public SingleSelectorEditorForm(SelectorTypes selectorType, int[] ids) { InitializeComponent(); if (ids == null || ids.Length == 0) { return; } _repWkr = RepositoryWorker.Instance(); ItemSelector item; flp_items.Controls.Clear(); switch (selectorType) { case SelectorTypes.ActionsCustom: for (int i = 0; i < ids.Length; i++) { var act = _repWkr.GetAction(ids[i]); item = new ItemSelector(act.Id, act.Icon, act.Name); item.Click += Item_Click; flp_items.Controls.Add(item); } break; default: break; } item = null; }
private void btnSelect_Click(object sender, EventArgs e) { DbBrowser db = new DbBrowser(); using (ItemSelector poetSeletor = new ItemSelector("انتخاب شاعر", db.Poets.ToArray(), null)) { if (poetSeletor.ShowDialog(this) == DialogResult.OK) { GanjoorPoet poet = poetSeletor.SelectedItem as GanjoorPoet; PoetId = poet._ID; txtSelectedPoetOrCategory.Text = poet._Name; if (MessageBox.Show( $"آیا تمایل دارید خوانشهای بخش خاصی از آثار {poet._Name} را دریافت کنید؟", "تأییدیه", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button2, MessageBoxOptions.RtlReading | MessageBoxOptions.RightAlign) == System.Windows.Forms.DialogResult.No) { db.CloseDb(); return; } using (CategorySelector catSelector = new CategorySelector(poet._ID, db)) { if (catSelector.ShowDialog(this) == DialogResult.OK) { CatId = catSelector.SelectedCatID; txtSelectedPoetOrCategory.Text = $"{poet._Name} » {db.GetCategory(CatId)._Text}"; db.CloseDb(); } } } } }
public void addItemSelector(string displayText) { // add a new item selector // determine new index for item int idx = mItemSelectorContainer.Count; ItemSelector item = new ItemSelector(); mItemSelectorContainer.Add(item); // create new checkbox Checkbox checkbox = item.CheckBoxWidget = new Checkbox(Window.getCPtr( WindowManager.Instance.CreateWindow("TaharezLook/Checkbox", "ItemCheckbox" + idx.ToString())).Handle, false); // set checkbox ID to selector ID checkbox.setID((uint)idx); checkbox.setMetricsMode(CeguiDotNet.MetricsMode.Absolute); checkbox.SetSize(100, ITEM_YSIZE); checkbox.setText(displayText); checkbox.setHoverTextColour(new CeguiDotNet.colour(1.0f, 1.0f, 0.0f)); // add event handler for when checkbox state changes checkbox.SubscribeEvents(); checkbox.CheckStateChanged += new WindowEventDelegate(handleCheckStateChanged); checkbox.SetPosition(0.0f, 12.0f + (ITEM_YSIZE + ITEM_YSPACING) * (float)idx); // add checkbox to the scroll pane mScrollablePane.AddChildWindow(checkbox); }
public MPBodyMenu(CharacterEditorMenu root) { Root = root; headerTitle = "Body"; statusTitle = ""; FatherHead = new ItemSelector(this, "Father's face", 45); MotherHead = new ItemSelector(this, "Mother's face", 45); HeadWeight = new ItemSlider(this, "Father/Mother face blend"); FacialFeatures = new ItemSelector(this, "Facial features", 20); FacialMorphStrength = new ItemSlider(this, "Facial features blend", -2.0f, 2.0f, 0.0f, 0.5f); FatherSkin = new ItemSelector(this, "Father's skin color", 45); MotherSkin = new ItemSelector(this, "Mother's skin color", 45); SkinWeight = new ItemSlider(this, "Father/Mother skin blend"); menuItems.Add(FatherHead); menuItems.Add(MotherHead); menuItems.Add(HeadWeight); menuItems.Add(FacialFeatures); menuItems.Add(FacialMorphStrength); menuItems.Add(FatherSkin); menuItems.Add(MotherSkin); menuItems.Add(SkinWeight); menuItems.Add(new MenuItemStandard { Title = "Back", OnActivate = CloseMenu }); }
