/// <summary> /// 通过字符串存本地 /// Store value as string /// </summary> public void SaveAsString() { JSaver.SaveAsString("牛皮语句", "ToString()存本地,存了JEngine牛皮"); Value.text = $"字符串已以字符串存到本地,\n\n" + $"本地存储文件内数据为:\n{PlayerPrefs.GetString("牛皮语句")}\n\n" + $"JSaver获取后,数据为:\n{JSaver.GetString("牛皮语句")}"; }
public static void RunGame() { /* * ==================================== * Demos * ==================================== */ /* * ==================================== * JSaver EXAMPLE * ==================================== */ JSaver.SaveAsString("data to save", "dataName", "1234567890987654"); //Set a data to local storage var encryptStr = JSaver.SaveAsString("data to save", "dataName", "1234567890987654"); //set and get the encrypted data string Log.Print($"[JSaver] Str Encrypted result: {encryptStr}"); var decryptStr = JSaver.GetString("dataName", "1234567890987654"); Log.Print($"[JSaver] Str Decrypted result: {decryptStr}"); //save custom class DataClass data = new DataClass { id = 666, name = "JEngine牛逼", money = 999999, diamond = 999999, gm = true }; encryptStr = JSaver.SaveAsJSON(data, "playerData", "password_is_this"); Log.Print($"[JSaver] Custom Class Encrypted result: {encryptStr}"); decryptStr = JSaver.GetString("playerData", "password_is_this");//Can convert to string Log.Print($"[JSaver] Str Decrypted result: {decryptStr}"); DataClass newData = JSaver.GetObject <DataClass>("playerData", "password_is_this");//Can covert to class /* * ==================================== * JResource EXAMPLE * ==================================== */ var txt = JResource.LoadRes <TextAsset>("Text.txt"); Log.Print("[JResource] Get Resource with Sync method: " + txt.text); JResource.LoadResAsync <TextAsset>("Text.txt", (txt) => { Log.Print("[JResource] Get Resource with Async method: " + txt.text); }); /* * ==================================== * JAction EXAMPLE * ==================================== */ int num = 0; int repeatCounts = 3; float repeatDuration = 0.5f; float timeout = 10f; //Simple use JAction j = new JAction(); j.Do(() => Log.Print("[JAction] [j] Hello from JAction!")) .Execute(); //Until JAction j1 = new JAction(); j1.Until(() => true) .Do(() => Log.Print("[JAction] [j1] until condition has done")) .Execute(); //Repeat JAction j2 = new JAction(); j2.Repeat(() => { num++; Log.Print($"[JAction] [j2] num is: {num}"); }, repeatCounts, repeatDuration) .Execute(); //Repeat when JAction j3 = new JAction(); j3.RepeatWhen(() => { Log.Print($"[JAction] [j3] num is more than 0, num--"); num--; }, () => num > 0, repeatDuration, timeout) .Execute(); //Repeat until JAction j4 = new JAction(); j4.RepeatUntil(() => { Log.Print($"[JAction] [j4] num is less than 3, num++"); num++; }, () => num < 3, repeatDuration, timeout) .Execute(); //Delay JAction j5 = new JAction(); j5.Do(() => Log.Print("[JAction] [j5] JAction will do something else in 3 seconds")) .Delay(3.0f) .Do(() => Log.Print("[JAction] [j5] Bye from JAction")) .Execute(); //Execute Async JAction j6 = new JAction(); _ = j6.Do(() => Log.Print("[JAction] [j6] This is an async JAction")) .ExecuteAsync(); //Execute Async With Callback JAction j7 = new JAction(); j7.Do(() => Log.Print("[JAction] [j7] This is an async JAction but runs parallel, callback will be called after it has done")) .ExecuteAsync(() => Log.Print("[JAction] [j7] Done")); //Cancel a JAction JAction j8 = new JAction(); j8.RepeatWhen(() => Log.Print("[JAction] [j8] I am repeating!!!"), () => true, 1, timeout) .ExecuteAsync(); //You can either add a cancel callback j8.OnCancel(() => Log.Print("[JAction] [j8] has been cancelled!")); JAction j9 = new JAction(); j9.Delay(5) .Do(() => { j8.Cancel(); Log.Print("[JAction] [j9] cancelled j8"); }) .Execute(); //Reset a JAction j1.Reset(); Transform Canvas = GameObject.Find("Canvas").transform; /* * ==================================== * JUI LOOP EXAMPLE * ==================================== */ var JUILoopExampleGO = new GameObject("JUILoopExampleBtn"); JUILoopExampleGO.transform.SetParent(Canvas, false); var JUILoopExampleText = JUILoopExampleGO.AddComponent <Text>(); JUILoopExampleText.text = "[Press me to see LOOP example]"; JUILoopExampleText.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; JUILoopExampleText.fontSize = 30; JUILoopExampleText.color = Color.red; JUILoopExampleText.alignment = TextAnchor.MiddleCenter; JUILoopExampleGO.GetComponent <RectTransform>().sizeDelta = new Vector2(500, 75); JUILoopExampleGO.GetComponent <RectTransform>().anchoredPosition = new Vector2(-250, -100); var JUILoopExampleBtn = JUILoopExampleGO.AddComponent <Button>(); JUILoopExampleBtn.onClick.AddListener( () => { var JUILoopBG = new GameObject("JUILoopBG").AddComponent <Image>(); JUILoopBG.transform.SetParent(Canvas); JUILoopBG.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.width, Screen.height); JUILoopBG.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); JUILoopBG.color = new Color(0.2f, 0.2f, 0.2f); GameObject Showcase = new GameObject("CountdownShowcase"); //JUI DEMO int i = 10; var JUI = Showcase.AddComponent <JUI>() .onInit(t => { Log.Print("[JUI] JUI Loop Example has been inited"); var text = t.Element <Text>(); Showcase.transform.SetParent(JUILoopBG.transform); Showcase.