private void Victory() { victory.SetActive(true); points_victory.text = "Points: " + coins; JSONLevel l = HandleJSON.GetLevels()[0]; if (coins > l.player_score) { JSONPlayer player = HandleJSON.GetPlayer(); player.coins += coins - l.player_score; HandleJSON.WriteJsonPlayer(player); l.player_score = coins; HandleJSON.WriteJsonLevel(l); } if (coins >= l.gold) { trophy.text = "Gold"; } else if (coins >= l.silver) { trophy.text = "Silver"; } else if (coins >= l.bronze) { trophy.text = "Bronze"; } else { trophy.text = ""; } }
public static JSONPlayer GetPlayer() { string json = File.ReadAllText(Application.streamingAssetsPath + JSON_PLAYER_PATH); JSONPlayer p = JsonUtility.FromJson <JSONPlayer>(json); return(p); }
public void LoadLevel() { JSONPlayer p = HandleJSON.GetPlayer(); p.current_level = level; p.is_endless = 0; HandleJSON.WriteJsonPlayer(p); SceneManager.LoadScene("Scene_Main"); }
private void Start() { if (manageStates.Length > 0) { index = 0; SetState(index, -1); } jSONPlayer = HandleJSON.GetPlayer(); coinsText.text = "Coins: " + jSONPlayer.coins; }
public void NextLevel() { if (endless) { progress++; Setup(); } else { int length = HandleJSON.GetLevels().Length; if (progress < length - 1) { JSONPlayer p = HandleJSON.GetPlayer(); p.current_level = progress; HandleJSON.WriteJsonPlayer(p); progress++; Setup(); } else { SceneManager.LoadScene("Scene_Main_Menu"); } } }
public static void WriteJsonPlayer(JSONPlayer p) { string j = JsonUtility.ToJson(p, true); File.WriteAllText(Application.streamingAssetsPath + JSON_PLAYER_PATH, j); }
public static ReturnObject getSave() { string url = "https://byteme.online/api/save/"; bool result = false; string result_text = ""; UnityWebRequest request = UnityWebRequest.Get(url); request.SetRequestHeader("Authorization", string.Concat("Token ", token)); request.SetRequestHeader("Content-Type", "application/json"); request.SetRequestHeader("topsecret", "Mcjdan,dryd.ugjtgo.oekrpat!"); request.Send(); int limit = 3000; int counter = 0; while ((!request.isDone || !request.downloadHandler.isDone) && counter != limit) { //Keep looping until the request finishes or errors System.Threading.Thread.Sleep(1); counter++; } print(limit + " " + counter); if (request.isError || counter == limit) { return(new ReturnObject(false, "Could not connect to server")); } if (request.responseCode == 200) { string json = request.downloadHandler.text; print(json); JSONObject obj = new JSONObject(json); long count = obj.GetField("count").i; if (count == 1) { JSONObject saveData = obj.GetField("results"); print(saveData [0].ToString()); JSONPlayer jsonPlayer = JsonUtility.FromJson <JSONPlayer> (saveData[0].ToString()); jsonPlayer.setPlayerStats(FindObjectOfType(typeof(Player)) as Player); string formatted_time = jsonPlayer.time; string[] splitted = formatted_time.Split(':'); int hours = int.Parse(splitted [0]) * 3600; int minutes = int.Parse(splitted [1]) * 60; int seconds = int.Parse(splitted [2]); time = hours + minutes + seconds; result = true; } else { Player player = FindObjectOfType(typeof(Player)) as Player; player.SetHealth(Player.defaultHealth); player.SetDamage(Player.defaultDamage); player.SetSpeed(Player.defaultSpeed); player.SetDefense(Player.defaultDefense); player.SetNextLevel(1); player.SetKillCounter(0); result = true; } } else { print(request.responseCode); result_text = request.responseCode + ": could not connect to server"; result = false; } return(new ReturnObject(result, result_text)); }
public static ReturnObject postSave() { print(token); string url = "https://byteme.online/api/save/"; bool result = false; string result_text = ""; JSONPlayer jsonPlayer = new JSONPlayer(FindObjectOfType(typeof(Player)) as Player); string body = jsonPlayer.ToJSON(); byte[] bytes = System.Text.Encoding.UTF8.GetBytes(body); UploadHandlerRaw uh = new UploadHandlerRaw(bytes); //print(userInfo.ToString()); UnityWebRequest request = UnityWebRequest.Post(url, body); request.SetRequestHeader("Authorization", string.Concat("Token ", token)); request.SetRequestHeader("Content-Type", "application/json"); request.SetRequestHeader("topsecret", "Mcjdan,dryd.ugjtgo.oekrpat!"); request.uploadHandler = uh; request.Send(); int limit = 3000; int counter = 0; while ((!request.isDone || !request.downloadHandler.isDone) && counter != limit) { //Keep looping until the request finishes or errors System.Threading.Thread.Sleep(1); counter++; } print(limit + " " + counter); if (request.isError || counter == limit) { return(new ReturnObject(false, "Could not connect to server")); } if (request.responseCode == 201) { result = true; print("Successfull!"); } else { try { print(request.responseCode); print(request.downloadHandler.text); JSONObject obj = new JSONObject(request.downloadHandler.text); List <string> keyList = obj.keys; foreach (string item in keyList) { result_text += item; result_text += ": " + obj.GetField(item).ToString().Replace("\"", "") + "\n"; } print(result_text); result = false; } catch (Exception ex) { result_text = request.responseCode + ": could not connect to server"; result = false; } } return(new ReturnObject(result, result_text)); }