public string GetNextCatalogItem(string type) { switch (type.ToLowerInvariant()) { case "report": return(GetNextReport()); case "mobilereport": return(ItemSelector.GetItem(this.ExistingMobileReports)); case "kpi": return(ItemSelector.GetItem(this.ExistingKpis)); case "powerbireport": return(ItemSelector.GetItem(this.ExistingPowerBIReports)); case "powerbireportembedded": return(ItemSelector.GetItem(this.ExistingEmbeddedPowerBIReports)); case "powerbireportdirectquery": return(ItemSelector.GetItem(this.ExistingDirectQueryPowerBIReports)); default: throw new Exception("Type {0} is not supported."); } }
/// <summary> /// Get next report item (random/sequetial) /// It gets from existing reports collection. /// </summary> /// <returns>Report Path That Exists</returns> public string GetNextReport() { string report; if (ItemSelector == null) { throw new Exception("The item selector need to be intialized for ContenManager before the GetNextReport() method is called"); } if (isReportsWeightSet) { report = ItemSelector.GetItem(this.WeightedReports); } else { report = ItemSelector.GetItem(this.ExistingReports); } if (_badMethodReportCombinations != null && IsBlockedCombination(report)) { report = GetNextReport(); } return(report); }
static void Main(string[] args) { // Lambda : 일회용 함수를 만드는데 사용하는 문법 _items.Add(new Item() { ItemType = ItemType.Weapon, Rarity = Rarity.Normal }); _items.Add(new Item() { ItemType = ItemType.Armor, Rarity = Rarity.Uncommon }); _items.Add(new Item() { ItemType = ItemType.Ring, Rarity = Rarity.Rare }); //이것은 무명함수 / 익명함수 람다식x Item item = FindItem(delegate(Item item) { return(item.ItemType == ItemType.Weapon); }); //아래가 람다식 Item item2 = FindItem((Item item) => { return(item.ItemType == ItemType.Weapon); }); ItemSelector selector = new ItemSelector((Item item) => { return(item.ItemType == ItemType.Weapon); }); // delegate를 직접 선언하지 않아도 이미 선언된 것이 존재 // -> 반환 타입이 있을 경우 Func // -> 반환 타입이 없을 경우 Action }
private SelectItemsResponse SelectItems(SelectTypes type, bool multiple) { SelectItemsRequestArgs args = new SelectItemsRequestArgs(type); args.Multiple = multiple; if (type == SelectTypes.Area) { if (ctlItemZFilter.UseMaxZ) { args.UseMaxZ = true; args.MaxZ = ctlItemZFilter.MaxZ; } if (ctlItemZFilter.UseMinZ) { args.UseMinZ = true; args.MinZ = ctlItemZFilter.MinZ; } } _lastResponse = null; ItemSelector selector = new ItemSelector(); selector.OnSelection += new ItemSelector.ItemsSelectedtEvent(OnSelection); // wait for the extract to complete selector.SelectItems(args, true); WaitForSelection(); selector.OnSelection -= new ItemSelector.ItemsSelectedtEvent(OnSelection); return(_lastResponse); }
public override void OnClick(Node source, Vector2 mousePosition) { FilterAttribute filter = new FilterAttribute(); filter.HideTypes.Add(typeof(void)); filter.MaxMethodParam = int.MaxValue; filter.SetMember = true; filter.Public = true; filter.Instance = true; filter.Static = false; filter.DisplayDefaultStaticType = false; var customItems = ItemSelector.MakeCustomItems(source.ReturnType(), filter, source.ReturnType().PrettyName()); if (customItems != null) { ItemSelector w = ItemSelector.ShowWindow(source, MemberData.none, filter, delegate(MemberData value) { value.instance = new MemberData(source, MemberData.TargetType.ValueNode); NodeEditorUtility.AddNewNode(graph.editorData, null, null, mousePositionOnCanvas, (MultipurposeNode n) => { if (n.target == null) { n.target = new MultipurposeMember(); } n.target.target = value; MemberDataUtility.UpdateMultipurposeMember(n.target); NodeEditorUtility.AddNewNode(graph.editorData, null, null, new Vector2(mousePositionOnCanvas.x + n.editorRect.width + 150, mousePositionOnCanvas.y), (NodeSetValue SV) => { SV.target = new MemberData(n, MemberData.TargetType.ValueNode); }); }); graph.Refresh(); }, customItems).ChangePosition(GUIUtility.GUIToScreenPoint(mousePosition)); w.displayDefaultItem = false; } }
