public void JanitorBeenPaid() { Janitor janitor = new Janitor(); janitor.PaySalary(); Assert.True(janitor.EmpBeenPaid); }
public void CleanupAndRescheduleJobs_UnknownState(ProcessingState.SendReceiveStates srState) { // Setup var testName = TestContext.CurrentContext.Test.Name; var state = new ProcessingState(testName, _env.Settings) { SRState = srState }; state.Serialize(); // Execute var janitor = new Janitor(_env.Settings, _env.Logger); janitor.CleanupAndRescheduleJobs(); // Verify var queue = Queue.GetQueue(QueueNames.Synchronize); Assert.That(queue.QueuedProjects, Is.EqualTo(new[] { testName })); var newState = ProcessingState.Deserialize(testName); Assert.That(newState.SRState, Is.EqualTo(ProcessingState.SendReceiveStates.IDLE)); Assert.That(_exceptionLoggingDouble.Exceptions.Count, Is.EqualTo(1)); var report = _exceptionLoggingDouble.Exceptions[0]; Assert.That(report.OriginalException, Is.TypeOf <ProjectInUncleanStateException>()); Assert.That(report.OriginalException.Message, Is.EqualTo("QueueManager detected unknown state '42' for project 'CleanupAndRescheduleJobs_UnknownState(42)'; rescheduled")); }
public static void clearAndReloadRoles() { Jester.clearAndReload(); Mayor.clearAndReload(); Engineer.clearAndReload(); Sheriff.clearAndReload(); Lighter.clearAndReload(); Godfather.clearAndReload(); Mafioso.clearAndReload(); Janitor.clearAndReload(); Detective.clearAndReload(); TimeMaster.clearAndReload(); Medic.clearAndReload(); Shifter.clearAndReload(); Swapper.clearAndReload(); Lovers.clearAndReload(); Seer.clearAndReload(); Morphling.clearAndReload(); Camouflager.clearAndReload(); Hacker.clearAndReload(); Child.clearAndReload(); Tracker.clearAndReload(); Vampire.clearAndReload(); Snitch.clearAndReload(); Jackal.clearAndReload(); Sidekick.clearAndReload(); Eraser.clearAndReload(); Spy.clearAndReload(); Trickster.clearAndReload(); }
public void CleanupAndRescheduleJobs_NothingToDo(ProcessingState.SendReceiveStates srState) { // Setup var state = new ProcessingState(TestContext.CurrentContext.Test.Name, _env.Settings) { SRState = srState }; state.Serialize(); // Execute var janitor = new Janitor(_env.Settings, _env.Logger); janitor.CleanupAndRescheduleJobs(); // Verify var queue = Queue.GetQueue(QueueNames.Synchronize); Assert.That(queue.IsEmpty, Is.True); var newState = ProcessingState.Deserialize(TestContext.CurrentContext.Test.Name); Assert.That(newState.SRState, Is.EqualTo(srState)); Assert.That(_exceptionLoggingDouble.Exceptions.Count, Is.EqualTo(0)); }
static Hero PlayerSetup() { Console.WriteLine("What is your name?"); string name = Console.ReadLine(); string choice = "0"; while (choice != "1" && choice != "2" && choice != "3") { Console.WriteLine("Please type the number of the hero you would like to be?\n1. Ninja\n2. Teacher\n3. Janitor"); choice = Console.ReadLine(); } switch (choice) { case ("1"): Ninja ninjaHero = new Ninja(name); return(ninjaHero); case ("2"): // Change Ninja to another class of hero. Teacher teacherHero = new Teacher(name); return(teacherHero); case ("3"): // Change Ninja to another class of hero. Janitor janitorHero = new Janitor(name); return(janitorHero); } return(null); }
public void JanitorIsSweeping() { Janitor janitor = new Janitor(); janitor.IsSweeping = true; Assert.True(janitor.IsSweeping); }
public void CreateJanitor() { Janitor janitor = new Janitor(); janitor.EmpName = "Al"; Assert.Equal("Al", janitor.EmpName); }
public void Janitor_Can_Sweep() { Janitor janitor = new Janitor(4, "Maximus", false, false); janitor.Sweep(); Assert.True(janitor.IsSweeping); }
// This code added to correctly implement the disposable pattern. public void Dispose() { if (!isDisposed) { Janitor.Dispose(); isDisposed = true; } }
public void JanitorExpectedSalaryShouldEqualActual() { Janitor sut = new Janitor("none", 0, false); int expectedSalary = 40000; Assert.Equal(expectedSalary, sut.EmployeeSalary); }
public void Can_Pay_Janitor() { Janitor janitor = new Janitor(4, "Janitor", false, false); janitor.PaySalary(); Assert.True(janitor.IsPaid); }
public void JanitorExpectedNameShouldMatchActual() { string expectedName = "Test"; Janitor sut = new Janitor(expectedName, 0, false); Assert.Matches(expectedName, sut.EmployeeName); }
