CreateStringObject() public static method

public static CreateStringObject ( string val ) : JSONObject,
val string
return JSONObject,
コード例 #1
0
ファイル: Selectable.cs プロジェクト: luckygulli/HomeProject
 void OnMouseDown()
 {
     if (TimeBomb.IsInputEnabled && !isPlayerCard)
     {
         socket.Emit("revealCard", JSONObject.CreateStringObject(card.cardId.ToString()));
     }
 }
コード例 #2
0
        public virtual T Clone(string newId)
        {
            JSONObject obj = this.toJSONObject();

            obj.SetField(JSONConsts.SOOM_ENTITY_ID, JSONObject.CreateStringObject(newId));
            return((T)Activator.CreateInstance(this.GetType(), new object[] { obj }));
        }
コード例 #3
0
 private void OnError(object sender, ErrorEventArgs e)
 {
     if (Application.isPlaying)
     {
         EmitEvent(new SocketIOEvent(config.eventErrorName, JSONObject.CreateStringObject(e.Message)));
     }
 }
コード例 #4
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        protected override void OnGamepadPluggedIn(SocketGamepad gamepad)
        {
            if (!ActiveGamepads.ContainsKey(gamepad))
            {
                GameObject PlayerObj = Instantiate(PlayerPrefab, transform);
                Paddle     Player    = PlayerObj.GetComponent <Paddle>();
                Player.FyoApp   = this;
                Player.Gamepad  = gamepad;
                Player.PlayerId = ActiveGamepads.Count;
                ActiveGamepads.Add(gamepad, Player);

                if (Player.PlayerId < PlayerStart.Count)
                {
                    RectTransform t  = PlayerStart[Player.PlayerId];
                    RectTransform pt = Player.GetComponent <RectTransform>();

                    //Set Player Color
                    UnityEngine.UI.Image PlayerStartImg = PlayerStart[Player.PlayerId].GetComponent <UnityEngine.UI.Image>();
                    UnityEngine.UI.Image PlayerImg      = pt.GetComponent <UnityEngine.UI.Image>();
                    PlayerImg.color = PlayerStartImg.color;

                    pt.position   = t.position;
                    pt.rotation   = t.rotation;
                    pt.localScale = t.localScale;
                    pt.SetParent(transform);

                    SGUpdateMsg ControllerUpdate = new SGUpdateMsg(gamepad);
                    ControllerUpdate.Data = new JSONObject();
                    ControllerUpdate.Data.AddField("MessageType", JSONObject.CreateStringObject("PlayerColor"));
                    ControllerUpdate.Data.AddField("Color", JSONObject.CreateStringObject(PlayerImg.color.ToString()));

                    PlayerStart[Player.PlayerId].gameObject.SetActive(false);
                }
            }
        }
コード例 #5
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    private IEnumerator BeepBoop()
    {
        // wait 1 seconds and continue
        yield return(new WaitForSeconds(1));

        JSONObject json = JSONObject.CreateStringObject("{'data':'hobear','entries':['apple','banana','carrot']}");

        socket.Emit("beep", json);

        // wait 3 seconds and continue
        yield return(new WaitForSeconds(3));

        socket.Emit("beep");

        // wait 2 seconds and continue
        yield return(new WaitForSeconds(2));

        socket.Emit("beep");

        // wait ONE FRAME and continue
        yield return(null);

        socket.Emit("beep");
        socket.Emit("beep");
    }
コード例 #6
0
ファイル: IsoUnityEnumType.cs プロジェクト: NasK1991/IsoMonks
    public override JSONObject toJSONObject()
    {
        JSONObject o = JSONObject.CreateStringObject(enumerated.ToString());

        return(o);
        //throw new System.NotImplementedException();
    }
コード例 #7
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        /// <summary>
        /// Adds a SocketGamepad for local testing (input communication only, through use of SocketGamepadLocalInputAdapter)
        /// </summary>
        /// <param name="gamepad">SocketGamepad virtual object</param>
        public void AddExistingGamepad(SocketGamepad gamepad)
        {
            if (gamepad != null)
            {
                if (!Gamepads.Contains(gamepad))
                {
                    Gamepads.Add(gamepad);

                    if (gamepad.Controller != DefaultController)
                    {
                        JSONObject msg = JSONObject.CreateStringObject(DefaultController);
                        socket.Emit("SGRedirectMsg", msg);
                    }

