コード例 #1
0
ファイル: UIMainCreate.cs プロジェクト: wobushiren79/ThaumAge
    /// <summary>
    /// 选择回调
    /// </summary>
    /// <param name="selectView"></param>
    /// <param name="position"></param>
    public void ChangeSelectPosition(SelectView selectView, int position)
    {
        CreatureCptCharacter character = GetCharacter();

        if (character == null)
        {
            LogUtil.LogError("没有找到Character组件");
            return;
        }
        if (selectView == ui_ViewSelectChange_Hair)
        {
            CharacterInfoBean characterInfo = listHairInfoData[position];
            character.characterSkin.ChangeHair(characterInfo.id);
        }
        else if (selectView == ui_ViewSelectChange_Eye)
        {
            CharacterInfoBean characterInfo = listEyeInfoData[position];
            character.characterSkin.ChangeEye(characterInfo.id);
        }
        else if (selectView == ui_ViewSelectChange_Mouth)
        {
            CharacterInfoBean characterInfo = listMouthInfoData[position];
            character.characterSkin.ChangeMouth(characterInfo.id);
        }
        else if (selectView == ui_ViewSelectChange_Clothes)
        {
            ItemsInfoBean itemsInfo = listClotehsInfoData[position];
            character.characterEquip.ChangeClothes(itemsInfo.id);
        }
    }
コード例 #2
0
ファイル: PopupItemsShow.cs プロジェクト: wobushiren79/IL
    /// <summary>
    /// 设置属性
    /// </summary>
    /// <param name="data"></param>
    public void SetAttributes(ItemsInfoBean data)
    {
        CptUtil.RemoveChildsByActive(objAttributeContainer);
        CreateItemAttributes("ui_ability_life", data.add_life, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Life), colorForAttribute);
        CreateItemAttributes("ui_ability_cook", data.add_cook, TextHandler.Instance.manager.GetTextById(1), colorForAttribute);
        CreateItemAttributes("ui_ability_speed", data.add_speed, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed), colorForAttribute);
        CreateItemAttributes("ui_ability_account", data.add_account, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account), colorForAttribute);
        CreateItemAttributes("ui_ability_charm", data.add_charm, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm), colorForAttribute);
        CreateItemAttributes("ui_ability_force", data.add_force, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force), colorForAttribute);
        CreateItemAttributes("ui_ability_lucky", data.add_lucky, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Lucky), colorForAttribute);

        if (CheckUtil.StringIsNull(data.effect))
        {
            return;
        }
        List <EffectTypeBean> listEffectData = EffectTypeEnumTools.GetListEffectData(data.effect);

        //获取详情
        EffectDetailsEnumTools.GetEffectDetailsForCombat(data.effect_details, out string effectPSName, out int durationForRound);

        if (listEffectData == null)
        {
            return;
        }
        foreach (EffectTypeBean itemData in listEffectData)
        {
            EffectTypeEnumTools.GetEffectDetails(itemData, null);
            string describe = itemData.effectDescribe;
            if (durationForRound != 0)
            {
                describe += ("\n" + string.Format(TextHandler.Instance.manager.GetTextById(502), "" + durationForRound));
            }
            CreateItemAttributes(itemData.spIcon, describe);
        }
    }
コード例 #3
0
    /// <summary>
    /// 检测是否能被破坏
    /// </summary>
    /// <returns></returns>
    public bool CheckCanBreak(long breakItemId)
    {
        List <BlockBreakTypeEnum> listBreakType = GetBreakType();

