コード例 #1
0
    public void FUN_3934(JUNC_DB param1)
    {
        RSEG_DB piVar1;
        int     iVar2;

        piVar1 = param1.DAT_1C[0];
        DAT_B8 = piVar1;
        iVar2  = piVar1.DAT_00[0] == param1 ? 1 : 0;
        DAT_C0 = iVar2;
        DAT_C4 = (iVar2 == 0 ? 1 : 0) << 28;
    }
コード例 #2
0
    public static void ImportJUNC(MenuCommand menuCommand)
    {
        string file = EditorUtility.OpenFilePanel("Open junc file to load asset", previousOpen, "");

        previousOpen = Path.GetDirectoryName(file);
        string  name  = Path.GetFileNameWithoutExtension(file);
        int     index = (byte)name[name.Length - 1] - 0x30;
        JUNC_DB junc  = menuCommand.context as JUNC_DB;

        while (true)
        {
            if (!junc.LoadDB(file))
            {
                break;
            }

            index++;
            file = previousOpen + "\\JUNC" + index.ToString().PadLeft(4, '0');
            GameObject obj = new GameObject("JUNC" + index.ToString().PadLeft(2, '0'));
            junc = obj.AddComponent <JUNC_DB>();
        }
    }
コード例 #3
0
ファイル: Orca.cs プロジェクト: stefanvranjes/Vigilante2Unity
    public JUNC_DB DAT_84_2; //0x84

    //FUN_2428 (OILFIELD.DLL)
    public override uint UpdateW(int arg1, int arg2)
    {
        bool    bVar1;
        sbyte   sVar2;
        uint    uVar3;
        RSEG_DB piVar5;
        JUNC_DB puVar6;
        int     iVar7;
        JUNC_DB jVar7;
        int     iVar8;
        int     iVar9;
        int     iVar4;
        int     iVar10;
        uint    uVar12;
        int     iVar13;
        Vehicle vVar14;

        switch (arg1)
        {
        case 0:
            if (tags != 3)
            {
                iVar8  = physics2.X - vTransform.position.z;
                iVar13 = vTransform.position.y;
                iVar4  = physics1.Z - vTransform.position.x;

                if (tags != 0)
                {
                    iVar13 -= 0x32000;
                }

                iVar13 = GameManager.instance.DAT_DB0 - iVar13;

                if (DAT_18 == 0 && tags == 0 && 0 < iVar13)
                {
                    sVar2  = (sbyte)GameManager.instance.FUN_1DD9C();
                    DAT_18 = sVar2;
                    GameManager.instance.FUN_1E580(sVar2, GameManager.instance.DAT_C2C, 38, vTransform.position);
                    GameManager.instance.FUN_30CB0(this, 60);
                }

                iVar7 = iVar8;

                if (iVar8 < 0)
                {
                    iVar7 = -iVar8;
                }

                iVar9 = iVar4;

                if (iVar4 < 0)
                {
                    iVar9 = -iVar4;
                }

                if (iVar7 < iVar9)
                {
                    iVar7 = iVar9;
                }

                if (iVar7 < 0x10000)
                {
                    uVar12     = (uint)GameManager.FUN_2AC5C();
                    jVar7      = DAT_84_2;
                    piVar5     = jVar7.DAT_1C[(int)(uVar12 & 1)];
                    bVar1      = jVar7 == piVar5.DAT_00[0];
                    DAT_19     = (byte)(bVar1 ? 1 : 0);
                    puVar6     = piVar5.DAT_00[DAT_19];
                    DAT_84_2   = puVar6;
                    physics1.Z = puVar6.DAT_00.x;
                    physics1.W = puVar6.DAT_00.y;
                    physics2.X = puVar6.DAT_00.z;

                    if ((uVar12 & 3) == 0)
                    {
                        tags = (sbyte)(1 - tags);
                    }
                }

