コード例 #1
0
        public override bool SellItem(WorldClient Client, InventoryItemModel Item, ushort Quantity)
        {
            if (this.myEnd)
            {
                return(false);
            }

            if (Quantity > Item.Quantity)
            {
                Quantity = (ushort)Item.Quantity;
            }

            uint Refund = (uint)Math.Floor((double)ItemTemplateTable.GetTemplate(Item.TemplateID).Price / 10) * Quantity;

            Client.Character.InventoryCache.AddKamas(Refund);
            if (Quantity == Item.Quantity)
            {
                //DatabaseEntities.TryDeleteItem(Item);
                InventoryItemTable.removeItem(Item.ID);
                Client.Send(new ObjectRemoveMessage(Item.ID));
            }
            else
            {
                Client.Character.InventoryCache.UpdateObjectquantity(Item, Item.Quantity - Quantity);
            }

            Client.Send(new AccountStatsMessage(Client.Character));

            return(true);
        }
コード例 #2
0
 public override void Execute(WorldClient client, CommandParameters parameters)
 {
     if (parameters.Lenght > 0)
     {
         int itemID = 0;
         try
         {
             itemID = parameters.GetIntParameter(0);
         }
         catch (FormatException e)
         {
             client.Send(new ConsoleMessage("Parametres invalide !", ConsoleColorEnum.RED));
             return;
         }
         var itemTemplate = ItemTemplateTable.GetTemplate(itemID);
         var quantity     = 1;
         var style        = false;
         if (itemTemplate != null)
         {
             if (parameters.Lenght > 1)
             {
                 try
                 {
                     quantity = parameters.GetIntParameter(1);
                 }
                 catch (FormatException e)
                 {
                     client.Send(new ConsoleMessage("Parametres invalide !", ConsoleColorEnum.RED));
                     return;
                 }
             }
             if (parameters.Lenght > 2)
             {
                 var styleStr = parameters.GetParameter(2).ToLower();
                 if (styleStr == "max")
                 {
                     style = true;
                 }
             }
             var item = InventoryItemTable.TryCreateItem(itemID, client.Character, 1, -1, null, style);
             client.Send(new ConsoleMessage("L'objet <b>'" + itemTemplate.Name + "'</b> a correctement ete generer !", ConsoleColorEnum.GREEN));
         }
         else
         {
             client.Send(new ConsoleMessage("Impossible de trouver l'objet n°" + itemID, ConsoleColorEnum.RED));
         }
     }
     else
     {
         client.Send(new ConsoleMessage("Parametres invalide !", ConsoleColorEnum.RED));
     }
 }
コード例 #3
0
ファイル: ShopNpc.cs プロジェクト: 745c5412/tera-emu
        public void Initialize(String ItemList)
        {
            if (this.myInitialized)
            {
                return;
            }

            this.mySerializedItems = new StringBuilder();


            var Items = new List <ItemTemplateModel>();

            foreach (String s in ItemList.Split(','))
            {
                int templateId;
                if (!int.TryParse(s, out templateId))
                {
                    continue;
                }
                var Template = ItemTemplateTable.GetTemplate(templateId);
                if (Template != null)
                {
                    Items.Add(Template);
                }
            }
            Items.OrderByDescending(x => x.Level);

            foreach (var Template in Items)
            {
                if (Template != null)
                {
                    if (!this.myItems.ContainsKey(Template.ID))
                    {
                        this.mySerializedItems.Append(Template.ID);
                        this.mySerializedItems.Append(';');
                        this.mySerializedItems.Append(Template.StatsTemplate);
                        this.mySerializedItems.Append('|');

                        this.myItems.Add(Template.ID, Template);
                    }
                }
            }


            this.myInitialized = true;
        }
コード例 #4
0
ファイル: Npc.cs プロジェクト: 745c5412/tera-emu
        private void Initialize()
        {
            if (this.myInitialized)
            {
                return;
            }

            this.mySerializedItems = new StringBuilder();

            if ((this.TemplateCache.Ventes != string.Empty || this.TemplateCache.Ventes != "-1") && this.TemplateCache.Ventes.Contains(','))
            {
                var TemplateIds = this.TemplateCache.Ventes.Split(',');

                foreach (var TemplateId in TemplateIds)
                {
                    try
                    {
                        var Template = ItemTemplateTable.GetTemplate(int.Parse(TemplateId));

                        if (Template != null)
                        {
                            if (!this.myItems.ContainsKey(Template.ID))
                            {
                                this.mySerializedItems.Append(Template.ID);
                                this.mySerializedItems.Append(';');
                                this.mySerializedItems.Append(Template.StatsTemplate);
                                this.mySerializedItems.Append('|');

                                this.myItems.Add(Template.ID, Template);
                            }
                        }
                    }
                    catch (Exception e)
                    {
                        Logger.Error("Fail to Int::Parse " + TemplateId);
                    }
                }
            }

            this.myInitialized = true;
        }
コード例 #5
0
ファイル: ItemSetModel.cs プロジェクト: 745c5412/tera-emu
        public void Initialize()
        {
            if (myInitialized)
            {
                return;
            }

