public async Task <ItemTemplateDto> UpdateAsync(int id, ItemTemplateDto dto) { ItemTemplateModel model = await _unitOfWork.ItemTemplatesRepository.GetAsync(id); _mapper.Map(dto, model); await _unitOfWork.SaveAsync(); return(dto); }
private static void ProcessObjectUseRequest(WorldClient Client, string Packet) { int guid = -1; int targetGuid = -1; int targetCell = -1; Player Target = null; try { String[] infos = Regex.Split(Packet.Substring(2), "\\|"); guid = int.Parse(infos[0]); if (infos.Length == 3) { targetCell = int.Parse(infos[2]); } try //try { targetGuid = int.Parse(infos[1]); } catch (Exception e) { targetGuid = -1; }; } catch (Exception e) { Logger.Error(e); return; } if (CharacterTable.GetCharacter(targetGuid) != null) { Target = CharacterTable.GetCharacter(targetGuid); } if (!Client.Character.InventoryCache.hasItemGuid(guid)) { return; } InventoryItemModel obj = InventoryItemTable.getItem(guid); ItemTemplateModel T = obj.Template; if (!T.Criterions.Equals("") && !ConditionParser.validConditions(Client.Character, T.Criterions)) { Client.Send(new ImMessage("119|43")); return; } if (T.ItemType == ItemTypeEnum.ITEM_TYPE_PAIN || T.ItemType == ItemTypeEnum.ITEM_TYPE_VIANDE_COMESTIBLE) { Client.Character.myMap.SendToMap(new MapEmoticoneMessage(Client.Character.ActorId, 17)); } else if (T.ItemType == ItemTypeEnum.ITEM_TYPE_BIERE) { Client.Character.myMap.SendToMap(new MapEmoticoneMessage(Client.Character.ActorId, 18)); } T.applyAction(Client.Character, Target, guid, (short)targetCell); }
public async Task <ItemTemplateDto> CreateAsync(int creatorId, ItemTemplateDto dto) { dto.CreatorId = creatorId; dto.CreationTime = DateTime.Now; ItemTemplateModel model = _mapper.Map <ItemTemplateDto, ItemTemplateModel>(dto); await _unitOfWork.ItemTemplatesRepository.InsertAsync(model); await _unitOfWork.SaveAsync(); return(dto); }
private InventoryItemModel getSimilarItem(InventoryItemModel item) { ItemTemplateModel objModel = item.Template; if (objModel.Type == 85 || objModel.Type == 18) { return(null); } foreach (InventoryItemModel obj in Mount.Items) { if ((obj.Slot == ItemSlotEnum.SLOT_INVENTAIRE || obj.Position > 15) && item.ID != obj.ID && (obj.TemplateID == objModel.ID && (obj.GetStats().ToItemStats() == item.GetStats().ToItemStats() || obj.GetStats().ToItemStats().Equals(item.GetStats().ToItemStats())))) { return(obj); } } return(null); }
public void MoveItem(int Guid, ItemSlotEnum Slot, bool Packet, int Quantity = 1) { var Item = this.get(Guid); // Item inexistant if (Item == null) { return; } // Meme endroit ? if (Item.Slot == Slot) { return; } // Veu equiper un item if (Slot > ItemSlotEnum.SLOT_INVENTAIRE && Slot <= ItemSlotEnum.SLOT_BOUCLIER) { if (Item.Template.Type == 113) { if (this.GetItemInSlot(Slot) == null) { this.Player.Send(new TextInformationMessage(TextInformationTypeEnum.ERREUR, 161)); return; } if (Item.Quantity > 1) { if (Quantity > Item.Quantity) { Quantity = Item.Quantity; } int newQ = Item.Quantity - Quantity; if (newQ > 0) { InventoryItemTable.TryCreateItem(Item.TemplateID, this.Player, newQ, -1, Item.GetStats().ToItemStats()); UpdateObjectquantity(Item, Quantity); } } var EquipedItemB = this.GetItemInSlot(Slot); var SpeakingTestItem = SpeakingTable.Cache.Values.FirstOrDefault(x => x != null && x.LinkedItem == Item.ID && x.Associated == 0); if (SpeakingTestItem != null) { EquipedItemB.SpeakingID = SpeakingTestItem.ID; SpeakingTestItem.Stats = EquipedItemB.GetStats().ToItemStats(); SpeakingTestItem.LinkedItem = EquipedItemB.ID; SpeakingTestItem.Associated = 1; remove(Item.ID); Player.Send(new ObjectRemoveMessage(Item.ID)); Player.Send(new ObjectRefreshMessage(EquipedItemB)); Player.myMap.SendToMap(new ObjectActualiseMessage(Player)); if (Player.Client.GetFight() != null) { Player.Client.GetFight().SendToFight(new ObjectActualiseMessage(Player)); } return; } var ID = DatabaseCache.nextSpeakingId++; String Date = DateTime.Now.Month + "" + DateTime.Now.Day; String InterDate = (DateTime.Now.Month + 3) + "" + DateTime.Now.Day; String Time = DateTime.Now.Hour + "" + DateTime.Now.Minute; Speaking newItem = new Speaking(ID, DateTime.Now.Year, int.Parse(Date), int.Parse(Time), 1, 1, EquipedItemB.Template.Type, EquipedItemB.ID, 0, DateTime.Now.Year, int.Parse(InterDate), int.Parse(Time), DateTime.Now.Year, int.Parse(Date), int.Parse(Time), 1, Item.TemplateID, Item.ID, EquipedItemB.GetStats().ToItemStats()); SpeakingTable.New(newItem); EquipedItemB.SpeakingID = ID; remove(Item.ID); Player.Send(new ObjectRemoveMessage(Item.ID)); Player.Send(new ObjectRefreshMessage(EquipedItemB)); Player.myMap.SendToMap(new ObjectActualiseMessage(Player)); if (Player.Client.GetFight() != null) { Player.Client.GetFight().SendToFight(new ObjectActualiseMessage(Player)); } return; } // Il peu placer l'item dans le slot desiré ? if (!ItemTemplateModel.CanPlaceInSlot(ItemTemplateTable.GetTemplate(Item.TemplateID).ItemType, Slot)) { return; } // Level requis if (ItemTemplateTable.GetTemplate(Item.TemplateID).Level > Player.Level) { if (Packet) { Player.Send(new ObjectMoveFailMessage(ObjectMoveFailReasonEnum.REASON_LEVEL_REQUIRED)); } return; } if (!ItemTemplateTable.GetTemplate(Item.TemplateID).Criterions.Equals("") && !ConditionParser.validConditions(this.Player, ItemTemplateTable.GetTemplate(Item.TemplateID).Criterions)) { this.Player.Send(new ImMessage("119|43")); return; } var EquipedItem = this.GetItemInSlot(Slot); // Si item deja equipé dans le slot if (EquipedItem != null) { // Deplacement dans l'inventaire Player.GetStats().UnMerge(EquipedItem.GetStats()); this.Player.Life -= EquipedItem.GetStats().GetTotal(EffectEnum.AddVitalite); EquipedItem.Position = -1; Player.Send(new ObjectMoveSucessMessage(EquipedItem.ID, -1)); } // Template deja equipé if (this.HasTemplateEquiped(Item.TemplateID)) { if (Packet) { Player.Send(new ObjectMoveFailMessage(ObjectMoveFailReasonEnum.REASON_ALREADY_EQUIPED)); } return; } /*var simlarItem = this.getSimilarInventoryItem(Item); * if (simlarItem != null) * { * this.UpdateObjectquantity(simlarItem, simlarItem.Quantity + Item.Quantity); * remove(Item.ID); * InventoryItemTable.removeItem(Item.ID); * Player.Send(new ObjectRemoveMessage(Item.ID)); * * } * else*/ if (Item.Quantity > 1) { var NewItem = InventoryItemTable.TryCreateItem(Item.TemplateID, this.Player, 1, (short)Slot, Item.Effects); this.UpdateObjectquantity(Item, Item.Quantity - 1); } else { // On modifi la position et fusionne les stats Item.Position = (short)Slot; Player.Send(new ObjectMoveSucessMessage(Item.ID, (short)Slot)); Player.Send(new ObjectMoveSucessMessage(Item.ID, (short)Item.Position)); } if (GetItemInSlot(ItemSlotEnum.SLOT_ARME) != null) { Player.Send(new ObjectTaskMessage(-1)); } Player.GetStats().Merge(Item.GetStats()); this.Player.Life += Item.GetStats().GetTotal(EffectEnum.AddVitalite); this.Player.Life += Item.GetStats().GetTotal(EffectEnum.AddVie); if (Packet) { Player.Client.Send(new AccountStatsMessage(Player)); Player.myMap.SendToMap(new ObjectActualiseMessage(Player)); if (Player.Client.GetFight() != null) { Player.Client.GetFight().SendToFight(new ObjectActualiseMessage(Player)); } } } else { var NeedActualise = false; // Si l'item est equipé, on deduit les stats if (Item.Slot > ItemSlotEnum.SLOT_INVENTAIRE && Item.Slot < ItemSlotEnum.SLOT_BOUCLIER) { // Retire les stats Player.GetStats().UnMerge(Item.GetStats()); this.Player.Life -= Item.GetStats().GetTotal(EffectEnum.AddVitalite); this.Player.Life -= Item.GetStats().GetTotal(EffectEnum.AddVie); if (Player.Life <= 0) { Player.Life = 1; } if (Packet) { Player.Client.Send(new AccountStatsMessage(this.Player)); NeedActualise = true; } } // On tente de fusionner if (!this.TryMergeItem(Item.TemplateID, Item.Effects, Slot, Item.Quantity, Item)) { Item.Position = (short)Slot; if (Packet) { Player.Send(new ObjectMoveSucessMessage(Item.ID, (short)Item.Position)); } } if (NeedActualise) { Player.myMap.SendToMap(new ObjectActualiseMessage(Player)); if (Player.Client.GetFight() != null) { Player.Client.GetFight().SendToFight(new ObjectActualiseMessage(Player)); } } } onMoveItem(Item); }