                iVar4 = Utilities.Ratan2(iVar4, iVar8);
                iVar8 = (iVar4 - (ushort)vr.y) * 0x100000 >> 20;
                iVar4 = -22;

                if (-23 < iVar8)
                {
                    iVar4 = 22;

                    if (iVar8 < 23)
                    {
                        iVar4 = iVar8;
                    }
                }

                vr.y  += (short)iVar4;
                iVar4  = (-iVar13 / 0x5000) * 56;
                iVar13 = -341;

                if (-342 < iVar4)
                {
                    iVar13 = 341;

                    if (iVar4 < 342)
                    {
                        iVar13 = iVar4;
                    }
                }

                iVar13 -= vr.x;
                iVar4   = -5;

                if (-6 < iVar13)
                {
                    iVar4 = 5;

                    if (iVar13 < 6)
                    {
                        iVar4 = iVar13;
                    }
                }

                vr.x += (short)iVar4;
                ApplyRotationMatrix();
                iVar13 = vTransform.rotation.V02 * 7629;

                if (iVar13 < 0)
                {
                    iVar13 += 4095;
                }

                iVar4 = vTransform.rotation.V12 * 7629;
                vTransform.position.x += iVar13 >> 12;

                if (iVar4 < 0)
                {
                    iVar4 += 4095;
                }

                iVar13 = vTransform.rotation.V22 * 7629;
                vTransform.position.y += iVar4 >> 12;

                if (iVar13 < 0)
                {
                    iVar13 += 4095;
                }

                vTransform.position.z += iVar13 >> 12;
                return(0);
            }

            uVar12 = maxHalfHealth;
            maxHalfHealth--;

            if (uVar12 == 0)
            {
                uVar3 = flags;
                tags  = 0;
                flags = uVar3 & 0xffffffdf;
            }
            else
            {
                if (uVar12 == 0x10)
                {
                    iVar10 = GameManager.instance.FUN_1DD9C();
                    GameManager.instance.FUN_1E580(iVar10, GameManager.instance.DAT_C2C, 38, vTransform.position);
                    uVar3 = flags;
                    flags = uVar3 & 0xffffffdf;
                }
            }

            iVar13 = (int)uVar12 - 16;

            if (iVar13 < 0)
            {
                iVar13 = -iVar13;
            }

            iVar4 = (16 - iVar13) * 227;

            if (iVar4 < 0)
            {
                iVar4 += 15;
            }

            vr.x = iVar4 >> 4;
            ApplyRotationMatrix();
            iVar4 = vTransform.rotation.V02 * 3814;

            if (iVar4 < 0)
            {
                iVar4 += 4095;
            }

            iVar8 = vTransform.rotation.V22 * 3814;
            vTransform.position.x += iVar4 >> 12;

            if (iVar8 < 0)
            {
                iVar8 += 4095;
            }

            vTransform.position.z += iVar8 >> 12;
            vTransform.position.y  = GameManager.instance.DAT_DB0 + (16 - iVar13) * -0x780;
            break;

        case 1:
            piVar5     = LevelManager.instance.FUN_518DC(screen, 16);
            puVar6     = piVar5.DAT_00[0];
            DAT_84_2   = puVar6;
            physics1.Z = puVar6.DAT_00.x;
            physics1.W = puVar6.DAT_00.y;
            physics2.X = puVar6.DAT_00.z;
            flags     |= 0x10184;
            break;

        case 2:
            DAT_18 = 0;
            break;
        }

        return(0);
    }
コード例 #4
0
    public JUNC_DB DAT_84_2; //0x84

    //FUN_3E28 (LAUNCH.DLL)
    public override uint UpdateW(int arg1, int arg2)
    {
        sbyte          sVar1;
        short          sVar2;
        short          sVar3;
        bool           bVar4;
        uint           uVar5;
        int            iVar6;
        JUNC_DB        jVar6;
        uint           uVar8;
        JUNC_DB        puVar9;
        Sharky2        ppcVar10;
        RSEG_DB        piVar11;
        int            iVar12;
        int            iVar13;
        JUNC_DB        jVar13;
        RSEG_DB        piVar14;
        int            iVar15;
        int            iVar17;
        List <JUNC_DB> piVar18;

