public JUB_FlashManager flashManager; //flash manager à mettre en enfant et sur layer flashable void Start() { sprite = this.GetComponent <SpriteRenderer>(); sprite.enabled = false; flashManager = GetComponentInChildren <JUB_FlashManager>(); }
void Start() { buttonsManager = GetComponentInParent <RPP_ButtonsPuzzleManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); flashManager = GetComponentInChildren <JUB_FlashManager>(); spriteRenderer.sprite = boutonDésactivé; }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <JUB_Maeve>(); SMBanimator = GetComponent <Animator>(); pathfinder = GetComponent <AIPath>(); destinationSetter = GetComponent <AIDestinationSetter>(); flashManager = GetComponentInChildren <JUB_FlashManager>(); SMBanimator.GetBehaviour <VampireSMB_Idle>().vampire = this; SMBanimator.GetBehaviour <VampireSMB_Attack>().vampire = this; SMBanimator.GetBehaviour <VampireSMB_Escape>().vampire = this; SMBanimator.GetBehaviour <VampireSMB_Stun>().vampire = this; SMBanimator.GetBehaviour <VampireSMB_Pause>().vampire = this; SMBanimator.GetBehaviour <VampireSMB_Pursue>().vampire = this; }
private void Start() { torchesManager = GetComponentInParent <RPP_ButtonsPuzzleManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); flashManager = GetComponent <JUB_FlashManager>(); //wasUnlit.AddListener(UnlightEverything); if (!isLit) { spriteRenderer.sprite = unlitTorch; } else { spriteRenderer.sprite = litTorch; } }
// Start is called before the first frame update void Start() { instantiationTime = (sprintDistance / sprintSpeed) / 7; player = GameObject.FindGameObjectWithTag("Player").GetComponent <JUB_Maeve>(); flashManager = GetComponentInChildren <JUB_FlashManager>(); SMBanimator = GetComponent <Animator>(); pathfinder = GetComponent <AIPath>(); destinationSetter = GetComponent <AIDestinationSetter>(); SMBanimator.GetBehaviour <ImpSMB_Idle>().imp = this; SMBanimator.GetBehaviour <ImpSMB_Pursue>().imp = this; SMBanimator.GetBehaviour <ImpSMB_Sprint>().imp = this; SMBanimator.GetBehaviour <ImpSMB_Pause>().imp = this; SMBanimator.GetBehaviour <ImpSMB_Stun>().imp = this; }