コード例 #1
0
    public GameObject CreateColliderObject(ItemSelectorInstanceInfo info)
    {
        _colliderCounter++;
        GameObject newColliderObject;

        if (_vegetationItemInfoPro.ColliderType == ColliderType.FromPrefab)
        {
            newColliderObject           = Object.Instantiate(_sourceColliderObject);
            newColliderObject.name      = "Collider_" + _colliderCounter.ToString();
            newColliderObject.hideFlags = GetVisibilityHideFlags();
            newColliderObject.transform.SetParent(_colliderParent);
        }
        else
        {
            newColliderObject = CreatePrimitiveCollider(info);
        }

        if (_vegetationItemInfoPro.ColliderTag != "")
        {
            newColliderObject.tag = _vegetationItemInfoPro.ColliderTag;
        }

        AddNavMesObstacle(newColliderObject);
        newColliderObject.SetActive(true);
        AddVegetationItemInstanceInfo(newColliderObject);

        PositionColliderObject(newColliderObject, info);
        newColliderObject.layer =
            _vegetationSystemPro.VegetationSettings.GetLayer(_vegetationItemInfoPro.VegetationType);


        return(newColliderObject);
    }
コード例 #2
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    void PositionPrefabObject(GameObject prefabObject, ItemSelectorInstanceInfo info)
    {
        Vector3 scale = Vector3.one;

        if (_runtimePrefabRule.UseVegetationItemScale)
        {
            scale = new Vector3(scale.x * info.Scale.x, scale.y * info.Scale.y, scale.z * info.Scale.z);
        }
        Vector3 position = info.Position;

        Vector3 offset;

        if (_runtimePrefabRule.UseVegetationItemScale)
        {
            offset = new Vector3(info.Scale.x * _runtimePrefabRule.PrefabOffset.x, info.Scale.y * _runtimePrefabRule.PrefabOffset.y, info.Scale.z * _runtimePrefabRule.PrefabOffset.z);
        }
        else
        {
            offset = _runtimePrefabRule.PrefabOffset;
        }

        offset += info.Rotation * offset;

        prefabObject.transform.position   = position + offset;
        prefabObject.transform.localScale = new Vector3(scale.x * _runtimePrefabRule.PrefabScale.x, scale.y * _runtimePrefabRule.PrefabScale.y, scale.z * _runtimePrefabRule.PrefabScale.z);
        prefabObject.transform.rotation   = info.Rotation * Quaternion.Euler(_runtimePrefabRule.PrefabRotation);

        UpdateVegetationItemInstanceInfo(prefabObject, info);
    }
コード例 #3
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    public GameObject CreateRuntimePrefabObject(ItemSelectorInstanceInfo info)
    {
        _prefabCounter++;
        GameObject newRuntimePrefab;

        if (_runtimePrefabRule.RuntimePrefab)
        {
            newRuntimePrefab      = Object.Instantiate(_runtimePrefabRule.RuntimePrefab);
            newRuntimePrefab.name = _runtimePrefabRule.RuntimePrefab.name;
        }
        else
        {
            newRuntimePrefab      = GameObject.CreatePrimitive(PrimitiveType.Cube);
            newRuntimePrefab.name = "Run-time prefab" + _prefabCounter.ToString() + "_" + newRuntimePrefab.name;
        }

        newRuntimePrefab.hideFlags = GetVisibilityHideFlags();
        newRuntimePrefab.transform.SetParent(_prefabParent);
        newRuntimePrefab.SetActive(true);
        newRuntimePrefab.layer = _runtimePrefabRule.PrefabLayer;
        AddVegetationItemInstanceInfo(newRuntimePrefab);

        PositionPrefabObject(newRuntimePrefab, info);

        return(newRuntimePrefab);
    }
コード例 #4
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    void PositionColliderObject(GameObject colliderObject, ItemSelectorInstanceInfo info)
    {
        colliderObject.transform.position   = info.Position + _vegetationSystemPro.FloatingOriginOffset;
        colliderObject.transform.localScale = info.Scale;
        colliderObject.transform.rotation   = info.Rotation;

