public void SavedGameExtensionsTests_GetItemLevels_NullItemsData() { ItemsData itemsData = null; var itemsLevels = itemsData.GetItemLevels(MockGameData.RealData); Assert.NotNull(itemsLevels); Assert.Equal(0, itemsLevels.Count); }
public void SavedGameExtensionsTests_GetItemLevels_NullSlots() { ItemsData itemsData = new ItemsData { Slots = null, Items = validItems, }; var itemsLevels = itemsData.GetItemLevels(MockGameData.RealData); Assert.NotNull(itemsLevels); Assert.Equal(0, itemsLevels.Count); }
public void SavedGameExtensionsTests_GetItemLevels_EmptyData() { ItemsData itemsData = new ItemsData { Slots = new Dictionary <int, int>(), Items = new Dictionary <int, ItemData>(), }; var itemsLevels = itemsData.GetItemLevels(MockGameData.RealData); Assert.NotNull(itemsLevels); Assert.Equal(0, itemsLevels.Count); }
public void SavedGameExtensionsTests_GetItemLevels_Valid() { ItemsData itemsData = new ItemsData { Slots = validSlots, Items = validItems, }; var itemsLevels = itemsData.GetItemLevels(MockGameData.RealData); Assert.NotNull(itemsLevels); Assert.Equal(4, itemsLevels.Count); Assert.Equal(40, itemsLevels[MockGameData.RealData.ItemBonusTypes[1].AncientId]); Assert.Equal(60, itemsLevels[MockGameData.RealData.ItemBonusTypes[2].AncientId]); Assert.Equal(60, itemsLevels[MockGameData.RealData.ItemBonusTypes[3].AncientId]); Assert.Equal(40, itemsLevels[MockGameData.RealData.ItemBonusTypes[4].AncientId]); }
public void SavedGameExtensionsTests_GetItemLevels_UnknownItems() { ItemsData itemsData = new ItemsData { Slots = validSlots, Items = new Dictionary <int, ItemData> { { 199, item1 }, { 299, item2 }, { 399, item3 }, { 499, item4 }, { 599, item5 }, }, }; var itemsLevels = itemsData.GetItemLevels(MockGameData.RealData); Assert.NotNull(itemsLevels); Assert.Equal(0, itemsLevels.Count); }
public void SavedGameExtensionsTests_GetItemLevels_UnknownSlots() { ItemsData itemsData = new ItemsData { Slots = new Dictionary <int, int> { { 0, 100 }, // Slots are 1-based { 91, 100 }, { 92, 200 }, { 93, 300 }, { 94, 400 }, }, Items = validItems, }; var itemsLevels = itemsData.GetItemLevels(MockGameData.RealData); Assert.NotNull(itemsLevels); Assert.Equal(0, itemsLevels.Count); }
public void SavedGameExtensionsTests_GetItemLevels_ExtraSlots() { var extraSlots = new Dictionary <int, int>(validSlots); extraSlots.Add(5, extraSlots[1]); extraSlots.Add(6, extraSlots[2]); extraSlots.Add(7, extraSlots[3]); extraSlots.Add(8, extraSlots[4]); ItemsData itemsData = new ItemsData { Slots = extraSlots, Items = validItems, }; var itemsLevels = itemsData.GetItemLevels(MockGameData.RealData); Assert.NotNull(itemsLevels); Assert.Equal(4, itemsLevels.Count); Assert.Equal(40, itemsLevels[MockGameData.RealData.ItemBonusTypes[1].AncientId]); Assert.Equal(60, itemsLevels[MockGameData.RealData.ItemBonusTypes[2].AncientId]); Assert.Equal(60, itemsLevels[MockGameData.RealData.ItemBonusTypes[3].AncientId]); Assert.Equal(40, itemsLevels[MockGameData.RealData.ItemBonusTypes[4].AncientId]); }