        for (int i = 0; i < listBreakType.Count; i++)
        {
            BlockBreakTypeEnum blockBreakType = listBreakType[i];
            if (blockBreakType == BlockBreakTypeEnum.NotBreak)
            {
                return(false);
            }
            if (blockBreakType == BlockBreakTypeEnum.Normal)
            {
                return(true);
            }
            else
            {
                //如果是空手
                if (breakItemId == 0)
                {
                }
                else
                {
                    ItemsInfoBean useItemInfo = ItemsHandler.Instance.manager.GetItemsInfoById(breakItemId);
                    if (useItemInfo.GetItemsType() == (ItemsTypeEnum)listBreakType[i])
                    {
                        return(true);
                    }
                }
            }
        }
        return(false);
    }
コード例 #4
0
    /// <summary>
    /// 播放使用动画
    /// </summary>
    public virtual void UseForAnim(GameObject user, ItemsBean itemsData)
    {
        //播放使用动画
        ItemsInfoBean   itemsInfo = GetItemsInfo(itemsData.itemId);
        CreatureCptBase creature  = user.GetComponentInChildren <CreatureCptBase>();

        if (itemsInfo.anim_use.IsNull())
        {
            //如果没有动画 则播放默认的使用动画
            creature.creatureAnim.PlayUse(true);
        }
        else
        {
            //如果可以转换成int 说明是use的另外一种类型
            if (int.TryParse(itemsInfo.anim_use, out int reslut))
            {
                creature.creatureAnim.PlayUse(true, reslut);
            }
            else
            {
                //如果该道具指定播放指定动画
                creature.creatureAnim.PlayAnim(itemsInfo.anim_use);
            }
        }
    }
コード例 #5
0
ファイル: PopupItemsShow.cs プロジェクト: wobushiren79/IL
    public void SetContent(ItemsInfoBean data)
    {
        string content = "???";

        if (data.GetItemsType() == GeneralEnum.Menu && CheckUtil.StringIsNull(data.content))
        {
            MenuInfoBean menuInfo = InnFoodHandler.Instance.manager.GetFoodDataById(data.add_id);
            if (menuInfo != null)
            {
                content = menuInfo.content;
            }
        }
        else
        {
            content = data.content;
        }
        if (CheckUtil.StringIsNull(content))
        {
            objContent.SetActive(false);
        }
        else
        {
            objContent.SetActive(true);
            if (tvContent != null)
            {
                tvContent.text = content;
            }
        }
    }
コード例 #6
0
ファイル: CharacterUICpt.cs プロジェクト: wobushiren79/IL
    /// <summary>
    /// 设置手持
    /// </summary>
    /// <param name="handId"></param>
    public void SetHand(long handId)
    {
        ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(handId);
        Sprite        spHand    = null;

        if (itemsInfo != null)
        {
            spHand = GameItemsHandler.Instance.manager.GetItemsSpriteByName(itemsInfo.icon_key);
        }
        if (spHand == null)
        {
            ivHand.color = new Color(1, 1, 1, 0);
        }
        else
        {
            int   scaleY = (int)spHand.rect.height / 32;
            float scale  = (0.5f * scaleY);
            ivHand.transform.localScale = new Vector3(scale, scale, scale);
            ivHand.color = new Color(1, 1, 1, 1);
        }
        ivHand.sprite = spHand;

        //设置旋转角度
        if (itemsInfo != null && itemsInfo.rotation_angle != 0)
        {
            ivHand.transform.localEulerAngles = new Vector3(0, 0, itemsInfo.rotation_angle);
        }
        else
        {
            ivHand.transform.localEulerAngles = new Vector3(0, 0, 45);
        }
    }
コード例 #7
0
ファイル: CharacterUICpt.cs プロジェクト: wobushiren79/IL
    /// <summary>
    /// 设置服装
    /// </summary>
    /// <param name="clothesId"></param>
    public void SetMask(long maskId)
    {
        if (ivMask == null)
        {
            return;
        }
        ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(maskId);

        if (itemsInfo == null)
        {
            ivMask.color = new Color(1, 1, 1, 0);
            return;
        }
        Sprite spMask = CharacterDressHandler.Instance.manager.GetMaskSpriteByName(itemsInfo.icon_key);

