public void Init() { // GameMode CreateAction("GameMode", "PlayMode", () => SuperController.singleton.gameMode = SuperController.GameMode.Play); CreateAction("GameMode", "EditMode", () => SuperController.singleton.gameMode = SuperController.GameMode.Edit); // Main menu CreateAction("Global", "OpenMainMenu", () => SuperController.singleton.activeUI = SuperController.ActiveUI.MainMenu); CreateAction("Global", "SaveScene", SuperController.singleton.SaveSceneDialog); CreateAction("Global", "LoadScene", SuperController.singleton.LoadSceneDialog); CreateAction("Global", "MergeLoadScene", SuperController.singleton.LoadMergeSceneDialog); CreateAction("Global", "ScreenshotMode", SuperController.singleton.SelectModeScreenshot); CreateAction("Global", "OnlineBrowser", () => SuperController.singleton.activeUI = SuperController.ActiveUI.OnlineBrowser); CreateAction("Global", "Toggle_ShowHiddenAtoms", SuperController.singleton.ToggleShowHiddenAtoms); CreateAction("Global", "Toggle_Targets", SuperController.singleton.ToggleTargetsOnWithButton); CreateAction("Global", "CycleStack", SuperController.singleton.ProcessTargetSelectionCycleSelectMouse); CreateAction("Global", "Exit", SuperController.singleton.Quit); // Monitor CreateAction("Monitor", "Toggle_MainMonitor", SuperController.singleton.ToggleMainMonitor); CreateAction("Monitor", "Toggle_MonitorUI", SuperController.singleton.ToggleMonitorUI); CreateAction("Monitor", "Toggle_MonitorHudMonitor", SuperController.singleton.ToggleMainHUDMonitor); // Menu CreateAction("AtomUI", "Open", () => OpenTab(null)); CreateAction("AtomUI", "CloseAllPanels", CloseAllPanels); CreateAction("AtomUI", "ControlTab", () => OpenTab(type => type == "Person" ? "ControlAndPhysics1" : "Control")); CreateAction("AtomUI", "PresetTab", () => OpenTab(_ => "Preset")); CreateAction("AtomUI", "MoveTab", () => OpenTab(_ => "Move")); CreateAction("AtomUI", "AnimationTab", () => OpenTab(_ => "Animation")); CreateAction("AtomUI", "PhysicsControlTab", () => OpenTab(_ => "Physics Control")); CreateAction("AtomUI", "PhysicsObjectTab", () => OpenTab(_ => "Physics Object")); CreateAction("AtomUI", "CollisionTriggerTab", () => OpenTab(_ => "Collision Trigger")); CreateAction("AtomUI", "MaterialTab", () => OpenTab(_ => "Material")); CreateAction("AtomUI", "PluginsTab", () => OpenTab(_ => "Plugins")); CreateAction("AtomUI", "PluginsTab_Plugin#0", () => OpenPlugin(0)); CreateAction("AtomUI", "PluginsTab_Plugin#1", () => OpenPlugin(1)); CreateAction("AtomUI", "PluginsTab_Plugin#2", () => OpenPlugin(2)); CreateAction("AtomUI", "PluginsTab_Plugin#3", () => OpenPlugin(3)); CreateAction("AtomUI", "PluginsTab_Plugin#4", () => OpenPlugin(4)); CreateAction("AtomUI", "PluginsTab_Plugin#5", () => OpenPlugin(5)); CreateAction("AtomUI", "PluginsTab_Plugin#6", () => OpenPlugin(6)); CreateAction("AtomUI", "PluginsTab_Plugin#7", () => OpenPlugin(7)); CreateAction("AtomUI", "PluginsTab_Plugin#8", () => OpenPlugin(8)); CreateAction("AtomUI", "PluginsTab_Plugin#9", () => OpenPlugin(9)); // Person CreateAction("AtomUI", "ClothingTab", () => OpenTab(_ => "Clothing", "Person")); CreateAction("AtomUI", "ClothingTab", () => OpenTab(_ => "Clothing", "Person")); CreateAction("AtomUI", "HairTab", () => OpenTab(_ => "Hair", "Person")); CreateAction("AtomUI", "AppearancePresetsTab", () => OpenTab(_ => "Appearance Presets", "Person")); CreateAction("AtomUI", "GeneralPresetsTab", () => OpenTab(_ => "General Presets", "Person")); CreateAction("AtomUI", "PosePresetsTab", () => OpenTab(_ => "Pose Presets", "Person")); CreateAction("AtomUI", "SkinPresetsTab", () => OpenTab(_ => "Skin Presets", "Person")); CreateAction("AtomUI", "PluginsPresetsTab", () => OpenTab(_ => "Plugins Presets", "Person")); CreateAction("AtomUI", "MorphsPresetsTab", () => OpenTab(_ => "Morphs Presets", "Person")); CreateAction("AtomUI", "HairPresetsTab", () => OpenTab(_ => "Hair Presets", "Person")); CreateAction("AtomUI", "ClothingPresetsTab", () => OpenTab(_ => "Clothing Presets", "Person")); CreateAction("AtomUI", "MaleMorphsTab", () => OpenTab(_ => "Male Morphs", "Person")); CreateAction("AtomUI", "FemaleMorphsTab", () => OpenTab(_ => "Female Morphs", "Person")); // Animation Pattern CreateAction("AtomUI", "AnimationPatternTab", () => OpenTab(_ => "Animation Pattern", "AnimationPattern")); CreateAction("AtomUI", "AnimationTriggersTab", () => OpenTab(_ => "Animation Triggers", "AnimationPattern")); // Custom Unity Asset CreateAction("AtomUI", "AssetTab", () => OpenTab(_ => "Asset", "CustomUnityAsset")); // Audio Source CreateAction("AtomUI", "AudioSourceTab", () => OpenTab(_ => "Audio Source", "AudioSource")); // Main Tabs CreateAction("MainUI", "Open", () => OpenMainTab(null)); CreateAction("MainUI", "FileTab", () => OpenMainTab("TabFile")); CreateAction("MainUI", "UserPrefsTab", () => OpenMainTab("TabUserPrefs")); CreateAction("MainUI", "NavigationTab", () => OpenMainTab("TabNavigation")); CreateAction("MainUI", "SelectTab", () => OpenMainTab("TabSelect")); CreateAction("MainUI", "SessionPluginPresetsTab", () => OpenMainTab("TabSessionPluginPresets")); CreateAction("MainUI", "SessionPluginsTab", () => OpenMainTab("TabSessionPlugins")); CreateAction("MainUI", "ScenePluginsTab", () => OpenMainTab("TabScenePlugins")); CreateAction("MainUI", "ScenePluginPresetsTab", () => OpenMainTab("TabScenePluginPresets")); CreateAction("MainUI", "SceneLightingTab", () => OpenMainTab("TabSceneLighting")); CreateAction("MainUI", "SceneMiscTab", () => OpenMainTab("TabSceneMisc")); CreateAction("MainUI", "SceneAnimationTab", () => OpenMainTab("TabAnimation")); CreateAction("MainUI", "AddAtomTab", () => OpenMainTab("TabAddAtom")); CreateAction("MainUI", "AudioTab", () => OpenMainTab("TabAudio")); // CreateAction("OpenMainMenuDebugTab", () => OpenMainTab("TabDebug")); // TODO: Next/Previous tab // Selection CreateAction("Select", "Deselect", () => SuperController.singleton.SelectController(null)); CreateAction("Select", "HistoryBack", SelectHistoryBack); CreateAction("Select", "PreviousAtom", () => SelectPreviousAtom()); CreateAction("Select", "NextAtom", () => SelectNextAtom()); CreateAction("Select", "PreviousPersonAtom", () => SelectPreviousAtom("Person")); CreateAction("Select", "NextPersonAtom", () => SelectNextAtom("Person")); CreateAction("Select", "RootControl", () => SelectControllerByName("control")); CreateAction("Select", "HeadControl", () => SelectControllerByName("headControl")); CreateAction("Select", "NeckControl", () => SelectControllerByName("neckControl")); CreateAction("Select", "LShoulderControl", () => SelectControllerByName("lShoulderControl")); CreateAction("Select", "RShoulderControl", () => SelectControllerByName("rShoulderControl")); CreateAction("Select", "LArmControl", () => SelectControllerByName("lArmControl")); CreateAction("Select", "RArmControl", () => SelectControllerByName("rArmControl")); CreateAction("Select", "LElbowControl", () => SelectControllerByName("lElbowControl")); CreateAction("Select", "RElbowControl", () => SelectControllerByName("rElbowControl")); CreateAction("Select", "LHandControl", () => SelectControllerByName("lHandControl")); CreateAction("Select", "RHandControl", () => SelectControllerByName("rHandControl")); CreateAction("Select", "ChestControl", () => SelectControllerByName("chestControl")); CreateAction("Select", "LNippleControl", () => SelectControllerByName("lNippleControl")); CreateAction("Select", "RNippleControl", () => SelectControllerByName("rNippleControl")); CreateAction("Select", "Abdomen2Control", () => SelectControllerByName("abdomen2Control")); CreateAction("Select", "AbdomenControl", () => SelectControllerByName("abdomenControl")); CreateAction("Select", "HipControl", () => SelectControllerByName("hipControl")); CreateAction("Select", "TestesControl", () => SelectControllerByName("testesControl")); CreateAction("Select", "PenisBaseControl", () => SelectControllerByName("penisBaseControl")); CreateAction("Select", "PenisMidControl", () => SelectControllerByName("penisMidControl")); CreateAction("Select", "PenisTipControl", () => SelectControllerByName("penisTipControl")); CreateAction("Select", "PelvisControl", () => SelectControllerByName("pelvisControl")); CreateAction("Select", "LThighControl", () => SelectControllerByName("lThighControl")); CreateAction("Select", "RThighControl", () => SelectControllerByName("rThighControl")); CreateAction("Select", "LKneeControl", () => SelectControllerByName("lKneeControl")); CreateAction("Select", "RKneeControl", () => SelectControllerByName("rKneeControl")); CreateAction("Select", "LFootControl", () => SelectControllerByName("lFootControl")); CreateAction("Select", "RFootControl", () => SelectControllerByName("rFootControl")); CreateAction("Select", "LToeControl", () => SelectControllerByName("lToeControl")); CreateAction("Select", "RToeControl", () => SelectControllerByName("rToeControl")); CreateAction("Select", "EyeTargetControl", () => SelectControllerByName("eyeTargetControl")); // Dev CreateAction("Plugins", "ReloadAllScenePlugins", ReloadAllScenePlugins); // Edit atom CreateAction("Atom", "Toggle_OnOff", () => OnSelectedAtom(atom => atom.ToggleOn())); CreateAction("Atom", "On", () => OnSelectedAtom(atom => atom.SetOn(true))); CreateAction("Atom", "Off", () => OnSelectedAtom(atom => atom.SetOn(false))); CreateAction("Atom", "EnableCollisions", () => OnSelectedAtom(atom => atom.collisionEnabled = true)); CreateAction("Atom", "DisableCollisions", () => OnSelectedAtom(atom => atom.collisionEnabled = true)); // Add atom CreateAction("Add", "Clone_CurrentAtom", () => _owner.StartCoroutine(CloneCurrentAtom())); CreateAction("Add", "AnimationPattern", () => SuperController.singleton.AddAtomByType("AnimationPattern", true, true, true)); CreateAction("Add", "FloorsAndWalls_AtomSlate", () => SuperController.singleton.AddAtomByType("Slate", true, true, true)); CreateAction("Add", "FloorsAndWalls_AtomWall", () => SuperController.singleton.AddAtomByType("Wall", true, true, true)); CreateAction("Add", "FloorsAndWalls_AtomWoodPanel", () => SuperController.singleton.AddAtomByType("WoodPanel", true, true, true)); CreateAction("Add", "Force_CycleForce", () => SuperController.singleton.AddAtomByType("CycleForce", true, true, true)); CreateAction("Add", "Force_GrabPoint", () => SuperController.singleton.AddAtomByType("GrabPoint", true, true, true)); CreateAction("Add", "Force_RhythmForce", () => SuperController.singleton.AddAtomByType("RhythmForce", true, true, true)); CreateAction("Add", "Force_SyncForce", () => SuperController.singleton.AddAtomByType("SyncForce", true, true, true)); CreateAction("Add", "Light_InvisibleLight", () => SuperController.singleton.AddAtomByType("InvisibleLight", true, true, true)); CreateAction("Add", "Misc_ClothGrabSphere", () => SuperController.singleton.AddAtomByType("ClothGrabSphere", true, true, true)); CreateAction("Add", "Misc_CustomUnityAsset", () => SuperController.singleton.AddAtomByType("CustomUnityAsset", true, true, true)); CreateAction("Add", "Misc_Empty", () => SuperController.singleton.AddAtomByType("Empty", true, true, true)); CreateAction("Add", "Misc_ImagePanel", () => SuperController.singleton.AddAtomByType("ImagePanel", true, true, true)); CreateAction("Add", "Misc_SimpleSign", () => SuperController.singleton.AddAtomByType("SimpleSign", true, true, true)); CreateAction("Add", "Misc_SubScene", () => SuperController.singleton.AddAtomByType("SubScene", true, true, true)); CreateAction("Add", "Misc_UIText", () => SuperController.singleton.AddAtomByType("UIText", true, true, true)); CreateAction("Add", "Misc_VaMLogo", () => SuperController.singleton.AddAtomByType("VaMLogo", true, true, true)); CreateAction("Add", "Misc_WebBrowser", () => SuperController.singleton.AddAtomByType("WebBrowser", true, true, true)); CreateAction("Add", "Misc_WebPanel", () => SuperController.singleton.AddAtomByType("WebPanel", true, true, true)); CreateAction("Add", "People_Person", () => SuperController.singleton.AddAtomByType("Person", true, true, true)); CreateAction("Add", "Props_SimSheet", () => SuperController.singleton.AddAtomByType("SimSheet", true, true, true)); CreateAction("Add", "Reflective_Glass", () => SuperController.singleton.AddAtomByType("Glass", true, true, true)); CreateAction("Add", "Reflective_ReflectiveSlate", () => SuperController.singleton.AddAtomByType("ReflectiveSlate", true, true, true)); CreateAction("Add", "Reflective_ReflectiveWoodPanel", () => SuperController.singleton.AddAtomByType("ReflectiveWoodPanel", true, true, true)); CreateAction("Add", "Shapes_Cube", () => SuperController.singleton.AddAtomByType("Cube", true, true, true)); CreateAction("Add", "Shapes_Sphere", () => SuperController.singleton.AddAtomByType("Sphere", true, true, true)); CreateAction("Add", "Shapes_Capsule", () => SuperController.singleton.AddAtomByType("Capsule", true, true, true)); CreateAction("Add", "Sound_AudioSource", () => SuperController.singleton.AddAtomByType("AudioSource", true, true, true)); CreateAction("Add", "Toys_Dildo", () => SuperController.singleton.AddAtomByType("D***o", true, true, true)); CreateAction("Add", "Triggers_CollisionTrigger", () => SuperController.singleton.AddAtomByType("CollisionTrigger", true, true, true)); CreateAction("Add", "Triggers_LookAtTrigger", () => SuperController.singleton.AddAtomByType("LookAtTrigger", true, true, true)); CreateAction("Add", "Triggers_UIButton", () => SuperController.singleton.AddAtomByType("UIButton", true, true, true)); CreateAction("Add", "Triggers_UISlider", () => SuperController.singleton.AddAtomByType("UISlider", true, true, true)); CreateAction("Add", "Triggers_UIToggle", () => SuperController.singleton.AddAtomByType("UIToggle", true, true, true)); CreateAction("Add", "Triggers_VariableTrigger", () => SuperController.singleton.AddAtomByType("VariableTrigger", true, true, true)); // Remove atom CreateAction("Remove", "SelectedAtom", () => SuperController.singleton.RemoveAtom(SuperController.singleton.GetSelectedAtom())); // Edit controller CreateAction("Controller", "PositionState_On", () => OnSelectedController(c => c.currentPositionState = FreeControllerV3.PositionState.On)); CreateAction("Controller", "PositionState_Off", () => OnSelectedController(c => c.currentPositionState = FreeControllerV3.PositionState.Off)); CreateAction("Controller", "RotationState_On", () => OnSelectedController(c => c.currentRotationState = FreeControllerV3.RotationState.On)); CreateAction("Controller", "RotationState_Off", () => OnSelectedController(c => c.currentRotationState = FreeControllerV3.RotationState.Off)); CreateAction("Controller", "PositionAndRotationState_On", () => OnSelectedController(c => { c.currentPositionState = FreeControllerV3.PositionState.On; c.currentRotationState = FreeControllerV3.RotationState.On; })); CreateAction("Controller", "PositionAndRotationState_Off", () => OnSelectedController(c => { c.currentPositionState = FreeControllerV3.PositionState.Off; c.currentRotationState = FreeControllerV3.RotationState.Off; })); // Animation