            Items = new List <ItemTemplateModel>();

            foreach (String str in StringItems.Split(','))
            {
                try
                {
                    Items.Add(ItemTemplateTable.GetTemplate(int.Parse(str)));
                }
                catch (NullReferenceException e) { Logger.Error("Item " + str + " Introuvable dans la panoplie " + ID); }
                catch (FormatException e) { Logger.Error("Echoue lors de la convertion de l'item " + str); }
            }

            Stats = new List <GenericStats>();
            foreach (String str in StringBonus.Split(';'))
            {
                var stats = new GenericStats();

                foreach (String str2 in str.Split(','))
                {
                    try
                    {
                        String[] infos = str2.Split(':');
                        if (infos.Length < 2)
                        {
                            continue;
                        }
                        stats.AddItem((EffectEnum)int.Parse(infos[0], NumberStyles.Number, CultureInfo.InvariantCulture), int.Parse(infos[1], NumberStyles.Number, CultureInfo.InvariantCulture));
                    }
                    catch (FormatException e) { Logger.Error(str2.Split(':')[0] + "|" + str2.Split(':')[1] + ""); }
                }
                Stats.Add(stats);
            }
            myInitialized = true;
        }
コード例 #6
0
        public String SerializeStringItemID(int templateID)
        {
            int type = ItemTemplateTable.GetTemplate(templateID).Type;

            return(Categories[type].Items[templateID].SerializeLinePerObejct());
        }
コード例 #7
0
        public void MoveItem(int Guid, ItemSlotEnum Slot, bool Packet, int Quantity = 1)
        {
            var Item = this.get(Guid);

            // Item inexistant
            if (Item == null)
            {
                return;
            }

            // Meme endroit ?
            if (Item.Slot == Slot)
            {
                return;
            }

            // Veu equiper un item
            if (Slot > ItemSlotEnum.SLOT_INVENTAIRE && Slot <= ItemSlotEnum.SLOT_BOUCLIER)
            {
                if (Item.Template.Type == 113)
                {
                    if (this.GetItemInSlot(Slot) == null)
                    {
                        this.Player.Send(new TextInformationMessage(TextInformationTypeEnum.ERREUR, 161));
                        return;
                    }
                    if (Item.Quantity > 1)
                    {
                        if (Quantity > Item.Quantity)
                        {
                            Quantity = Item.Quantity;
                        }
                        int newQ = Item.Quantity - Quantity;
                        if (newQ > 0)
                        {
                            InventoryItemTable.TryCreateItem(Item.TemplateID, this.Player, newQ, -1, Item.GetStats().ToItemStats());
                            UpdateObjectquantity(Item, Quantity);
                        }
                    }
                    var EquipedItemB = this.GetItemInSlot(Slot);

                    var SpeakingTestItem = SpeakingTable.Cache.Values.FirstOrDefault(x => x != null && x.LinkedItem == Item.ID && x.Associated == 0);

                    if (SpeakingTestItem != null)
                    {
                        EquipedItemB.SpeakingID     = SpeakingTestItem.ID;
                        SpeakingTestItem.Stats      = EquipedItemB.GetStats().ToItemStats();
                        SpeakingTestItem.LinkedItem = EquipedItemB.ID;
                        SpeakingTestItem.Associated = 1;
                        remove(Item.ID);
                        Player.Send(new ObjectRemoveMessage(Item.ID));
                        Player.Send(new ObjectRefreshMessage(EquipedItemB));
                        Player.myMap.SendToMap(new ObjectActualiseMessage(Player));
                        if (Player.Client.GetFight() != null)
                        {
                            Player.Client.GetFight().SendToFight(new ObjectActualiseMessage(Player));
                        }
                        return;
                    }

                    var    ID        = DatabaseCache.nextSpeakingId++;
                    String Date      = DateTime.Now.Month + "" + DateTime.Now.Day;
                    String InterDate = (DateTime.Now.Month + 3) + "" + DateTime.Now.Day;
                    String Time      = DateTime.Now.Hour + "" + DateTime.Now.Minute;

                    Speaking newItem = new Speaking(ID, DateTime.Now.Year, int.Parse(Date), int.Parse(Time), 1, 1, EquipedItemB.Template.Type, EquipedItemB.ID, 0, DateTime.Now.Year, int.Parse(InterDate), int.Parse(Time), DateTime.Now.Year, int.Parse(Date), int.Parse(Time), 1, Item.TemplateID, Item.ID, EquipedItemB.GetStats().ToItemStats());
                    SpeakingTable.New(newItem);
                    EquipedItemB.SpeakingID = ID;
                    remove(Item.ID);
                    Player.Send(new ObjectRemoveMessage(Item.ID));
                    Player.Send(new ObjectRefreshMessage(EquipedItemB));
                    Player.myMap.SendToMap(new ObjectActualiseMessage(Player));
                    if (Player.Client.GetFight() != null)
                    {
                        Player.Client.GetFight().SendToFight(new ObjectActualiseMessage(Player));
                    }
                    return;
                }