                    OnGamepadPluggedIn(gamepad);
                }
                else
                {
                    Debug.LogError("Tried to add duplicate SGID:" + gamepad.SGID);
                }
            }
            else
            {
                Debug.LogError("Null gamepad passed to AddExistingGamepad()");
            }
        }
コード例 #8
0
ファイル: NetworkWaitRoom.cs プロジェクト: celciusjj/Setmat
    // Start is called before the first frame update
    void Start()
    {
        GameObject go = GameObject.Find("SocketIO");

        socket = go.GetComponent <SocketIOComponent>();
        team   = GameObject.FindWithTag("team");


        socket.Emit("disconnect", JSONObject.CreateStringObject(team.GetComponent <TeamInfo>().name));

        socket.On("onDisconnectTeamResponse", (E) =>
        {
            Debug.Log(E.data.ToString() + "en el desconectar");
            TeamCollection[] equipo = JsonHelper.FromJson <TeamCollection>(E.data.ToString());

            llenarCampos(equipo.Length, equipo);
            Navegar navegar = new Navegar();
            navegar.navegarSala();
        });

        socket.On("onStartGame", (E) =>
        {
            StartCoroutine(Camera.main.GetComponent <CountDownController>().CountDownStart());
        });



        socket.On("getTeams", (E) =>
        {
            Debug.Log(E.data.ToString() + "en el get teams");
            TeamCollection[] equipo = JsonHelper.FromJson <TeamCollection>(E.data.ToString());
            llenarCampos(equipo.Length, equipo);
        });
    }
コード例 #9
0
ファイル: EnterToRoom.cs プロジェクト: celciusjj/Setmat
    // Start is called before the first frame update
    void Start()
    {
        GameObject go = GameObject.Find("SocketIO");

        socket = go.GetComponent <SocketIOComponent>();

        socket.On("response", (E) =>
        {
            Debug.Log(E.data["team"]);
            if (E.data[1].ToString().Equals("false"))
            {
                SSTools.ShowMessage("La sala no existe o esta llena", SSTools.Position.bottom, SSTools.Time.twoSecond);
            }
            else if (E.data[0].ToString().Equals("true"))
            {
                string id = E.data["team"].ToString();
                id        = id.Substring(0, id.Length - 1);
                id        = id.Substring(1, id.Length - 1);

                if (id.Equals(team.GetComponent <TeamInfo>().id))
                {
                    socket.Emit("callTeams", JSONObject.CreateStringObject(code.GetComponent <UnityEngine.UI.Text>().text));
                    team.GetComponent <TeamInfo>().name = name.GetComponent <UnityEngine.UI.Text>().text;
                    team.GetComponent <TeamInfo>().code = code.GetComponent <UnityEngine.UI.Text>().text;
                    Navegar navegar = new Navegar();
                    navegar.navegarSalaEspera();
                }
            }
        });
    }
コード例 #10
0
ファイル: LoginScript.cs プロジェクト: MAgudoB/semana30
    public void PlayerPosition(float speed)
    {
        myObject.speed      = speed;
        myObject.playerName = username.text;
        string json = myObject.speed.ToString();