        UpdateVegetationItemInstanceInfo(colliderObject, info);
    }
コード例 #5
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        private void OnVegetationItemVisible(ItemSelectorInstanceInfo itemSelectorInstanceInfo,
                                             VegetationItemIndexes vegetationItemIndexes, string vegetationItemID)
        {
            GameObject colliderObject = RuntimePrefabPool.GetObject(itemSelectorInstanceInfo);

            RuntimePrefabStorage.AddRuntimePrefab(colliderObject, itemSelectorInstanceInfo.VegetationCellIndex,
                                                  itemSelectorInstanceInfo.VegetationCellItemIndex);
        }
コード例 #6
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ファイル: ColliderPool.cs プロジェクト: mengtest/CYMCommon
    void PositionColliderObject(GameObject colliderObject, ItemSelectorInstanceInfo info)
    {
        colliderObject.transform.position   = info.Position;
        colliderObject.transform.localScale = info.Scale;
        colliderObject.transform.rotation   = info.Rotation;

        UpdateVegetationItemInstanceInfo(colliderObject, info);
    }
コード例 #7
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    void UpdateVegetationItemInstanceInfo(GameObject colliderObject, ItemSelectorInstanceInfo info)
    {
        VegetationItemInstanceInfo vegetationItemInstanceInfo = colliderObject.GetComponent <VegetationItemInstanceInfo>();

        if (vegetationItemInstanceInfo)
        {
            vegetationItemInstanceInfo.Position = info.Position;
            vegetationItemInstanceInfo.VegetationItemInstanceID = Mathf.RoundToInt(vegetationItemInstanceInfo.Position.x * 100f).ToString() + "_" +
                                                                  Mathf.RoundToInt(vegetationItemInstanceInfo.Position.y * 100f).ToString() + "_" +
                                                                  Mathf.RoundToInt(vegetationItemInstanceInfo.Position.z * 100f).ToString();
            vegetationItemInstanceInfo.Rotation = info.Rotation;
            vegetationItemInstanceInfo.Scale    = info.Scale;
        }
    }
コード例 #8
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    public override GameObject GetObject(ItemSelectorInstanceInfo info)
    {
        if (_colliderPoolList.Count <= 0)
        {
            return(CreateColliderObject(info));
        }

        GameObject colliderObject = _colliderPoolList[_colliderPoolList.Count - 1];

        _colliderPoolList.RemoveAtSwapBack(_colliderPoolList.Count - 1);
        colliderObject.SetActive(true);
        PositionColliderObject(colliderObject, info);
        return(colliderObject);
    }
コード例 #9
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    public override GameObject GetObject(ItemSelectorInstanceInfo info)
    {
        if (_prefabPoolList.Count <= 0)
        {
            return(CreateRuntimePrefabObject(info));
        }

        GameObject prefabObject = _prefabPoolList[_prefabPoolList.Count - 1];

        _prefabPoolList.RemoveAtSwapBack(_prefabPoolList.Count - 1);
        prefabObject.SetActive(true);
        PositionPrefabObject(prefabObject, info);
        return(prefabObject);
    }
コード例 #10
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        private void OnVegetationItemInvisible(ItemSelectorInstanceInfo itemSelectorInstanceInfo,
                                               VegetationItemIndexes vegetationItemIndexes, string vegetationItemID)
        {
            if (OnBeforeDestroyColliderDelegate != null)
            {
                GameObject colliderObject = RuntimePrefabStorage.GetRuntimePrefab(
                    itemSelectorInstanceInfo.VegetationCellIndex,
                    itemSelectorInstanceInfo.VegetationCellItemIndex);
                OnBeforeDestroyColliderDelegate(colliderObject);
            }

            RuntimePrefabStorage.RemoveRuntimePrefab(itemSelectorInstanceInfo.VegetationCellIndex,
                                                     itemSelectorInstanceInfo.VegetationCellItemIndex, ColliderPool);
        }
コード例 #11
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 public virtual GameObject GetObject(ItemSelectorInstanceInfo info)
 {
     return null;
 }
コード例 #12
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ファイル: ColliderSystemPro.cs プロジェクト: d-oglesby/VS
        void BakeVegetationItemColliders(ColliderManager colliderManager, VegetationItemInfoPro vegetationItemInfoPro)
        {
            GC.Collect();

            GameObject rootItem = new GameObject("Baked colliders_" + vegetationItemInfoPro.Name + "_" + vegetationItemInfoPro.VegetationItemID);

#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                EditorUtility.DisplayProgressBar("Bake Collider: " + vegetationItemInfoPro.Name, "Bake cell", 0);
            }
#endif
            int colliderCount = 0;

            for (int i = 0; i <= VegetationSystemPro.VegetationCellList.Count - 1; i++)
            {
                VegetationCell vegetationCell = VegetationSystemPro.VegetationCellList[i];

#if UNITY_EDITOR
                if (i % 10 == 0)
                {
                    if (!Application.isPlaying)
                    {
                        EditorUtility.DisplayProgressBar("Bake Collider: " + vegetationItemInfoPro.Name, "Bake cell " + i + "/" + (VegetationSystemPro.VegetationCellList.Count - 1), i / ((float)VegetationSystemPro.VegetationCellList.Count - 1));
                    }
                }
#endif

                VegetationSystemPro.SpawnVegetationCell(vegetationCell, vegetationItemInfoPro.VegetationItemID);
                NativeList <MatrixInstance> vegetationInstanceList =
                    VegetationSystemPro.GetVegetationItemInstances(vegetationCell, vegetationItemInfoPro.VegetationItemID);

                for (int j = 0; j <= vegetationInstanceList.Length - 1; j++)
                {
                    Matrix4x4  vegetationItemMatrix = vegetationInstanceList[j].Matrix;
                    Vector3    position             = MatrixTools.ExtractTranslationFromMatrix(vegetationItemMatrix);
                    Vector3    scale    = MatrixTools.ExtractScaleFromMatrix(vegetationItemMatrix);
                    Quaternion rotation = MatrixTools.ExtractRotationFromMatrix(vegetationItemMatrix);

                    ItemSelectorInstanceInfo itemSelectorInstanceInfo = new ItemSelectorInstanceInfo
                    {
                        Position = position, Scale = scale, Rotation = rotation
                    };

                    GameObject newCollider = colliderManager.ColliderPool.GetObject(itemSelectorInstanceInfo);
                    newCollider.hideFlags = HideFlags.None;
                    newCollider.transform.SetParent(rootItem.transform, true);
                    SetNavmeshArea(newCollider, vegetationItemInfoPro.NavMeshArea);

                    if (SetBakedCollidersStatic)
                    {
                        SetStatic(newCollider);
                    }

                    if (ConvertBakedCollidersToMesh)
                    {
                        CreateNavMeshColliderMeshes(newCollider);
                    }


                    colliderCount++;
                }

                vegetationCell.ClearCache();
            }

            VegetationSystemPro.ClearCache(vegetationItemInfoPro.VegetationItemID);

#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                EditorUtility.ClearProgressBar();
            }
#endif

            if (colliderCount == 0)
            {
                DestroyImmediate(rootItem);
            }
        }
コード例 #13
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    private GameObject CreatePrimitiveCollider(ItemSelectorInstanceInfo info)
    {
        switch (_vegetationItemInfoPro.ColliderType)
        {
        case ColliderType.Capsule:
            GameObject newCapsuleColliderObject = new GameObject("CapsuleCollider_" + _colliderCounter);
            newCapsuleColliderObject.layer = _colliderLayer;
            newCapsuleColliderObject.tag   = _colliderTag;
            newCapsuleColliderObject.transform.SetParent(_colliderParent);
            newCapsuleColliderObject.hideFlags = GetVisibilityHideFlags();

            CapsuleCollider capsuleCollider = newCapsuleColliderObject.AddComponent <CapsuleCollider>();
            capsuleCollider.height    = _vegetationItemInfoPro.ColliderHeight;
            capsuleCollider.radius    = _vegetationItemInfoPro.ColliderRadius;
            capsuleCollider.isTrigger = _vegetationItemInfoPro.ColliderTrigger;
            Vector3 capsuleColliderOffset = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderOffset.x, info.Scale.y * _vegetationItemInfoPro.ColliderOffset.y, info.Scale.z * _vegetationItemInfoPro.ColliderOffset.z);
            capsuleColliderOffset += info.Rotation * capsuleColliderOffset;
            capsuleCollider.center = capsuleColliderOffset;
            return(newCapsuleColliderObject);

