public void getScoreEmptyTest() { Dictionary <string, bool> items = new Dictionary <string, bool>(); var result = ItemsTools.CountScore(items); Assert.AreEqual(0, result); }
public void getScoreTest() { Dictionary <string, bool> items = new Dictionary <string, bool>(); items.Add("foo", false); items.Add("bar", true); var result = ItemsTools.CountScore(items); Assert.AreEqual(1, result); }
void SetGameData(SaveDataDto dto, string saveName) { if (!UnityEngine.SceneManagement.SceneManager.GetActiveScene().name.Equals(dto.RoomName)) { SaveController.SetContinueFlag(saveName); UnityEngine.SceneManagement.SceneManager.LoadScene(dto.RoomName); } else { SaveController.SetContinueFlag("NONE"); ItemsAquired = dto.ItemsAquired; ItemsTools.SetupItemsForScene(ItemsAquired); _roomManager.SetRoomData(dto); } }
public void Start() { _roomManager = gameObject.GetComponent <RoomManager>(); string continueFlag = SaveController.GetContinueFlag(); if (!continueFlag.Equals("NONE")) { LoadGame(continueFlag); } if (ItemsAquired == null) { ItemsAquired = ItemsTools.GetItemsList(); } }
public void getScoreNullTest() { var result = ItemsTools.CountScore(null); Assert.AreEqual(0, result); }