private void Update() { if (iUpdateAlpha == null) { return; } if (!iUpdateAlpha.MoveNext()) { isFade = !isFade; iUpdateAlpha = IteratorUtility.UpdateAlpha(GetComponent <Renderer>(), 1f, isFade); } }
private void Awake() { iUpdateAlpha = IteratorUtility.UpdateAlpha(GetComponent <Renderer>(), 1f, isFade); }