        case ColliderType.Sphere:
            GameObject newSphereColliderObject = new GameObject("SphereCollider_" + _colliderCounter);
            newSphereColliderObject.layer = _colliderLayer;
            newSphereColliderObject.tag   = _colliderTag;
            newSphereColliderObject.transform.SetParent(_colliderParent);
            newSphereColliderObject.hideFlags = GetVisibilityHideFlags();
            SphereCollider sphereCollider = newSphereColliderObject.AddComponent <SphereCollider>();
            sphereCollider.radius    = _vegetationItemInfoPro.ColliderRadius;
            sphereCollider.isTrigger = _vegetationItemInfoPro.ColliderTrigger;
            Vector3 sphereColliderOffset = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderOffset.x, info.Scale.y * _vegetationItemInfoPro.ColliderOffset.y, info.Scale.z * _vegetationItemInfoPro.ColliderOffset.z);
            sphereColliderOffset += info.Rotation * sphereColliderOffset;
            sphereCollider.center = sphereColliderOffset;
            return(newSphereColliderObject);

        case ColliderType.Box:
            GameObject newColliderObject = new GameObject("BoxCollider_" + _colliderCounter);
            newColliderObject.layer = _colliderLayer;
            newColliderObject.tag   = _colliderTag;
            newColliderObject.transform.SetParent(_colliderParent);
            newColliderObject.hideFlags = GetVisibilityHideFlags();
            BoxCollider boxCollider     = newColliderObject.AddComponent <BoxCollider>();
            Vector3     boxColliderSize = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderSize.x, info.Scale.y * _vegetationItemInfoPro.ColliderSize.y, info.Scale.z * _vegetationItemInfoPro.ColliderSize.z);

            boxCollider.size      = boxColliderSize;
            boxCollider.isTrigger = _vegetationItemInfoPro.ColliderTrigger;
            Vector3 boxColliderOffset = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderOffset.x, info.Scale.y * _vegetationItemInfoPro.ColliderOffset.y, info.Scale.z * _vegetationItemInfoPro.ColliderOffset.z);
            boxColliderOffset += info.Rotation * boxColliderOffset;
            boxCollider.center = boxColliderOffset;
            return(newColliderObject);

        case ColliderType.CustomMesh:
            GameObject newCustomMeshColliderObject = new GameObject("MeshCollider_" + _colliderCounter);
            newCustomMeshColliderObject.layer = _colliderLayer;
            newCustomMeshColliderObject.tag   = _colliderTag;
            newCustomMeshColliderObject.transform.SetParent(_colliderParent);
            newCustomMeshColliderObject.hideFlags = GetVisibilityHideFlags();
            MeshCollider customMeshCollider = newCustomMeshColliderObject.AddComponent <MeshCollider>();
            customMeshCollider.isTrigger  = _vegetationItemInfoPro.ColliderTrigger;
            customMeshCollider.sharedMesh = _vegetationItemInfoPro.ColliderMesh;
            customMeshCollider.convex     = _vegetationItemInfoPro.ColliderConvex;
            return(newCustomMeshColliderObject);

        case ColliderType.Mesh:
            GameObject newMeshColliderObject = new GameObject("MeshCollider_" + _colliderCounter);
            newMeshColliderObject.layer = _colliderLayer;
            newMeshColliderObject.tag   = _colliderTag;
            newMeshColliderObject.transform.SetParent(_colliderParent);
            newMeshColliderObject.hideFlags = GetVisibilityHideFlags();
            MeshCollider meshCollider = newMeshColliderObject.AddComponent <MeshCollider>();
            meshCollider.isTrigger  = _vegetationItemInfoPro.ColliderTrigger;
            meshCollider.sharedMesh = _vegetationItemModelInfo.VegetationMeshLod0;
            meshCollider.convex     = _vegetationItemInfoPro.ColliderConvex;
            return(newMeshColliderObject);
        }
        return(new GameObject("Empty collider object"));
    }
コード例 #14
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 private void OnVegetationItemInvisible(ItemSelectorInstanceInfo itemSelectorInstanceInfo,
                                        VegetationItemIndexes vegetationItemIndexes, string vegetationItemID)
 {
     RuntimePrefabStorage.RemoveRuntimePrefab(itemSelectorInstanceInfo.VegetationCellIndex, itemSelectorInstanceInfo.VegetationCellItemIndex, RuntimePrefabPool);
 }