コード例 #1
0
    public void OnLongClicked()
    {
        Item myItem;

        myItem = Myitem_Database.FindItemByID(WhichSlot);
        Tooltip.Activate(myItem);
    }
コード例 #2
0
    public void AddItem(int id)
    {
        Item itemToAdd = database.FindItemByID(id);

        if (itemToAdd == null)
        {
            Debug.Log("Blank Space");
            return;
        }
        if (itemToAdd.Stackable && CheckIfItemIsInInventory(itemToAdd))
        {
            for (int i = 0; i < items.Count; i++)
            {
                if (items [i].ID == id)
                {
                    ItemData data = slots [i].transform.GetChild(0).GetComponent <ItemData> ();
                    data.amount++;
                    data.transform.GetChild(0).GetComponent <Text> ().text = data.amount.ToString();
                    break;
                }
            }
        }
        else
        {
            for (int i = 0; i < items.Count; i++)
            {
                if (items [i].ID == -1)
                {
                    items [i] = itemToAdd;
                    GameObject itemObj = Instantiate(inventoryItem);
                    itemObj.GetComponent <ItemData> ().item  = itemToAdd;
                    itemObj.GetComponent <ItemData> ().slot  = i;
                    itemObj.GetComponent <ItemData>().amount = 1;
                    itemObj.transform.SetParent(slots [i].transform);
                    itemObj.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0);

                    //itemObj.GetComponent<Image> ().sprite = itemToAdd.Sprite;
                    itemObj.name = itemToAdd.Title;

                    save();                     //Logically this souldn't be needed => 베포전 삭제하기

                    break;
                }
            }
        }
    }
コード例 #3
0
    public void AddItem(int id)
    {
        Item itemToAdd = database.FindItemByID(id);

        if (itemToAdd.Stackable && CheckIfItemIsInInventory(itemToAdd))            //stack가능할 경우
        {
            for (int i = 0; i < items.Count; i++)
            {
                if (items [i].ID == id)
                {
                    StoreItemData data = slots [i].transform.GetChild(0).GetComponent <StoreItemData> ();
                    data.amount++;
                    data.transform.GetChild(0).GetComponent <Text> ().text = data.amount.ToString();
                    break;
                }
            }
        }
        else
        {
            for (int i = 0; i < items.Count; i++)
            {
                if (items [i].ID == -1)
                {
                    items [i] = itemToAdd;
                    GameObject itemObj = Instantiate(inventoryItem);

                    itemObj.GetComponent <StoreItemData> ().item  = itemToAdd;
                    itemObj.GetComponent <StoreItemData> ().slot  = i;
                    itemObj.GetComponent <StoreItemData>().amount = 1;
                    itemObj.transform.SetParent(slots [i].transform);
                    itemObj.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0);
                    //itemObj.GetComponent<Image> ().sprite = itemToAdd.Sprite;
                    itemObj.name = itemToAdd.Title;

                    itemObj.transform.parent.GetChild(0).SetAsLastSibling();

                    save();

                    break;
                }
            }
        }
    }