/// <summary> /// Clears the item slot /// </summary> public void ClearSlot() { item = null; icon.sprite = null; icon.enabled = false; tossButton.interactable = false; }
public void Drop(ItemUniversalData item) { GameManager.Instance.Spawn(item, gameObject.transform); // Invoke the item dropped event Eventhandler.Instance.ItemDroppedEvent.Invoke(item); // Remove the item from the list. Remove(item); }
/// <summary> /// Removes the given item from the inventory. /// </summary> /// <param name="item"></param> public void Remove(ItemUniversalData item) { items.Remove(item); currentWeight -= item.weight; currentVolume -= item.volume; if (onItemChangedCallback != null) { onItemChangedCallback.Invoke(); } }
/// <summary> /// Checks if the players inventory contains at least one of the given item. /// </summary> /// <param name="item"></param> /// <returns>true if the players inventory contains the given item, otherwise false.</returns> public bool Contains(ItemUniversalData item) { foreach (ItemUniversalData element in items) { if (item.fileName == element.fileName) { return(true); } } return(false); }
//void Start() //{ // icon = transform.GetComponent<>() //} /// <summary> /// Adds an item into the inventory /// </summary> /// <param name="newItem"></param> public void AddItem(ItemUniversalData newItem) { item = newItem; if (icon != null) { icon.sprite = item.icon; icon.enabled = true; tossButton.interactable = true; } else { Debug.Log("Icon is null"); } }
public bool Add(ItemUniversalData item) { if (items.Count >= space || currentVolume + item.volume > maxVolume || currentWeight + item.weight > maxWeight) { Debug.Log("Too. Much. Clatter."); return(false); } Debug.Log("Picking up!"); items.Add(item); currentWeight += item.weight; currentVolume += item.volume; if (onItemChangedCallback != null) { onItemChangedCallback.Invoke(); } // Invoke the item pickup event. Eventhandler.Instance.ItemPickupEvent.Invoke(item); return(true); }
/// <summary> /// Compares if this is equal to the given item. /// Equality is determined by their fileName variable. /// </summary> /// <param name="other"></param> /// <returns>true if they are equal, false otherwise.</returns> public bool Equals(ItemUniversalData other) { return(fileName == other.fileName); }
/// <summary> /// Listener reports ItemEvents invoked /// </summary> /// <param name="item"></param> private void Ping(ItemUniversalData item) { Debug.Log("Ping item: " + item.itemName); }
/// <summary> /// Spawns a defined item with the inserted transform /// </summary> /// <param name="item"></param> /// <param name="transform"></param> public void Spawn(ItemUniversalData item, Transform transform) { Instantiate(Resources.Load("InventoryItems/" + item.fileName), transform.position, transform.rotation); }