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.width, 100); Showcase.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); text.text = "I will be sestroyed in 10 seconds"; text.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; text.fontSize = 50; text.color = Color.white; text.alignment = TextAnchor.MiddleCenter; t.FrameMode = false; //Run in ms t.Frequency = 1000; //Loop each 1s UnityEngine.Object.Destroy(JUILoopBG.gameObject, 10); }) .onLoop(t1 => { i--; t1.Element <Text>().text = "I will be destroyed in " + i + " seconds"; Log.Print("[JUI] JUI Loop Example is doing loop!"); }) .onEnd(t2 => { Log.Print("[JUI] JUI Loop Example has been destroyed!"); }) .Activate(); }); /* * ==================================== * JUI Bind EXAMPLE * ==================================== */ var JUIBindExampleGO = new GameObject("JUIBindExampleBtn"); JUIBindExampleGO.transform.SetParent(Canvas, false); var JUIBindExampleText = JUIBindExampleGO.AddComponent <Text>(); JUIBindExampleText.text = "[Press me to see BIND example]"; JUIBindExampleText.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; JUIBindExampleText.fontSize = 30; JUIBindExampleText.color = Color.red; JUIBindExampleText.alignment = TextAnchor.MiddleCenter; JUIBindExampleGO.GetComponent <RectTransform>().sizeDelta = new Vector2(500, 75); JUIBindExampleGO.GetComponent <RectTransform>().anchoredPosition = new Vector2(250, -100); var JUIBindExampleBtn = JUIBindExampleGO.AddComponent <Button>(); JUIBindExampleBtn.onClick.AddListener( () => { var JUIBindBG = new GameObject("JUIBindBG").AddComponent <Image>(); JUIBindBG.transform.SetParent(Canvas); JUIBindBG.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.width, Screen.height); JUIBindBG.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); JUIBindBG.color = new Color(0.2f, 0.2f, 0.2f); var Description = new GameObject("Description"); Description.transform.SetParent(JUIBindBG.transform, false); var DescriptionText = Description.AddComponent <Text>(); DescriptionText.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; DescriptionText.fontSize = 35; DescriptionText.color = Color.white; DescriptionText.alignment = TextAnchor.MiddleCenter; Description.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.width, 75); Description.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 50); DescriptionText.text = "Below is a JUI Bind demo, which data updates in each second"; var A = new GameObject("A"); A.transform.SetParent(JUIBindBG.transform, false); var AText = A.AddComponent <Text>(); AText.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; AText.fontSize = 27; AText.color = Color.red; AText.alignment = TextAnchor.MiddleCenter; A.GetComponent <RectTransform>().sizeDelta = new Vector2(500, 75); A.GetComponent <RectTransform>().anchoredPosition = new Vector2(-250, -100); var B = new GameObject("B"); B.transform.SetParent(JUIBindBG.transform, false); var BText = B.AddComponent <Text>(); BText.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; BText.fontSize = 27; BText.color = Color.red; BText.alignment = TextAnchor.MiddleCenter; B.GetComponent <RectTransform>().sizeDelta = new Vector2(500, 75); B.GetComponent <RectTransform>().anchoredPosition = new Vector2(250, -100); JUIBindBG.gameObject.AddComponent <JUIShowcase>(); var Close = new GameObject("Close"); Close.transform.SetParent(JUIBindBG.transform, false); var CloseText = Close.AddComponent <Text>(); CloseText.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; CloseText.fontSize = 20; CloseText.color = Color.white; CloseText.alignment = TextAnchor.MiddleCenter; Close.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.width, 75); Close.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -300); CloseText.text = "[Close this Example]"; var CloseBtn = Close.AddComponent <Button>(); CloseBtn.onClick.AddListener(() => { UnityEngine.Object.Destroy(JUIBindBG.gameObject); UnityEngine.Object.Destroy(GameObject.Find("BindShowcase")); }); }); /* * ==================================== * JBehaviour Example * ==================================== */ var JBehaviourExampleGO = new GameObject("JBehaviourExampleBtn"); JBehaviourExampleGO.transform.SetParent(Canvas, false); var JBehaviourExampleText = JBehaviourExampleGO.AddComponent <Text>(); JBehaviourExampleText.text = "[Press me to see JBehaviour example]"; JBehaviourExampleText.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; JBehaviourExampleText.fontSize = 30; JBehaviourExampleText.color = Color.red; JBehaviourExampleText.alignment = TextAnchor.MiddleCenter; JBehaviourExampleGO.GetComponent <RectTransform>().sizeDelta = new Vector2(1000, 75); JBehaviourExampleGO.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -300); var JBehaviourExampleBtn = JBehaviourExampleGO.AddComponent <Button>(); JBehaviourExampleBtn.onClick.AddListener( () => { new GameObject("JBehaviourShowcase").AddComponent <JBehaviourExample>(); }); }