CreateAction("Animations", "StartPlayback", () => SuperController.singleton.motionAnimationMaster.StartPlayback()); CreateAction("Animations", "StopPlayback", () => SuperController.singleton.motionAnimationMaster.StopPlayback()); CreateAction("Animations", "Reset", () => SuperController.singleton.motionAnimationMaster.ResetAnimation()); // TODO: Add more options // Time CreateAction("Time", "Toggle_FreezeMotionAndSound", () => SuperController.singleton.freezeAnimationToggle.isOn = !SuperController.singleton.freezeAnimationToggle.isOn); CreateAction("Time", "TimeScale_Set_Normal", () => TimeControl.singleton.currentScale = 1f); CreateAction("Time", "TimeScale_Set_Half", () => TimeControl.singleton.currentScale = 0.5f); CreateAction("Time", "TimeScale_Set_Quarter", () => TimeControl.singleton.currentScale = 0.25f); CreateAction("Time", "TimeScale_Set_Minimum", () => TimeControl.singleton.currentScale = 0.1f); // Movement _moveX = CreateAnalog("Move", "Move_Absolute_X"); _moveY = CreateAnalog("Move", "Move_Absolute_Y"); _moveZ = CreateAnalog("Move", "Move_Absolute_Z"); _rotateX = CreateAnalog("Rotate", "Rotate_Absolute_X"); _rotateY = CreateAnalog("Rotate", "Rotate_Absolute_Y"); _rotateZ = CreateAnalog("Rotate", "Rotate_Absolute_Z"); _moveCameraX = CreateAnalog("Move", "Move_RelativeToCamera_X"); _moveCameraY = CreateAnalog("Move", "Move_RelativeToCamera_Y"); _moveCameraZ = CreateAnalog("Move", "Move_RelativeToCamera_Z"); _rotateCameraX = CreateAnalog("Move", "Rotate_RelativeToCamera_X"); _rotateCameraY = CreateAnalog("Move", "Rotate_RelativeToCamera_Y"); _rotateCameraZ = CreateAnalog("Move", "Rotate_RelativeToCamera_Z"); CreateAction("Move", "MoveToCameraRaycastHit", MoveToCameraRaycastHit); CreateAction("Move", "MoveAndAlignToCamera", MoveAndAlignToCamera); // Camera CreateAction("Camera", "Toggle_FreeMoveMouse", SuperController.singleton.ToggleModeFreeMoveMouse); CreateAction("Camera", "FocusOnSelectedController", () => SuperController.singleton.FocusOnSelectedController()); CreateAction("Camera", "FocusMoveOnSelectedController", () => SuperController.singleton.FocusOnSelectedController(false)); CreateAction("Camera", "ResetFocusPoint", () => SuperController.singleton.ResetFocusPoint()); _cameraPanX = CreateAnalog("Camera", "Pan_X"); _cameraPanXFast = CreateAnalog("Camera", "Pan_X.Fast"); _cameraPanY = CreateAnalog("Camera", "Pan_Y"); _cameraPanYFast = CreateAnalog("Camera", "Pan_Y.Fast"); _cameraPanZ = CreateAnalog("Camera", "Pan_Z"); _cameraPanZFast = CreateAnalog("Camera", "Pan_Z.Fast"); _cameraOrbitX = CreateAnalog("Camera", "Orbit_X"); _cameraOrbitY = CreateAnalog("Camera", "Orbit_Y"); _cameraDollyZoom = CreateAnalog("Camera", "DollyZoom"); // Logging CreateAction("Logs", "ClearMessageLog", SuperController.singleton.ClearMessages); CreateAction("Logs", "OpenMessageLog", SuperController.singleton.OpenMessageLogPanel); CreateAction("Logs", "CloseMessageLog", SuperController.singleton.CloseMessageLogPanel); CreateAction("Logs", "ToggleMessageLog", () => SuperController.singleton.msgLogPanel.gameObject.SetActive(!SuperController.singleton.msgLogPanel.gameObject.activeSelf)); CreateAction("Logs", "ClearErrorLog", SuperController.singleton.ClearErrors); CreateAction("Logs", "OpenErrorLog", SuperController.singleton.OpenErrorLogPanel); CreateAction("Logs", "CloseErrorLog", SuperController.singleton.CloseErrorLogPanel); CreateAction("Logs", "ToggleErrorLog", () => SuperController.singleton.errorLogPanel.gameObject.SetActive(!SuperController.singleton.errorLogPanel.gameObject.activeSelf)); // Settings CreateAction("Settings", "TogglePerformanceMonitor", TogglePerformanceMonitor); CreateAction("Settings", "PhysicsRate_Auto", () => UserPreferences.singleton.physicsRate = UserPreferences.PhysicsRate.Auto); CreateAction("Settings", "PhysicsRate_45", () => UserPreferences.singleton.physicsRate = UserPreferences.PhysicsRate._45); CreateAction("Settings", "PhysicsRate_90", () => UserPreferences.singleton.physicsRate = UserPreferences.PhysicsRate._90); CreateAction("Settings", "PhysicsRate_120", () => UserPreferences.singleton.physicsRate = UserPreferences.PhysicsRate._120); CreateAction("Settings", "PixelLights_0", () => UserPreferences.singleton.pixelLightCount = 0); CreateAction("Settings", "PixelLights_1", () => UserPreferences.singleton.pixelLightCount = 0); CreateAction("Settings", "PixelLights_2", () => UserPreferences.singleton.pixelLightCount = 0); CreateAction("Settings", "PixelLights_3", () => UserPreferences.singleton.pixelLightCount = 0); CreateAction("Settings", "SmoothPass_0", () => UserPreferences.singleton.smoothPasses = 0); CreateAction("Settings", "SmoothPass_1", () => UserPreferences.singleton.smoothPasses = 1); CreateAction("Settings", "SmoothPass_2", () => UserPreferences.singleton.smoothPasses = 2); CreateAction("Settings", "SmoothPass_3", () => UserPreferences.singleton.smoothPasses = 3); CreateAction("Settings", "SmoothPass_4", () => UserPreferences.singleton.smoothPasses = 4); CreateAction("Settings", "Toggle_MirrorReflections", () => UserPreferences.singleton.mirrorReflections = !UserPreferences.singleton.mirrorReflections); CreateAction("Settings", "Toggle_SoftPhysics", () => UserPreferences.singleton.softPhysics = !UserPreferences.singleton.softPhysics); CreateAction("Settings", "Toggle_MirrorToDisplay", () => UserPreferences.singleton.mirrorToDisplay = !UserPreferences.singleton.mirrorToDisplay); CreateAction("Settings", "PhysicsUpdateCap_1", () => UserPreferences.singleton.physicsUpdateCap = 1); CreateAction("Settings", "PhysicsUpdateCap_2", () => UserPreferences.singleton.physicsUpdateCap = 2); CreateAction("Settings", "PhysicsUpdateCap_3", () => UserPreferences.singleton.physicsUpdateCap = 3); CreateAction("Settings", "HandModel_SphereNone", () => SelectHandModel("None", false)); CreateAction("Settings", "HandModel_SphereKinematic", () => SelectHandModel("SphereKinematic", false)); CreateAction("Settings", "HandModel_Male1", () => SelectHandModel("Male1", true)); CreateAction("Settings", "HandModel_Male2", () => SelectHandModel("Male2", true)); CreateAction("Settings", "Toggle_HandCollisions", () => UserPreferences.singleton.motionHandModelControl.ToggleCollision()); CreateAction("Leap", "Toggle_AllowPinchGrab", () => SuperController.singleton.leapHandModelControl.allowPinchGrab = !SuperController.singleton.leapHandModelControl.allowPinchGrab); CreateAction("Leap", "Enable_AllowPinchGrab", () => SuperController.singleton.leapHandModelControl.allowPinchGrab = true); CreateAction("Leap", "Disable_AllowPinchGrab", () => SuperController.singleton.leapHandModelControl.allowPinchGrab = false); CreateAction("Leap", "Toggle_LeapMotion", () => GlobalSceneOptions.singleton.disableLeap = !GlobalSceneOptions.singleton.disableLeap); CreateAction("Leap", "Enable_LeapMotion", () => GlobalSceneOptions.singleton.disableLeap = false); CreateAction("Leap", "Disable_LeapMotion", () => GlobalSceneOptions.singleton.disableLeap = true); CreateAction("Packages", "RescanAddonPackages", () => SuperController.singleton.RescanPackages()); CreateAction("Packages", "OpenPackageBuilder", () => SuperController.singleton.OpenPackageBuilder()); CreateAction("Packages", "OpenPackageManager", () => SuperController.singleton.OpenPackageManager()); // TODO: Got permission from LFE to check out what he thought off, take a look and make sure to double-credit him! :) // TODO: Find a few useful examples for this // _remoteCommandsManager.Add(new JSONStorableBoolCommandInvoker( // _owner, // "Tests", // "BoolTest", new JSONStorableBool("test", false, (bool val) => // { // SuperController.singleton.ClearMessages(); // SuperController.LogMessage(val.ToString()); // } // ))); }