        socket.Emit("userPosition", JSONObject.CreateStringObject(json));
    }
コード例 #11
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 private void UpdateSavedNetwork(JSONObject savedNetworkJson)
 {
     savedNetworkJson.SetField("SSID", JSONObject.CreateStringObject(this._selectedNetwork.NetParams.SSID));
     savedNetworkJson.SetField("SecurityType", JSONObject.CreateStringObject(this._selectedNetwork.NetParams.securityType));
     savedNetworkJson.SetField("SignalLevel", this._selectedNetwork.NetParams.signalLevel);
     savedNetworkJson.SetField("IsSupported", this._selectedNetwork.NetParams.isSupported > 0);
     savedNetworkJson.SetField("Password", JSONObject.CreateStringObject(this._networkPasswordInput.text));
 }
コード例 #12
0
ファイル: Selectable.cs プロジェクト: luckygulli/HomeProject
 void OnMouseEnter()
 {
     if (TimeBomb.IsInputEnabled & !isPlayerCard)
     {
         AddCardHoverEffect();
         socket.Emit("cardHover", JSONObject.CreateStringObject(card.cardId.ToString()));
     }
 }
コード例 #13
0
ファイル: NetworkManager.cs プロジェクト: isoundy000/CoolGame
    public void GivePoints(int amount)
    {
        var msg = new Dictionary <string, JSONObject>();

        msg.Add("roomCode", JSONObject.CreateStringObject(RoomCode));
        msg.Add("amount", new JSONObject(amount));
        socket.Emit("add points", new JSONObject(msg));
    }
コード例 #14
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    // Update is called once per frame
    void Update()
    {
        var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
        var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;

        transform.Rotate(0, x, 0);
        transform.Translate(0, 0, z);

        socket.Emit("movendo", JSONObject.CreateStringObject(transform.position.ToString() + transform.rotation.ToString()));
    }
コード例 #15
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    IEnumerator ConnectToServer()
    {
        socket.Emit("connect");
        yield return(new WaitForSeconds(0.5f));

        socket.Emit("add user", JSONObject.CreateStringObject("MyName"));
        yield return(new WaitForSeconds(0.5f));

        socket.Emit("new message", JSONObject.CreateStringObject("MyMessage"));
    }
コード例 #16
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    public static JSONObject CollectionToJSON(ReactiveCollection <string> listString)
    {
        JSONObject jSONObject = new JSONObject(JSONObject.Type.OBJECT);

        foreach (string item in listString)
        {
            jSONObject.Add(JSONObject.CreateStringObject(item));
        }
        return(jSONObject);
    }
コード例 #17
0
    public void Update()
    {
        if (Input.GetKeyDown(KeyCode.C))
        {
            Debug.Log("Connecting ...");
            ddpConnection.Connect();
        }

        if (Input.GetKeyDown(KeyCode.V))
        {
            Debug.Log("Closing connection ...");
            ddpConnection.Close();
        }

        if (Input.GetKeyDown(KeyCode.S))
        {
            friendSub         = ddpConnection.Subscribe("friends");
            friendSub.OnReady = (Subscription obj) => {
                Debug.Log("Ready subscription: " + obj.id);
            };
        }

        if (Input.GetKeyDown(KeyCode.U))
        {
            ddpConnection.Unsubscribe(friendSub);
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            ddpConnection.Call("friends.removeAll");
        }

        if (Input.GetKeyDown(KeyCode.F))
        {
            MethodCall methodCall = ddpConnection.Call("friends.create", JSONObject.CreateStringObject("Coco"));
            methodCall.OnUpdated = (MethodCall obj) => {
                Debug.Log("Updated, methodId=" + obj.id);
            };
            methodCall.OnResult = (MethodCall obj) => {
                Debug.Log("Result = " + obj.result);
            };
        }

        if (Input.GetKeyDown(KeyCode.A))
        {
            MethodCall methodCall = ddpConnection.Call("friends.add", JSONObject.Create(7), JSONObject.Create(5));
            methodCall.OnUpdated = (MethodCall obj) => {
                Debug.Log("Updated, methodId=" + obj.id);
            };
            methodCall.OnResult = (MethodCall obj) => {
                Debug.Log("Result = " + obj.result);
            };
        }
    }
コード例 #18
0
 private void SaveSettingToJson(GameSettings.GameSetting setting, string value)
 {
     if (!this.JsonSettings.HasField(setting.ToString()))
     {
         this.JsonSettings.AddField(setting.ToString(), value);
     }
     else
     {
         this.JsonSettings[setting.ToString()] = JSONObject.CreateStringObject(value);
     }
 }
コード例 #19
0
 public void SignIn()
 {
     Debug.Log("Signing In: " + signedIn);
     if (!signedIn)
     {
         if (username == "")
         {
             username = "******";
         }
         socket.Emit("signin", JSONObject.CreateStringObject(username));
     }
 }
コード例 #20
0
        public void EmitEvent(string eventName, JSONObject o)
        {
            if (!started)
            {
                return;
            }
            JSONObject obj = new JSONObject();