        if (spMask == null)
        {
            ivMask.color = new Color(1, 1, 1, 0);
        }
        else
        {
            ivMask.color = new Color(1, 1, 1, 1);
        }
        ivMask.sprite = spMask;
    }
コード例 #8
0
    /// <summary>
    /// 获取装备的属性加成
    /// </summary>
    /// <param name="gameItemsManager"></param>
    /// <returns></returns>
    public CharacterAttributesBean GetEquipAttributes()
    {
        CharacterAttributesBean attributesBean = new CharacterAttributesBean();
        ItemsInfoBean           maskItem       = GameItemsHandler.Instance.manager.GetItemsById(maskId);
        ItemsInfoBean           handItem       = GameItemsHandler.Instance.manager.GetItemsById(handId);
        ItemsInfoBean           hatItem        = GameItemsHandler.Instance.manager.GetItemsById(hatId);
        ItemsInfoBean           clothesItem    = GameItemsHandler.Instance.manager.GetItemsById(clothesId);
        ItemsInfoBean           shoesItem      = GameItemsHandler.Instance.manager.GetItemsById(shoesId);

        if (maskItem != null)
        {
            AddAttributes(attributesBean, maskItem);
        }
        if (handItem != null)
        {
            AddAttributes(attributesBean, handItem);
        }
        if (hatItem != null)
        {
            AddAttributes(attributesBean, hatItem);
        }
        if (clothesItem != null)
        {
            AddAttributes(attributesBean, clothesItem);
        }
        if (shoesItem != null)
        {
            AddAttributes(attributesBean, shoesItem);
        }
        return(attributesBean);
    }
コード例 #9
0
ファイル: CharacterUICpt.cs プロジェクト: wobushiren79/IL
    /// <summary>
    /// 设置鞋子
    /// </summary>
    /// <param name="shoesId"></param>
    public void SetShoes(long shoesId)
    {
        //皇帝的新衣
        if (shoesId == 319999)
        {
            shoesId = 0;
        }
        if (ivShoes == null)
        {
            return;
        }
        ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(shoesId);

        if (itemsInfo == null)
        {
            ivShoes.color = new Color(1, 1, 1, 0);
            return;
        }
        Sprite spShoes = CharacterDressHandler.Instance.manager.GetShoesSpriteByName(itemsInfo.icon_key);

        if (spShoes == null)
        {
            ivShoes.color = new Color(1, 1, 1, 0);
        }
        else
        {
            ivShoes.color = new Color(1, 1, 1, 1);
        }
        ivShoes.sprite = spShoes;
    }
コード例 #10
0
ファイル: UserDataBean.cs プロジェクト: wobushiren79/ThaumAge
    /// <summary>
    /// 在容器中增加新的itemdata
    /// </summary>
    /// <param name="arrayContainer"></param>
    /// <param name="itemId"></param>
    /// <param name="itemNumber"></param>
    /// <returns></returns>
    protected int AddNewItems(ItemsBean[] arrayContainer, long itemId, int itemNumber, string meta)
    {
        ItemsInfoBean itemsInfo = ItemsHandler.Instance.manager.GetItemsInfoById(itemId);

        for (int i = 0; i < arrayContainer.Length; i++)
        {
            ItemsBean itemData = arrayContainer[i];
            if (itemData == null || itemData.itemId == 0)
            {
                ItemsBean newItemData = new ItemsBean(itemId);
                arrayContainer[i] = newItemData;
                int subNumber = itemsInfo.max_number;
                newItemData.meta = meta;
                //如果增加的数量在该道具的上限之内
                if (subNumber >= itemNumber)
                {
                    newItemData.number += itemNumber;
                    itemNumber          = 0;
                    return(itemNumber);
                }
                //如果增加的数量在该道具的上限之外
                else
                {
                    newItemData.number = itemsInfo.max_number;
                    itemNumber        -= subNumber;
                }
            }
        }
        return(itemNumber);
    }
コード例 #11
0
    /// <summary>
    /// 伤害目标
    /// </summary>
    public virtual void DamageTarget(GameObject user, ItemsBean itemsData, Collider[] targetArray)
    {
        if (targetArray.IsNull())
        {
            return;
        }
        //获取武器伤害
        ItemsInfoBean itemsInfo = GetItemsInfo(itemsData.itemId);