private void deletebtn_Click(object sender, RoutedEventArgs e) { Janitor removejanitor = (Janitor)janitordatagrid.SelectedItem; dbContext.db.Janitor.Remove(removejanitor); dbContext.db.SaveChanges(); janitordatagrid.ItemsSource = dbContext.db.Janitor.ToList(); }
public void ListTest() { Janitor newjanitor = GameManager.Instance.ScriptHolderLink.GetComponent <StaffManager>().SpawnJanitor(); GameObject newObject = Instantiate(staffTest, staffTest.transform.position, staffTest.transform.rotation); newObject.transform.SetParent(contentParent.transform, false); newObject.GetComponent <StaffDetails>().AssignStaffMember(newjanitor); }
public Janitor SpawnJanitor() { Janitor newJanitor = Instantiate(janitor, spawnLocation.position, janitor.transform.rotation); spawnedJanitors.Add(newJanitor); spawnedStaff.Add(newJanitor); return(newJanitor); }
public void Change_Sweeping_Status_For_Janitor() { Janitor emp2 = new Janitor(12, "Daniel", false, true); emp2.Change_status(); Assert.True(emp2.Sweeping); }
private bool _isDisposed = false; // To detect redundant calls public void Dispose() { if (!_isDisposed) { Terminate(); Janitor.Dispose(); _isDisposed = true; } }
public HospitalTests() { employee = new Employee("Don", "0005"); patient = new Patient(); doctor = new Doctor("don", "0001", "podiatrist"); nurse = new Nurse("Kathy", "0002", 1); receptionist = new Receptionist("yolanda", "0003", true); janitor = new Janitor("Dingus", "0004", true); hospital = new Hospital(); }
public void Salary_For_Janitor_Is_Set_To_40000() { //Arrange Janitor firstJanitor = new Janitor(); //Act //Assert Assert.Equal(40000, firstJanitor.Salary); }
public void Constructor_Can_Assign_Name() { //Arrange Janitor firstJanitor = new Janitor(1, "McLovin"); //Act //Assert Assert.Equal("McLovin", firstJanitor.EmployeeName); }
public void PaySalary_Changes_To_True() { //Arrange Janitor firstJanitor = new Janitor(1, "McLovin"); //Act firstJanitor.PaySalary(); //Assert Assert.True(firstJanitor.HasBeenPaid); }
public void HasBeenPaid_is_set_to_false() { //Arrange Janitor firstJanitor = new Janitor(); //Act firstJanitor.HasBeenPaid = false; //Assert Assert.False(firstJanitor.HasBeenPaid); }
public void JanitorName_Can_We_Assign_A_Name() { //Arrange Janitor firstJanitor = new Janitor(); //Act firstJanitor.EmployeeName = "McLovin"; //Assert Assert.Equal("McLovin", firstJanitor.EmployeeName); }
public void JanitorId_Can_We_Assign_A_Number() { //Arrange Janitor firstJanitor = new Janitor(); //Act firstJanitor.EmployeeId = 1; //Assert Assert.Equal(1, firstJanitor.EmployeeId); }
public void Is_Sweeping_Is_Set_To_False() { //Arrange Janitor myJanitor = new Janitor(1, "McLovin"); //Act //Assert Assert.False(myJanitor.IsSweeping); }
private void Insert_Click(object sender, RoutedEventArgs e) { Janitor janitorinsert = new Janitor() { JanitorName = txbEmail.Text }; dbContext.db.Janitor.Add(janitorinsert); dbContext.db.SaveChanges(); MessageBox.Show("Вахтер добавлен", "Успех", MessageBoxButton.OK, MessageBoxImage.Information); txbEmail.Clear(); }
public void ChangeSweepingBehavior_Makes_Sweeping_True() { //Arrange Janitor janitor = new Janitor("Janitor", 34567); //Act janitor.ChangeWorking(janitor); //Assert Assert.True(janitor.Working); }
public static void Main() { Person [] myPerson = new Person [8]; myPerson[0] = new Janitor("Juan", 40); myPerson[1] = new Teacher("Nacho", 38); myPerson[2] = new Teacher("Arturo", 30); myPerson[3] = new Pupil("Ruben", 30, 1); myPerson[4] = new Pupil("Pedro", 28, 2); myPerson[5] = new Pupil("Adrian", 25, 2); myPerson[6] = new Pupil("David", 20, 2); myPerson[7] = new Pupil("Chen", 26, 1); }
private void updatebtn_Click(object sender, RoutedEventArgs e) { Janitor janitor = (Janitor)janitordatagrid.SelectedItem; if (janitor != null) { NavigationService.Navigate(new UpdateJanitorPage(janitor)); } else { MessageBox.Show("Данные не выбраны", "Ошибка", MessageBoxButton.OK, MessageBoxImage.Error); } }
public bool BuyJanitor() { if (this.money >= 150f) { this.money = this.money - 150f; GameObject obj = spawner.SpawnJanitor(buildingSystem.entryPoint.position + new Vector3(1, 0, 1) * (buildingSystem.CellSize / 2)); Janitor janitor = obj.GetComponent <Janitor>(); janitors.Add(janitor); return(true); } return(false); }