ControlsRes.PolygonContextMenu_Color, _polygonDrawer.ActivePolygon.LineColor, SelectedColorChanged); _menu.AddCommand(_polygonDrawer.ActivePolygon.Visible ? ControlsRes.PolygonContextMenu_Hide : ControlsRes.PolygonContextMenu_Show, ToggleVisibility); }
public PlayerContextMenu(Map map, Player player, bool addTribeCommands) { _player = player; _menu = JanusContextMenu.Create(); _menu.ShowToolTips = InheritableBoolean.True; if (map.Display.IsVisible(player)) { _menu.AddCommand(ControlsRes.ContextMenu_Pinpoint, OnPinPoint); } _menu.AddCommand(ControlsRes.ContextMenu_PinpointAndCenter, OnPinpointAndCenter, Properties.Resources.TeleportIcon); _menu.AddSeparator(); if (World.Default.You.Empty) { _menu.AddCommand(ControlsRes.PlayerContextMenu_ThisIsMe, OnPlayerYouSet, Properties.Resources.Player); _menu.AddSeparator(); } var markerContext = new MarkerContextMenu(map, player); _menu.AddMarkerContextCommands(markerContext); if (addTribeCommands && player.HasTribe) { _menu.AddTribeContextCommands(map, player.Tribe); } _menu.AddSeparator(); _menu.AddCommand(ControlsRes.ContextMenu_TwStats, OnTwStats); _menu.AddCommand(ControlsRes.ContextMenu_TwGuest, OnTwGuest); _menu.AddSeparator(); _menu.AddCommand(ControlsRes.ContextMenu_ToClipboard, OnToClipboard, Properties.Resources.clipboard); _menu.AddCommand(ControlsRes.ContextMenu_ToBbCode, OnBbCode, Properties.Resources.clipboard); _menu.AddCommand(ControlsRes.ContextMenu_ToBbCodeOperation, OnBbCodeOperation, Properties.Resources.clipboard); }
public NoVillageContextMenu(Point gameLocation) { _gameLocation = gameLocation; _menu = JanusContextMenu.Create(); _menu.AddCommand(ControlsRes.NoVillageContextMenu_CenterHere, OnMapCenter, Properties.Resources.TeleportIcon); _menu.AddCommand(ControlsRes.NoVillageContextMenu_SetHome, OnSetHome, Properties.Resources.HomeIcon); _menu.AddSeparator(); _menu.AddChangeColorCommand(ControlsRes.NoVillageContextMenu_BackgroundColor, World.Default.Map.Display.Settings.BackgroundColor, Color.Green, OnBackgroundColor); _menu.AddToggleCommand(ControlsRes.NoVillageContextMenu_ContinentLines, World.Default.Map.Display.Settings.ContinentLines, OnContinentLines); _menu.AddToggleCommand(ControlsRes.NoVillageContextMenu_ProvinceLines, World.Default.Map.Display.Settings.ProvinceLines, OnProvinceLines); _menu.AddSeparator(); _menu.AddToggleCommand(ControlsRes.NoVillageContextMenu_HideAbandoned, World.Default.Map.Display.Settings.HideAbandoned, OnHideAbandoned); _menu.AddToggleCommand(ControlsRes.NoVillageContextMenu_ShowMarkedOnly, World.Default.Map.Display.Settings.MarkedOnly, OnMarkedOnly); _menu.AddSeparator(); var showTooltip = _menu.AddCommand(ControlsRes.NoVillageContextMenu_ShowVillageTooltip, OnShowTooltip); showTooltip.IsChecked = World.Default.Map.Manipulators.CurrentManipulator.TooltipActive; }
public VillagesContextMenu(Map map, ICollection <Village> villages, Action <VillageType> onVillageTypeChangeDelegate = null) { _villages = villages; _map = map; _onVillageTypeChangeDelegate = onVillageTypeChangeDelegate; _menu = JanusContextMenu.Create(); // TODO: hehe, the ActiveVillageManipulator takes the first player and selects all his villages... //if (map.Display.IsVisible(_villages)) //{ // _menu.AddCommand(ControlsRes.ContextMenu_Pinpoint, OnPinPoint); //} //_menu.AddCommand(ControlsRes.ContextMenu_PinpointAndCenter, OnPinpointAndCenter, Properties.Resources.TeleportIcon); //_menu.AddSeparator(); _menu.AddSetVillageTypeCommand(OnVillageTypeChange, null); _menu.AddCommand(ControlsRes.VillageContextMenu_RemovePurpose, OnRemovePurpose); if (World.Default.Settings.Church) { VillageContextMenu.AddChurchCommands(_menu, null, ChurchChange_Click); } _menu.AddSeparator(); if (!World.Default.You.Empty && villages.All(x => x.Player == World.Default.You)) { _menu.AddCommand(ControlsRes.VillagesContextMenu_DefendThem, OnAddTargets, Properties.Resources.swordsman); AttackersPoolContextMenuCommandCreator.Add(_menu, _villages); } else { _menu.AddCommand(ControlsRes.VillagesContextMenu_AttackThem, OnAddTargets, Properties.Resources.barracks); } _menu.AddSeparator(); _menu.AddCommand(ControlsRes.ContextMenu_ToBbCode, OnBbCode, Properties.Resources.clipboard); }