        CreatureCptBase selfCreature = user.GetComponent <CreatureCptBase>();

        for (int i = 0; i < targetArray.Length; i++)
        {
            Collider itemCollider = targetArray[i];
            //获取目标生物
            CreatureCptBase creatureCpt = itemCollider.GetComponent <CreatureCptBase>();
            if (creatureCpt == null)
            {
                continue;
            }
            if (creatureCpt == selfCreature)
            {
                continue;
            }
            creatureCpt.creatureBattle.UnderAttack(user, itemsInfo.atk);
        }
    }
コード例 #12
0
    /// <summary>
    /// 设置数据
    /// </summary>
    /// <param name="itemData"></param>
    /// <param name="storeInfo"></param>
    public void SetData(ItemBean itemData, StoreInfoBean storeInfo)
    {
        this.itemData  = itemData;
        this.storeInfo = storeInfo;
        Sprite spIcon = null;
        string name   = "???";

        if (storeInfo.mark_type == 1)
        {
            ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(itemData.itemId);

            spIcon = GeneralEnumTools.GetGeneralSprite(itemsInfo);
            if (itemsInfo != null)
            {
                name = itemsInfo.name;
            }
        }
        else if (storeInfo.mark_type == 2)
        {
            BuildItemBean buildItem = InnBuildHandler.Instance.manager.GetBuildDataById(itemData.itemId);
            spIcon = BuildItemTypeEnumTools.GetBuildItemSprite(buildItem);
            if (buildItem != null)
            {
                name = buildItem.name;
            }
        }
        SetIcon(spIcon);
        SetPrice(sellNumber, storeInfo);
        SetName(name);
        SetOwn();
        SetSellNumber(sellNumber);
    }
コード例 #13
0
 /// <summary>
 /// 设置弹出框内容
 /// </summary>
 /// <param name="itemsInfo"></param>
 public void SetPopupData(ItemsInfoBean itemsInfo)
 {
     if (infoItemsPopup != null)
     {
         infoItemsPopup.SetData(itemsInfo, ivIcon.sprite);
     }
 }
コード例 #14
0
    protected override void UseForPlayer(Player player, ItemsBean itemData, ItemUseTypeEnum useType)
    {
        //检测玩家前方是否有方块
        if (player.playerRay.RayToChunkBlock(out RaycastHit hit, out Vector3Int targetBlockPosition))
        {
            ChunkComponent chunkForHit = hit.collider.GetComponentInParent <ChunkComponent>();
            if (chunkForHit != null)
            {
                //获取位置和方向
                player.playerRay.GetHitPositionAndDirection(hit, out Vector3Int targetPosition, out Vector3Int closePosition, out BlockDirectionEnum direction);

                Vector3Int localPosition = targetPosition - chunkForHit.chunk.chunkData.positionForWorld;

                //放置位置
                Vector3Int upLocalPosition = localPosition + Vector3Int.up;

                //获取上方方块
                Block upBlock = chunkForHit.chunk.chunkData.GetBlockForLocal(upLocalPosition);

                //如果上方有方块 则无法放置
                if (upBlock != null && upBlock.blockType != BlockTypeEnum.None)
                {
                    return;
                }

