/// <summary> /// Call this function whenever a new item is spawned on the map /// </summary> public void AssignObjectType(Item_Type_Base p_itemType) { m_itemType = p_itemType; if (m_sRend == null) { m_sRend = GetComponent <SpriteRenderer>(); } m_sRend.sprite = p_itemType.m_objectSprite; }
public ItemStruct(Item_Type_Base p_itemType, float p_rarity) { m_itemRarity = p_rarity; m_itemType = p_itemType; }