            obj["data"] = o;
            obj["name"] = JSONObject.CreateStringObject(eventName);
            this.socket.Emit("E", obj);
        }
コード例 #21
0
 public IEnumerator GetConfig()
 {
     yield return(Request.ReadPersistent("config.json", str =>
     {
         Debugger.Log(Color.blue, "GetConfig done " + str);
         localConfig = new JSONObject(str);
     }, () =>
     {
         Debugger.Log(Color.red, "GetConfig fail");
         localConfig = new JSONObject();
         localConfig["ip"] = JSONObject.CreateStringObject("");
         localConfig["version"] = JSONObject.CreateStringObject("");
     }));
 }
コード例 #22
0
 public void Init()
 {
     socket.On("JOIN", OnUserJoin);
     socket.On("CHECK", OnCheck);
     socket.OnEvent("SCENE", OnScene);
     socket.OnEvent("URL", OnOpenUrl);
     socket.OnEvent("APK", OnOpenApk);
     gameController.cameraTracker.OnForwardUpdateHandler = (v3) =>
     {
         JSONObject obj = new JSONObject();
         obj["id"]    = JSONObject.CreateStringObject(SystemInfo.deviceUniqueIdentifier);
         obj["value"] = JSONObject.CreateStringObject(v3.x + "," + v3.y + "," + v3.z);
         socket.EmitEvent("LOOKAT", obj);
     };
 }
コード例 #23
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        public void Serialize()
        {
            string FilePath = Fyo.DefaultPaths.Controllers + Filename;

            if (File.Exists(FilePath))
            {
                byte[] data = File.ReadAllBytes(FilePath);
                BinaryData = System.Convert.ToBase64String(data);
                SetField("BinaryData", JSONObject.CreateStringObject(BinaryData));
            }
            else
            {
                Debug.LogWarning(FilePath + " does not exist!");
            }
        }
コード例 #24
0
ファイル: NetworkManager.cs プロジェクト: isoundy000/CoolGame
    public void AddStoreItem(string id, string name, int price)
    {
        var item = new Dictionary <string, JSONObject>();

        item.Add("id", JSONObject.CreateStringObject(id));
        item.Add("name", JSONObject.CreateStringObject(name));
        item.Add("price", new JSONObject(price));

        var msg = new Dictionary <string, JSONObject>();

        msg.Add("item", new JSONObject(item));
        msg.Add("roomCode", JSONObject.CreateStringObject(RoomCode));

        socket.Emit("add item", new JSONObject(msg));
    }
コード例 #25
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 public void emitResponse(string resultado)
 {
     if (resultado.Equals("correcto"))
     {
         team.GetComponent <TeamInfo>().score++;
         socket.Emit("getScore", JSONObject.CreateStringObject(team.GetComponent <TeamInfo>().code + "|" + team.GetComponent <TeamInfo>().id + "|" + team.GetComponent <TeamInfo>().score));
     }
     else if (resultado.Equals("incorrecto"))
     {
         socket.Emit("getScore", JSONObject.CreateStringObject(team.GetComponent <TeamInfo>().code + "|" + team.GetComponent <TeamInfo>().id + "|" + team.GetComponent <TeamInfo>().score));
     }
     else
     {
         Debug.Log("ya no puede responder");
     }
 }
コード例 #26
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        public override JSONObject toJSONObject()
        {
            JSONObject o = null;

