/// <summary> /// Resets client and server side static fields to empty / round start values. /// If you have any static pools / caches / fields, add logic here to reset them to ensure they'll be properly /// cleared when a new round begins. /// </summary> private void ResetStaticsOnNewRound() { //reset pools Spawn._ClearPools(); //clean up inventory system ItemSlot.Cleanup(); //reset matrix init events NetworkedMatrix._ClearInitEvents(); }