コード例 #1
0
    public void CreateInventory()
    {
        if (bg.activeSelf)
        {
            Debug.Log("true");
        }
        else
        {
            Debug.Log("false");
        }
        bg.GetComponent <RectTransform>().sizeDelta         = new Vector2(sizeW * cellW, sizeH * cellH);
        bg.GetComponent <RectTransform>().sizeDelta        += new Vector2(cellW, cellH * (1.5f));
        panel.GetComponent <RectTransform>().localPosition  = Vector3.zero;
        panel.GetComponent <RectTransform>().localPosition += new Vector3(cellW / 2, -cellH, 0);
        panel.GetComponent <RectTransform>().sizeDelta      = new Vector2(sizeW * cellW, sizeH * cellH);
        //panel.GetComponent<RectTransform>().localPosition += new Vector3(sizeW,cellH,0);

        DestroyInventory();
        for (int y = 0; y < sizeH; y++)
        {
            for (int x = 0; x < sizeW; x++)
            {
                GameObject slot = new GameObject();
                if (slot.GetComponent <Image>() == null)
                {
                    slot.AddComponent <Image>();
                }
                if (slot.GetComponent <CanvasRenderer>() == null)
                {
                    slot.AddComponent <CanvasRenderer>();
                }
                if (slot.GetComponent <RectTransform>() == null)
                {
                    slot.AddComponent <RectTransform>();
                }

                slot.transform.SetParent(panel.transform);
                slot.GetComponent <RectTransform>().anchorMin  = new Vector2(0.0f, 1.0f);
                slot.GetComponent <RectTransform>().anchorMax  = new Vector2(0.0f, 1.0f);
                slot.GetComponent <RectTransform>().pivot      = new Vector2(0.0f, 1.0f);
                slot.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f);

                slot.GetComponent <RectTransform>().sizeDelta = new Vector2(cellW, cellH);
                float h = panel.GetComponent <RectTransform>().rect.height;
                slot.GetComponent <Image>().sprite = Slot;
                slot.GetComponent <Image>().color  = new Color(1, 1, 1, .5f);
                slot.transform.name = x.ToString() + ":" + y.ToString();
                slot.GetComponent <RectTransform>().localPosition = new Vector3(x * cellW, 0 - (y * cellH), 0);
                slot.transform.tag = "Inventory";
            }
        }
        foreach (var i in inventory)
        {
            GameObject item = new GameObject();
            item.AddComponent <RectTransform>();
            item.AddComponent <CanvasRenderer>();
            item.AddComponent <Image>();



            //set image settings
            ItemsTexture it = FindObjectOfType <ItemsTexture>();
            item.GetComponent <Image>().sprite = it.GetItemSprite(i.item.id);
            item.GetComponent <Image>().color  = new Color(1, 1, 1, 1f);
            //set transform settings

            item.transform.SetParent(panel.transform);
            item.transform.SetParent(panel.transform);
            item.GetComponent <RectTransform>().anchorMin  = new Vector2(0.0f, 1.0f);
            item.GetComponent <RectTransform>().anchorMax  = new Vector2(0.0f, 1.0f);
            item.GetComponent <RectTransform>().pivot      = new Vector2(0.0f, 1.0f);
            item.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f);

            item.GetComponent <RectTransform>().sizeDelta = new Vector2(cellW * i.item.width, cellH * i.item.height);
            item.transform.name = i.item.id.ToString();
            item.GetComponent <RectTransform>().localPosition = new Vector3(i.x * cellW, -(i.y * cellH), 0);
            item.transform.tag = "Inventory";
        }
        bg.SetActive(true);
    }
コード例 #2
0
    public void CreateInventory()
    {
        Destroy();


        parentBG.GetComponent <RectTransform>().sizeDelta         = new Vector2(cols * cellSize, rows * cellSize);
        parentBG.GetComponent <RectTransform>().sizeDelta        += new Vector2(cellSize, cellSize * (1.5f));
        parentPanel.GetComponent <RectTransform>().localPosition  = Vector3.zero;
        parentPanel.GetComponent <RectTransform>().localPosition += new Vector3(cellSize / 2, -cellSize, 0);
        parentPanel.GetComponent <RectTransform>().sizeDelta      = new Vector2(cols * cellSize, rows * cellSize);

        //creating slots

        for (int y = 0; y < rows; y++)
        {
            for (int x = 0; x < cols; x++)
            {
                GameObject slot = new GameObject();
                if (slot.GetComponent <Image>() == null)
                {
                    slot.AddComponent <Image>();
                }
                if (slot.GetComponent <CanvasRenderer>() == null)
                {
                    slot.AddComponent <CanvasRenderer>();
                }
                if (slot.GetComponent <RectTransform>() == null)
                {
                    slot.AddComponent <RectTransform>();
                }

                slot.transform.SetParent(parentPanel.transform);
                slot.GetComponent <RectTransform>().anchorMin  = new Vector2(0.0f, 1.0f);
                slot.GetComponent <RectTransform>().anchorMax  = new Vector2(0.0f, 1.0f);
                slot.GetComponent <RectTransform>().pivot      = new Vector2(0.0f, 1.0f);
                slot.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f);

                slot.GetComponent <RectTransform>().sizeDelta = new Vector2(cellSize, cellSize);
                float h = parentPanel.GetComponent <RectTransform>().rect.height;
                slot.GetComponent <Image>().sprite = Slot;
                slot.GetComponent <Image>().color  = new Color(1, 1, 1, .5f);
                slot.transform.name = x.ToString() + ":" + y.ToString();
                slot.GetComponent <RectTransform>().localPosition = new Vector3(x * cellSize, 0 - (y * cellSize), 0);
                slot.transform.tag = tag;
            }
        }

        //creating items on slots

        foreach (var i in inventory)
        {
            GameObject item = new GameObject();
            item.AddComponent <RectTransform>();
            item.AddComponent <CanvasRenderer>();
            item.AddComponent <Image>();
            item.AddComponent <MoveItem>();



            //set image settings
            ItemsTexture it = FindObjectOfType <ItemsTexture>();
            item.GetComponent <Image>().sprite         = it.GetItemSprite(i.item.id);
            item.GetComponent <Image>().color          = new Color(1, 1, 1, 1f);
            item.GetComponent <Image>().preserveAspect = true;
            //set transform settings

            item.transform.SetParent(parentPanel.transform);
            item.transform.SetParent(parentPanel.transform);
            item.GetComponent <RectTransform>().anchorMin  = new Vector2(0.0f, 1.0f);
            item.GetComponent <RectTransform>().anchorMax  = new Vector2(0.0f, 1.0f);
            item.GetComponent <RectTransform>().pivot      = new Vector2(0.5f, 0.5f);
            item.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f);

            item.GetComponent <RectTransform>().sizeDelta = new Vector2(cellSize * i.item.width, cellSize * i.item.height);
            item.transform.name = i.item.id.ToString();
            item.GetComponent <RectTransform>().localPosition = new Vector3
                                                                (
                item.GetComponent <RectTransform>().sizeDelta.x / 2 + i.x * cellSize,
                -(i.y * cellSize) - item.GetComponent <RectTransform>().sizeDelta.y / 2,
                0
                                                                );
            item.transform.tag = tag;
        }
        //show result on canvas
        isVisible = true;
        parentBG.SetActive(true);
    }