コード例 #1
0
 public static Composite MoveItemFromStashToInventory(ItemToGrabFromStashDelegate itemToGrabFromStashDelegate)
 {
     return(new Sequence(
                new Action(delegate(object context)
     {
         var item = itemToGrabFromStashDelegate(context);
         int itemCountInPlayerInventoryBeforeMovingItem = GameController.Game.IngameState.IngameUi.InventoryPanel[InventoryIndex.PlayerInventory].VisibleInventoryItems.Count;
         Console.WriteLine("item address init: {0}", item.sellItItem.NormalInventoryItem.Address);
         Input.KeyDown(Keys.LControlKey);
         Thread.Sleep(10);
         Mouse.SetCursorPosAndLeftOrRightClick(item.rect, Latency, randomClick: true);
         Thread.Sleep(15);
         Input.KeyUp(Keys.LControlKey);
         ControlTimer.Restart();
         // Will the NormalInventoryItem be set to null?? what happens to it when I move it
         while (ControlTimer.ElapsedMilliseconds < 2000)
         {
             int itemCountInPlayerInventoryAfterMovingItem = GameController.Game.IngameState.IngameUi.InventoryPanel[InventoryIndex.PlayerInventory].VisibleInventoryItems.Count;
             if (itemCountInPlayerInventoryAfterMovingItem != itemCountInPlayerInventoryBeforeMovingItem)
             {
                 Console.WriteLine("player inventory contains the item now");
                 return RunStatus.Success;
             }
             Thread.Sleep(50);
         }
         Console.WriteLine("player inventory DOES NOT scontain the item");
         return RunStatus.Failure;
     })
                ));
 }
コード例 #2
0
 public static Composite GrabItem(ItemToGrabFromStashDelegate itemToGrabFromStashDelegate)
 {
     return(new Sequence(
                TownBehavior.OpenStash(),
                StashBehavior.SwitchToTab(x => itemToGrabFromStashDelegate(x).stashIndex),
                MoveItemFromStashToInventory(itemToGrabFromStashDelegate),
                new Action(delegate
     {
         Thread.Sleep(100);
         currentItemToGrab = null;
         return RunStatus.Success;
     })
                ));
 }