        if (arg1 == 1)
        {
            piVar11    = LevelManager.instance.FUN_518DC(screen, id);
            puVar9     = piVar11.DAT_00[0];
            DAT_84_2   = puVar9;
            physics1.Z = puVar9.DAT_00.x;
            physics1.W = puVar9.DAT_00.y;
            physics2.X = puVar9.DAT_00.z;
            flags     |= 0x10184;

            if (id == 16)
            {
                GameObject obj = new GameObject();
                ppcVar10      = obj.AddComponent <Sharky2>();
                ppcVar10.type = 255;
                GameManager.instance.FUN_30CB0(ppcVar10, 60);
                iVar17  = LevelManager.instance.DAT_1184;
                iVar12  = 0;
                piVar18 = LevelManager.instance.juncList;

                if (0 < LevelManager.instance.DAT_1184)
                {
                    do
                    {
                        jVar6  = piVar18[iVar12];
                        iVar15 = 0;

                        if (jVar6.DAT_11 != 0)
                        {
                            do
                            {
                                piVar14 = jVar6.DAT_1C[iVar15];

                                if (piVar14.DAT_08 - 16 < 4)
                                {
                                    jVar6.DAT_12 = (short)piVar14.DAT_08;

                                    if (jVar6 == piVar14.DAT_00[0] && jVar6.DAT_1C[0] != piVar14)
                                    {
                                        jVar6.DAT_1C[1] = jVar6.DAT_1C[0];
                                        jVar6.DAT_1C[0] = piVar14;
                                        break;
                                    }
                                }

                                iVar15++;
                            } while (iVar15 < jVar6.DAT_11);
                        }

                        iVar12++;
                    } while (iVar12 < iVar17);
                }
            }

            GameManager.instance.FUN_30CB0(this, 60);
            return(0);
        }

        if (arg1 == 0)
        {
            sVar1 = tags;

            if (sVar1 != 3)
            {
                iVar17 = physics1.Z - vTransform.position.x;
                iVar12 = physics2.X - vTransform.position.z;

                if (sVar1 == 1)
                {
                    iVar13 = iVar12;

                    if (iVar12 < 0)
                    {
                        iVar13 = -iVar12;
                    }

                    iVar6 = iVar17;

                    if (iVar17 < 0)
                    {
                        iVar6 = -iVar17;
                    }

                    if (iVar13 < iVar6)
                    {
                        iVar13 = iVar6;
                    }

                    if (0xffff < iVar13)
                    {
                        goto LAB_419C;
                    }

                    if (DAT_84_2.DAT_11 == 2)
                    {
                        iVar13 = (1 - DAT_19);
                    }
                    else
                    {
                        iVar13 = 0;
                    }

                    puVar9   = DAT_84_2.DAT_1C[iVar13].DAT_00[DAT_19];
                    DAT_84_2 = puVar9;
                }
                else
                {
                    if (1 < sVar1)
                    {
                        if (sVar1 == 2)
                        {
                            iVar13 = iVar12;

                            if (iVar12 < 0)
                            {
                                iVar13 = -iVar12;
                            }

                            iVar6 = iVar17;

                            if (iVar17 < 0)
                            {
                                iVar6 = -iVar17;
                            }

                            if (iVar13 < iVar6)
                            {
                                iVar13 = iVar6;
                            }

                            if (iVar13 < 0xfa001 && 0x2e67ff < GameManager.instance.terrain.FUN_1B750((uint)vTransform.position.x, (uint)vTransform.position.z))
                            {
                                iVar17 = DAT_80.vTransform.position.x - vTransform.position.x;
                                iVar12 = DAT_80.vTransform.position.z - vTransform.position.z;
                            }
                            else
                            {
                                tags = 0;
                            }
                        }

