protected override bool defineCmd() { JSIApp app = (JSIApp)this.mApp; JSIPerspCameraPerson cp = app.getPerspCameraPerson(); // create the ground plane. Plane groundPlane = new Plane(Vector3.up, Vector3.zero); // project the previous screen point to the plane. Ray prevPtRay = cp.getCamera().ScreenPointToRay(this.mPrevPt); float prevPtDist = float.NaN; groundPlane.Raycast(prevPtRay, out prevPtDist); Vector3 prevPtOnPlane = prevPtRay.GetPoint(prevPtDist); // project the previous screen point to the plane. Ray curPtRay = cp.getCamera().ScreenPointToRay(this.mCurPt); float curPtDist = float.NaN; groundPlane.Raycast(curPtRay, out curPtDist); Vector3 curPtOnPlane = curPtRay.GetPoint(curPtDist); // calculate position difference between the two points. Vector3 diff = curPtOnPlane - prevPtOnPlane; // update the position of the selected standing card JSIEditStandingCardScenario scenario = JSIEditStandingCardScenario.getSingleton(); JSIStandingCard standingCardToMove = scenario.getSelectedStandingCard(); standingCardToMove.getGameObject().transform.position += diff; return(true); }
protected override bool defineCmd() { JSIApp app = (JSIApp)this.mApp; JSIPerspCameraPerson cp = app.getPerspCameraPerson(); // create the ground plane. Plane groundPlane = new Plane(Vector3.up, Vector3.zero); // project the previous screen point to the plane. Ray prevPtRay = cp.getCamera().ScreenPointToRay(this.mPrevPt); float prevPtDist = float.NaN; groundPlane.Raycast(prevPtRay, out prevPtDist); Vector3 prevPtOnPlane = prevPtRay.GetPoint(prevPtDist); // project the previous screen point to the plane. Ray curPtRay = cp.getCamera().ScreenPointToRay(this.mCurPt); float curPtDist = float.NaN; groundPlane.Raycast(curPtRay, out curPtDist); Vector3 curPtOnPlane = curPtRay.GetPoint(curPtDist); // calculate rotation JSIEditStandingCardScenario scenario = JSIEditStandingCardScenario.getSingleton(); JSIStandingCard standingCardToRotate = scenario.getSelectedStandingCard(); JSIAppCircle3D stand = standingCardToRotate.getStand(); Vector3 standCtr = stand.getGameObject().transform.position; Quaternion prevRot = Quaternion.LookRotation( Vector3.up, prevPtOnPlane - standCtr); Quaternion curRot = Quaternion.LookRotation( Vector3.up, curPtOnPlane - standCtr); Quaternion delRot = curRot * Quaternion.Inverse(prevRot); standingCardToRotate.getGameObject().transform.rotation = delRot * standingCardToRotate.getGameObject().transform.rotation; return(true); }
protected override bool defineCmd() { JSIApp app = (JSIApp)this.mApp; JSIPerspCameraPerson cp = app.getPerspCameraPerson(); JSIEditStandingCardScenario scenario = JSIEditStandingCardScenario.getSingleton(); JSIStandingCard standingCardToScale = scenario.getSelectedStandingCard(); JSIAppRect3D card = standingCardToScale.getCard(); JSIAppCircle3D stand = standingCardToScale.getStand(); JSIAppCircle3D scaleHandle = standingCardToScale.getScaleHandle(); List <JSIAppPolyline3D> ptCurve3Ds = standingCardToScale.getPtCurve3Ds(); // create the card plane. Plane cardPlane = new Plane( standingCardToScale.getGameObject().transform.forward, standingCardToScale.getGameObject().transform.position); // project the previous screen point to the plane. Ray prevPtRay = cp.getCamera().ScreenPointToRay(this.mPrevPt); float prevPtDist = float.NaN; cardPlane.Raycast(prevPtRay, out prevPtDist); Vector3 prevPtOnPlane = prevPtRay.GetPoint(prevPtDist); // project the previous screen point to the plane. Ray curPtRay = cp.getCamera().ScreenPointToRay(this.mCurPt); float curPtDist = float.NaN; cardPlane.Raycast(curPtRay, out curPtDist); Vector3 curPtOnPlane = curPtRay.GetPoint(curPtDist); // calculate the scale factor. float scaleFactor = curPtOnPlane.y / prevPtOnPlane.y; // resize the card. JSIRect3D rect = (JSIRect3D)card.getGeom3D(); float newCardWidth = scaleFactor * rect.getWidth(); float newCardHeight = scaleFactor * rect.getHeight(); card.setSize(newCardWidth, newCardHeight); // change the position of the standing card and its card. Vector3 standingCardPos = standingCardToScale.getGameObject().transform.position; Vector3 newStandingCardPos = new Vector3(standingCardPos.x, standingCardPos.y * scaleFactor, standingCardPos.z); standingCardToScale.getGameObject().transform.position = newStandingCardPos; // change the position of the stand Vector3 standLocalPos = stand.getGameObject().transform.localPosition; Vector3 newStandLocalPos = new Vector3(standLocalPos.x, scaleFactor * standLocalPos.y, standLocalPos.z); stand.getGameObject().transform.localPosition = newStandLocalPos; stand.setRadius(newCardWidth / 2.0f); // change the position of the scale handle Vector3 scaleHandleLocalPos = scaleHandle.getGameObject().transform.localPosition; Vector3 newScaleHanleLocalPos = new Vector3( scaleHandleLocalPos.x, scaleFactor * scaleHandleLocalPos.y, scaleHandleLocalPos.z); scaleHandle.getGameObject().transform.localPosition = newScaleHanleLocalPos; // scale 3D points curves. if (ptCurve3Ds != null) { foreach (JSIAppPolyline3D ptCurve3D in ptCurve3Ds) { JSIPolyline3D polyline = (JSIPolyline3D)ptCurve3D.getGeom3D(); List <Vector3> scalePt3Ds = new List <Vector3>(); foreach (Vector3 pt3D in polyline.getPts()) { Vector3 scaledPt3D = new Vector3( pt3D.x * scaleFactor, pt3D.y * scaleFactor, pt3D.z); scalePt3Ds.Add(scaledPt3D); } ptCurve3D.setPts(scalePt3Ds); } } return(true); }