                // Il peu placer l'item dans le slot desiré ?
                if (!ItemTemplateModel.CanPlaceInSlot(ItemTemplateTable.GetTemplate(Item.TemplateID).ItemType, Slot))
                {
                    return;
                }

                // Level requis
                if (ItemTemplateTable.GetTemplate(Item.TemplateID).Level > Player.Level)
                {
                    if (Packet)
                    {
                        Player.Send(new ObjectMoveFailMessage(ObjectMoveFailReasonEnum.REASON_LEVEL_REQUIRED));
                    }
                    return;
                }

                if (!ItemTemplateTable.GetTemplate(Item.TemplateID).Criterions.Equals("") && !ConditionParser.validConditions(this.Player, ItemTemplateTable.GetTemplate(Item.TemplateID).Criterions))
                {
                    this.Player.Send(new ImMessage("119|43"));
                    return;
                }

                var EquipedItem = this.GetItemInSlot(Slot);

                // Si item deja equipé dans le slot
                if (EquipedItem != null)
                {
                    // Deplacement dans l'inventaire
                    Player.GetStats().UnMerge(EquipedItem.GetStats());
                    this.Player.Life    -= EquipedItem.GetStats().GetTotal(EffectEnum.AddVitalite);
                    EquipedItem.Position = -1;
                    Player.Send(new ObjectMoveSucessMessage(EquipedItem.ID, -1));
                }

                // Template deja equipé
                if (this.HasTemplateEquiped(Item.TemplateID))
                {
                    if (Packet)
                    {
                        Player.Send(new ObjectMoveFailMessage(ObjectMoveFailReasonEnum.REASON_ALREADY_EQUIPED));
                    }
                    return;
                }

                /*var simlarItem = this.getSimilarInventoryItem(Item);
                 * if (simlarItem != null)
                 * {
                 *  this.UpdateObjectquantity(simlarItem, simlarItem.Quantity + Item.Quantity);
                 *  remove(Item.ID);
                 *  InventoryItemTable.removeItem(Item.ID);
                 *  Player.Send(new ObjectRemoveMessage(Item.ID));
                 *
                 * }
                 * else*/
                if (Item.Quantity > 1)
                {
                    var NewItem = InventoryItemTable.TryCreateItem(Item.TemplateID, this.Player, 1, (short)Slot, Item.Effects);
                    this.UpdateObjectquantity(Item, Item.Quantity - 1);
                }
                else
                {
                    // On modifi la position et fusionne les stats
                    Item.Position = (short)Slot;
                    Player.Send(new ObjectMoveSucessMessage(Item.ID, (short)Slot));
                    Player.Send(new ObjectMoveSucessMessage(Item.ID, (short)Item.Position));
                }

                if (GetItemInSlot(ItemSlotEnum.SLOT_ARME) != null)
                {
                    Player.Send(new ObjectTaskMessage(-1));
                }

                Player.GetStats().Merge(Item.GetStats());
                this.Player.Life += Item.GetStats().GetTotal(EffectEnum.AddVitalite);
                this.Player.Life += Item.GetStats().GetTotal(EffectEnum.AddVie);
                if (Packet)
                {
                    Player.Client.Send(new AccountStatsMessage(Player));
                    Player.myMap.SendToMap(new ObjectActualiseMessage(Player));
                    if (Player.Client.GetFight() != null)
                    {
                        Player.Client.GetFight().SendToFight(new ObjectActualiseMessage(Player));
                    }
                }
            }
            else
            {
                var NeedActualise = false;

                // Si l'item est equipé, on deduit les stats
                if (Item.Slot > ItemSlotEnum.SLOT_INVENTAIRE && Item.Slot < ItemSlotEnum.SLOT_BOUCLIER)
                {
                    // Retire les stats
                    Player.GetStats().UnMerge(Item.GetStats());
                    this.Player.Life -= Item.GetStats().GetTotal(EffectEnum.AddVitalite);
                    this.Player.Life -= Item.GetStats().GetTotal(EffectEnum.AddVie);
                    if (Player.Life <= 0)
                    {
                        Player.Life = 1;
                    }
                    if (Packet)
                    {
                        Player.Client.Send(new AccountStatsMessage(this.Player));
                        NeedActualise = true;
                    }
                }

                // On tente de fusionner
                if (!this.TryMergeItem(Item.TemplateID, Item.Effects, Slot, Item.Quantity, Item))
                {
                    Item.Position = (short)Slot;
                    if (Packet)
                    {
                        Player.Send(new ObjectMoveSucessMessage(Item.ID, (short)Item.Position));
                    }
                }

                if (NeedActualise)
                {
                    Player.myMap.SendToMap(new ObjectActualiseMessage(Player));
                    if (Player.Client.GetFight() != null)
                    {
                        Player.Client.GetFight().SendToFight(new ObjectActualiseMessage(Player));
                    }
                }
            }
            onMoveItem(Item);
        }