                ItemsInfoBean itemsInfo = GetItemsInfo(itemData.itemId);
                CreatureHandler.Instance.CreateCreature(itemsInfo.type_id, targetPosition + Vector3Int.up);
            }
        }
    }
コード例 #15
0
ファイル: UIViewItem.cs プロジェクト: wobushiren79/ThaumAge
 /// <summary>
 /// 设置数据
 /// </summary>
 public void SetData(long itemId, int itemNumber, string meta)
 {
     this.itemId     = itemId;
     this.itemNumber = itemNumber;
     this.meta       = meta;
     this.itemsInfo  = ItemsHandler.Instance.manager.GetItemsInfoById(itemId);
     RefreshUI();
 }
コード例 #16
0
 /// <summary>
 /// 删除数据
 /// </summary>
 /// <param name="itemsInfo"></param>
 public bool DeleteData(ItemsInfoBean itemsInfo)
 {
     if (itemsInfo == null)
     {
         return(false);
     }
     return(BaseDeleteDataWithLeft("id", "items_id", itemsInfo.id + ""));
 }
コード例 #17
0
    /// <summary>
    ///  展示UI
    /// </summary>
    /// <param name="isCreate"></param>
    /// <param name="blockInfo"></param>
    protected void UIForItemItems(bool isCreate, ItemsInfoBean itemsInfo)
    {
        if (itemsInfo == null)
        {
            return;
        }
        GUILayout.BeginHorizontal();
        if (isCreate)
        {
            if (EditorUI.GUIButton("创建物品", 150))
            {
                itemsInfo.valid = 1;
                bool isSuccess = serviceForItemsInfo.UpdateData(itemsInfo);
                if (!isSuccess)
                {
                    LogUtil.LogError("创建失败");
                }
            }
        }
        else
        {
            if (EditorUI.GUIButton("更新物品", 150))
            {
                bool isSuccess = serviceForItemsInfo.UpdateData(itemsInfo);
                if (!isSuccess)
                {
                    LogUtil.LogError("更新失败");
                }
            }
            if (EditorUI.GUIButton("删除物品", 150))
            {
                bool isSuccess = serviceForItemsInfo.DeleteData(itemsInfo.id);
                if (isSuccess)
                {
                    listQueryData.Remove(itemsInfo);
                }
                else
                {
                    LogUtil.LogError("删除失败");
                }
            }
        }
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        EditorUI.GUIText("物品Id", 50);
        itemsInfo.id = EditorUI.GUIEditorText(itemsInfo.id);
        EditorUI.GUIText("名字cn", 50);
        itemsInfo.name_cn = EditorUI.GUIEditorText(itemsInfo.name_cn);
        EditorUI.GUIText("名字en", 50);
        itemsInfo.name_en = EditorUI.GUIEditorText(itemsInfo.name_en);
        EditorUI.GUIText("图标", 50);
        itemsInfo.icon_key = EditorUI.GUIEditorText(itemsInfo.icon_key, 100);
        EditorUI.GUIPic("Assets/Texture/Items/" + itemsInfo.icon_key + ".png");
        itemsInfo.items_type = (byte)EditorUI.GUIEnum <ItemsTypeEnum>("物品类型", itemsInfo.items_type, 250);

        GUILayout.EndHorizontal();
    }
コード例 #18
0
ファイル: GeneralEnum.cs プロジェクト: wobushiren79/IL
    public static Sprite GetGeneralSprite(ItemsInfoBean itemsInfo, bool isHideDres)
    {
        Sprite spIcon = null;

        switch ((GeneralEnum)itemsInfo.items_type)
        {
        case GeneralEnum.Mask:
            spIcon = CharacterDressHandler.Instance.manager.GetMaskSpriteByName(itemsInfo.icon_key);
            break;

        case GeneralEnum.Hat:
            if (isHideDres)
            {
                spIcon = IconDataHandler.Instance.manager.GetIconSpriteByName("unknown_hat_1");
            }
            else
            {
                spIcon = CharacterDressHandler.Instance.manager.GetHatSpriteByName(itemsInfo.icon_key);
            }
            break;

        case GeneralEnum.Clothes:
            if (isHideDres)
            {
                spIcon = IconDataHandler.Instance.manager.GetIconSpriteByName("unknown_clothes_1");
            }
            else
            {
                spIcon = CharacterDressHandler.Instance.manager.GetClothesSpriteByName(itemsInfo.icon_key);
            }
            break;

        case GeneralEnum.Shoes:
            if (isHideDres)
            {
                spIcon = IconDataHandler.Instance.manager.GetIconSpriteByName("unknown_shoes_1");
            }
            else
            {
                spIcon = CharacterDressHandler.Instance.manager.GetShoesSpriteByName(itemsInfo.icon_key);
            }
            break;

