コード例 #1
0
        private void UseItem(ItemUsage usage)
        {
            var item = Util.GetCurrentItem();

            if (!ItemUsable(item, usage))
            {
                return;
            }

            var usableItem = EntityManager.GetComponent <UsableItemComponent>(item);

            ItemUsedEvent?.Invoke(ControlledEntity, item, usage);
        }
コード例 #2
0
        public float GetValue()
        {
            if (additiveModifiers == null)
            {
                return(0);
            }
            float value = 0;

            for (int i = 0; i < additiveModifiers.Length; i++)
            {
                if (additiveModifiers[i].stat == Stat.Heal)
                {
                    value      = additiveModifiers[i].value;
                    effectUsed = true;
                }
            }
            if (percentageModifiers == null)
            {
                return(0);
            }
            float percentageValue = 0;

            for (int i = 0; i < percentageModifiers.Length; i++)
            {
                if (percentageModifiers[i].stat == Stat.Heal)
                {
                    percentageValue = percentageModifiers[i].value;
                    effectUsed      = true;
                }
            }
            float percentage = (percentageValue * user.GetComponent <BaseStats>().GetStat(Stat.Health)) / 100;
            float total      = value + percentage;

            health.Invoke(total, user);
            return(total);
        }
コード例 #3
0
ファイル: InventoryItem.cs プロジェクト: Naninovel/Inventory
 /// <summary>
 /// Use the item. Override the method in inherited types
 /// or use <see cref="onItemUsed"/> event for item-specific effects.
 /// </summary>
 /// <param name="slotIndex">Index of the slot the item was used from.</param>
 public virtual void Use(int slotIndex)
 {
     onItemUsed?.Invoke(slotIndex);
 }