protected override void DrawStatsWindow(SpriteBatch spriteBatch) { //Item Windows if (!Using) { if (Item_Window_1 != null) { Item_Window_1.draw(spriteBatch); } if (Item_Window_2 != null) { Item_Window_2.draw(spriteBatch); } } }
protected override void UpdateMenu(bool active) { if (Item_Window_1 != null) { Item_Window_1.update(false); } if (Item_Window_2 != null) { Item_Window_2.update(false); } base.UpdateMenu(active && this.ready_for_inputs); if (Promoting) { Black_Screen.visible = true; } }