        case GeneralEnum.Book:
        case GeneralEnum.Menu:
        case GeneralEnum.SkillBook:
        case GeneralEnum.Read:
        case GeneralEnum.Gift:
        case GeneralEnum.Other:
            spIcon = IconDataHandler.Instance.manager.GetIconSpriteByName(itemsInfo.icon_key);
            break;

        default:
            spIcon = GameItemsHandler.Instance.manager.GetItemsSpriteByName(itemsInfo.icon_key);
            break;
        }
        return(spIcon);
    }
コード例 #19
0
ファイル: GameItemsManager.cs プロジェクト: wobushiren79/IL
 public void GetItemsInfoSuccess(List <ItemsInfoBean> listData)
 {
     this.listDataItems = new Dictionary <long, ItemsInfoBean>();
     for (int i = 0; i < listData.Count; i++)
     {
         ItemsInfoBean itemData = listData[i];
         this.listDataItems.Add(itemData.id, itemData);
     }
 }
コード例 #20
0
ファイル: ItemBaseTool.cs プロジェクト: wobushiren79/ThaumAge
    public override ItemsDetailsBean GetItemsDetailsBean(long itemId)
    {
        ItemsInfoBean        itemsInfo        = GetItemsInfo(itemId);
        ItemsDetailsToolBean itemsDetailsTool = new ItemsDetailsToolBean();

        itemsDetailsTool.life    = itemsInfo.life;
        itemsDetailsTool.lifeMax = itemsInfo.life;
        return(itemsDetailsTool);
    }
コード例 #21
0
    public void OnCellForItems(ScrollGridCell itemCell)
    {
        int                      index       = itemCell.index;
        ItemBean                 itemBean    = listItemData[index];
        ItemsInfoBean            itemInfo    = GameItemsHandler.Instance.manager.GetItemsById(itemBean.itemId);
        ItemGameBackpackEquipCpt backpackCpt = itemCell.GetComponent <ItemGameBackpackEquipCpt>();

        backpackCpt.SetData(characterData, itemInfo, itemBean);
    }
コード例 #22
0
    public void OnCellForItems(ScrollGridCell itemCell)
    {
        ItemBean                itemData     = listItemData[itemCell.index];
        ItemsInfoBean           itemsInfo    = GameItemsHandler.Instance.manager.GetItemsById(itemData.itemId);
        ItemGameBackpackPickCpt itemBackpack = itemCell.GetComponent <ItemGameBackpackPickCpt>();

        itemBackpack.SetCallBack(this);
        itemBackpack.SetData(itemsInfo, itemData);
        itemBackpack.SetSelectionType(itemSelectionType);
    }
コード例 #23
0
ファイル: UIGodMain.cs プロジェクト: wobushiren79/ThaumAge
    /// <summary>
    /// 单个数据回调
    /// </summary>
    /// <param name="itemCell"></param>
    public void OnCellForItem(ScrollGridCell itemCell)
    {
        UIViewItemContainer viewItemContainer = itemCell.GetComponent <UIViewItemContainer>();
        ItemsInfoBean       itemsInfo         = listItemsInfo[itemCell.index];
        ItemsBean           itemsData         = new ItemsBean();

        itemsData.itemId = itemsInfo.id;
        itemsData.number = int.MaxValue;
        viewItemContainer.SetData(UIViewItemContainer.ContainerType.God, itemsData, itemCell.index);
    }
コード例 #24
0
    /// <summary>
    /// 获取游戏数据
    /// </summary>
    /// <returns></returns>
    public ItemsInfoBean GetItemsInfoData()
    {
        ItemsInfoBean data = serviceItemsInfo.QueryData();

        if (data == null)
        {
            data = new ItemsInfoBean();
        }
        return(data);
    }
コード例 #25
0
    public void SetData(long itemId)
    {
        offsetPivot = new Vector2(0.1f, 0f);

        this.itemId = itemId;
        ItemsInfo   = ItemsHandler.Instance.manager.GetItemsInfoById(itemId);

