public static Color JColorToColor(JColor color) { return(new UnityEngine.Color(color.r, color.g, color.b, color.a)); }
public override string ToString() { return($" T=[{TColor.ToString()}]\n J=[{JColor.ToString()}]\n Z=[{ZColor.ToString()}]\n O=[{OColor.ToString()}]\n S=[{SColor.ToString()}]\n L=[{LColor.ToString()}]\n I=[{IColor.ToString()}]"); }