            if (whatIs == typeof(int).ToString())
            {
                o = new JSONObject(i);
            }
            else if (whatIs == typeof(float).ToString())
            {
                o = new JSONObject(f);
            }
            else if (whatIs == typeof(double).ToString())
            {
                o = new JSONObject((float)d);
            }
            else if (whatIs == typeof(string).ToString())
            {
                o = JSONObject.CreateStringObject(s);
            }
            else if (whatIs == typeof(Vector2).ToString())
            {
                o = JSONObject.CreateStringObject(v2.ToString());
            }
            else if (whatIs == typeof(Vector3).ToString())
            {
                o = JSONObject.CreateStringObject(v3.ToString());
            }
            else if (whatIs == typeof(Vector4).ToString())
            {
                o = JSONObject.CreateStringObject(v4.ToString());
            }
            else if (whatIs == typeof(Quaternion).ToString())
            {
                o = JSONObject.CreateStringObject(q.ToString());
            }
            else if (whatIs == typeof(bool).ToString())
            {
                o = new JSONObject(b);
            }
            else if (whatIs == typeof(char).ToString())
            {
                o = new JSONObject(c);
            }
            return(o);
        }
コード例 #27
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    public void joinGame()
    {
        if (serverUrl != null)
        {
            socket.changeUrl(serverUrl);
        }

        if (pseudoForServer == null)
        {
            pseudoForServer = "noname";
        }

        if (isConnected == true)
        {
            socket.Emit("register", JSONObject.CreateStringObject(pseudoForServer));
            uiManager.startGame();
        }
    }
コード例 #28
0
 public void SendJSON()
 {
     if (socket.IsConnected)
     {
         JSONObject json = new JSONObject();
         json.AddField("user", "Ocariz");
         json.AddField("role", "Monkey");
         json.AddField("skills", "None");
         json.AddField("traits", "Trocha, Vendehumos");
         Debug.Log(json);
         string str = "{\"username\":\"Alice\"}";
         socket.Emit("json", JSONObject.CreateStringObject(str));
     }
     else
     {
         Debug.LogWarning("Socket is not connected.");
     }
 }
コード例 #29
0
        /// <summary>
        /// Creates a virtual object to represent a connected SocketGamepad
        /// </summary>
        /// <param name="SGID">SocketGamepad Identifier as it relates to the SocketGamepadManager</param>
        /// <returns></returns>
        public SocketGamepad CreateOrReconnectGamepad(int SGID)
        {
            SocketGamepad gamepad = null;

            if (Gamepads.Count > 0)
            {
                for (int g = 0; g < Gamepads.Count; g++)
                {
                    //TODO: Handle Same Gamepad different device id?
                    if (Gamepads[g].SGID == SGID)
                    {
                        gamepad = Gamepads[g];
                    }
                }
            }

            if (gamepad == null)
            {
                gamepad         = gameObject.AddComponent <SocketGamepad>();
                gamepad.SGID    = SGID;
                gamepad.LocalId = Gamepads.Count;

                Gamepads.Add(gamepad);

                if (gamepad.Controller != DefaultController)
                {
                    JSONObject msg = JSONObject.CreateStringObject(DefaultController);
                    socket.Emit("SGRedirectMsg", msg);
                }

                OnGamepadPluggedIn(gamepad);
            }
            else
            {
                OnGamepadReconnect(gamepad);
            }

            return(gamepad);
        }
コード例 #30
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            socket.Emit("register", JSONObject.CreateStringObject("debug"));
        }

        // declenche manuellement le début d'une partie
        if (Input.GetKeyDown(KeyCode.Z))
        {
            socket.Emit("startGame");
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
//			string jsonString = "{\"otherPlayerHand\":[{\"playerId\":\"F2cz5kl13BksPJ40AAAA\",\"cardId\":[11,13,0,12,3]},{\"playerId\":\"yEChzy01pZO48QkdAAAB\",\"cardId\":[14,6,9,4,5]}]}";
//			OtherPlayerHands otherPlayerHands = JsonUtility.FromJson<OtherPlayerHands>(jsonString);
//			string jsonString = "{\"id\":\"6\",\"value\":1,\"player\":\"lO9P41X728aly81YAAAC\"}";
//			PlayerCard playerCard = JsonUtility.FromJson<PlayerCard>(jsonString);
//			Debug.Log(playerCard);
        }
    }