        SetItemIcon(itemId);
        SetItemName(ItemsInfo.name);
        SetItemDetails("");
    }
コード例 #26
0
    public Texture2DArray SetAnimForEquip(string animPro, ItemsInfoBean itemsInfo)
    {
        if (itemsInfo == null || itemsInfo.id == 0)
        {
            return(null);
        }

        Texture2DArray texture2DArray = null;
        int            animLength;
        string         animKey = "";

        if (itemsInfo.anim_length != 0)
        {
            animKey    = itemsInfo.anim_key;
            animLength = itemsInfo.anim_length;
        }
        else
        {
            animKey    = itemsInfo.icon_key;
            animLength = 1;
        }

        GeneralEnum itemType = itemsInfo.GetItemsType();

        switch (itemType)
        {
        case GeneralEnum.Mask:
            texture2DArray = CharacterDressHandler.Instance.manager.GetMaskTextureByName($"{animKey}", animLength);
            break;

        case GeneralEnum.Hat:
            texture2DArray = CharacterDressHandler.Instance.manager.GetHatTextureByName($"{animKey}", animLength);
            break;

        case GeneralEnum.Clothes:
            texture2DArray = CharacterDressHandler.Instance.manager.GetClothesTextureByName($"{animKey}", animLength);
            break;

        case GeneralEnum.Shoes:
            texture2DArray = CharacterDressHandler.Instance.manager.GetShoesTextureByName($"{animKey}", animLength);
            break;

        case GeneralEnum.Chef:
        case GeneralEnum.Waiter:
        case GeneralEnum.Accoutant:
        case GeneralEnum.Accost:
        case GeneralEnum.Beater:
            texture2DArray = GameItemsHandler.Instance.manager.GetItemsTextureByName($"{animKey}", animLength);
            break;
        }
        srBody.material.SetFloat($"_{animPro}Length", animLength);
        srBody.material.SetTexture($"_{animPro}Array", texture2DArray);
        return(texture2DArray);
    }
コード例 #27
0
 /// <summary>
 /// 添加属性
 /// </summary>
 /// <param name="attributesBean"></param>
 /// <param name="itemsInfo"></param>
 private void AddAttributes(CharacterAttributesBean attributesBean, ItemsInfoBean itemsInfo)
 {
     attributesBean.life    += itemsInfo.add_life;
     attributesBean.cook    += itemsInfo.add_cook;
     attributesBean.speed   += itemsInfo.add_speed;
     attributesBean.account += itemsInfo.add_account;
     attributesBean.charm   += itemsInfo.add_charm;
     attributesBean.force   += itemsInfo.add_force;
     attributesBean.lucky   += itemsInfo.add_lucky;
     attributesBean.loyal   += itemsInfo.add_loyal;
 }
コード例 #28
0
    /// <summary>
    /// 更新数据
    /// </summary>
    /// <param name="data"></param>
    /// <returns></returns>
    public bool UpdateData(ItemsInfoBean data)
    {
        bool deleteState = BaseDeleteDataById(data.id);

        if (deleteState)
        {
            bool insertSuccess = BaseInsertData(tableNameForMain, data);
            return(insertSuccess);
        }
        return(false);
    }
コード例 #29
0
    /// <summary>
    /// 插入数据
    /// </summary>
    /// <param name="itemsInfo"></param>
    public void InsertData(ItemsInfoBean itemsInfo)
    {
        List <string> listLeftName = new List <string>
        {
            "items_id",
            "content",
            "name"
        };

        BaseInsertDataWithLeft(itemsInfo, listLeftName);
    }
コード例 #30
0
    /// <summary>
    /// 获取名字列表
    /// </summary>
    /// <param name="listCharacterInfo"></param>
    /// <returns></returns>
    public static List <string> GetNameList(List <ItemsInfoBean> listInfo)
    {
        List <string> listName = new List <string>(listInfo.Count);

        for (int i = 0; i < listInfo.Count; i++)
        {
            ItemsInfoBean itemData = listInfo[i];
            listName.Add(itemData.name);
        }

        return(listName);
    }