                        goto LAB_419C;
                    }

                    if (sVar1 != 0)
                    {
                        goto LAB_419C;
                    }

                    iVar13 = iVar12;

                    if (iVar12 < 0)
                    {
                        iVar13 = -iVar12;
                    }

                    iVar6 = iVar17;

                    if (iVar17 < 0)
                    {
                        iVar6 = -iVar17;
                    }

                    if (iVar13 < iVar6)
                    {
                        iVar13 = iVar6;
                    }

                    if (0xffff < iVar13)
                    {
                        goto LAB_419C;
                    }

                    jVar13 = DAT_84_2;

                    if (jVar13.DAT_11 == 2)
                    {
                        uVar8 = GameManager.FUN_2AC5C();
                        iVar6 = (int)(uVar8 & 1);
                    }
                    else
                    {
                        iVar6 = 0;
                    }

                    piVar11  = jVar13.DAT_1C[iVar6];
                    bVar4    = jVar13 == piVar11.DAT_00[0];
                    DAT_19   = (byte)(bVar4 ? 1 : 0);
                    puVar9   = piVar11.DAT_00[DAT_19];
                    DAT_84_2 = puVar9;
                }

                physics1.Z = puVar9.DAT_00.x;
                physics1.W = puVar9.DAT_00.y;
                physics2.X = puVar9.DAT_00.z;
LAB_419C:
                iVar17 = Utilities.Ratan2(iVar17, iVar12);
                iVar12 = ((iVar17 - (ushort)vr.y) * 0x100000) >> 20;
                iVar17 = -45;

                if (-46 < iVar12)
                {
                    iVar17 = 45;

                    if (iVar12 < 46)
                    {
                        iVar17 = iVar12;
                    }
                }

                vr.y  += iVar17;
                iVar17 = (vr.y & 0xfff) * 2;
                sVar2  = GameManager.DAT_65C90[iVar17];
                sVar3  = GameManager.DAT_65C90[iVar17 + 1];
                iVar17 = sVar2 * 7629;

                if (iVar17 < 0)
                {
                    iVar17 += 4095;
                }

                iVar12 = sVar3 * 7629;
                vTransform.position.x += iVar17 >> 12;

                if (iVar12 < 0)
                {
                    iVar12 += 4095;
                }

                vTransform.rotation.V20 = (short)-sVar2;
                iVar17 = GameManager.instance.DAT_DB0;
                vTransform.rotation.V22 = sVar3;
                vTransform.rotation.V00 = sVar3;
                vTransform.rotation.V02 = sVar2;
                vTransform.position.z  += iVar12 >> 12;
                vTransform.position.y   = iVar17;
                return(0);
            }

            uVar8 = maxHalfHealth;
            maxHalfHealth--;

            if (uVar8 == 0)
            {
                uVar5 = flags;
                tags  = 0;
            }
            else
            {
                if (uVar8 != 16)
                {
                    goto LAB_3ECC;
                }

                uVar5 = flags;
            }

            flags = uVar5 & 0xffffffdf;
LAB_3ECC:
            iVar17 = (int)uVar8 - 16;

            if (iVar17 < 0)
            {
                iVar17 = -iVar17;
            }

            iVar12 = (16 - iVar17) * 227;

            if (iVar12 < 0)
            {
                iVar12 += 15;
            }

            vr.x = iVar12 >> 4;
            ApplyRotationMatrix();
            iVar12 = vTransform.rotation.V02 * 3814;

            if (iVar12 < 0)
            {
                iVar12 += 4095;
            }

            iVar13 = vTransform.rotation.V22 * 3814;
            vTransform.position.x += iVar12 >> 12;

            if (iVar13 < 0)
            {
                iVar13 += 4095;
            }

            vTransform.position.z += iVar13 >> 12;
            vTransform.position.y  = GameManager.instance.DAT_DB0 + (16 - iVar17) * -1920;
        }

        return(0);
    }