public void SaveGame() { GameStateData gsd = new GameStateData(); //put all tree data into an array of FruitTreeData GameObject [] trees = GameObject.FindGameObjectsWithTag("Tree"); FruitTreeData[] treeData = new FruitTreeData[trees.Length]; for (int i = 0; i < treeData.Length; i++) { treeData[i] = trees[i].GetComponent <FruitTree>().Serialize(); } //create a new GameStateData gsd.trees = treeData; ItemSelector item = GameObject.FindGameObjectWithTag("Inventory").GetComponent <ItemSelector>(); //fill in da blanks gsd.seedCount = item.numSeeds; gsd.fruitCount = item.numFruit; gsd.playerEnergy = transform.GetComponent <DirectionalMovement>().energy; gsd.playerPos = transform.parent.position; gsd.playerRot = Camera.main.transform.rotation; DayCycle day = GameObject.FindGameObjectWithTag("Sun").GetComponent <DayCycle>(); gsd.seasonCode = day.seasonCode; gsd.dayCode = day.dayCode; //serialize GameStateData to json string path = Application.persistentDataPath + "/saveData.json"; //write json string to file in persistantDataPath File.WriteAllText(path, JsonUtility.ToJson(gsd)); Debug.Log("Save success"); }
public SingleSelectorEditorForm(SelectorTypes selectorType) { InitializeComponent(); _repWkr = RepositoryWorker.Instance(); ItemSelector item; flp_items.Controls.Clear(); switch (selectorType) { case SelectorTypes.Actions: for (int i = 0; i < _repWkr.Actions.Count; i++) { item = new ItemSelector(_repWkr.Actions[i].Id, _repWkr.Actions[i].Icon, _repWkr.Actions[i].Name); item.Click += Item_Click; flp_items.Controls.Add(item); } break; case SelectorTypes.Effects: for (int i = 0; i < _repWkr.Effects.Count; i++) { item = new ItemSelector(_repWkr.Effects[i].Id, _repWkr.Effects[i].Icon, _repWkr.Effects[i].Name); item.Click += Item_Click; flp_items.Controls.Add(item); } break; default: break; } item = null; }
// Use this for initialization void Start() { if (!fader) { fader = GetComponent <Fader>(); } if (!fader) { Debug.LogError("Please add a fader to " + gameObject.name); return; } selector = gameObject.AddComponent <ItemSelector>(); selector.numItems = items.Length; selector.scrollRegion = 0.0f; selector.fader = fader; if (SelectOnPush) { if (null == GetComponent <PushDetector>()) { gameObject.AddComponent <PushDetector>(); } } }
protected override Control AddEditor(Control container) { ItemSelector selector = new ItemSelector(Name); selector.Placeholder(GetLocalizedText("Placeholder") ?? Placeholder); container.Controls.Add(selector); return(selector); }
protected override Control AddEditor(Control container) { ItemSelector selector = new ItemSelector(); selector.ID = Name; container.Controls.Add(selector); return(selector); }
public virtual void BindSelector(ItemSelector selector) { _button = GetComponent <Button>(); _button.onClick.RemoveAllListeners(); _button.onClick.AddListener(OnClickButton); clickAction = selector.OnSelectedItem; }
static void Main(string[] args) { //Initialize Modules changeMaker = new ChangeMaker(); coinReceiver = new CoinReceiver(); itemSelector = new ItemSelector(); adminPanelSelection(); }
protected static SelectContext CreateContext( Type enumType, RuleEditingContext context, ItemSelector parent, string contextName, Collection <object> exclusiveItems) { Type genericType = typeof(EnumTypeSelectContext <>); Type specificType = genericType.MakeGenericType(enumType); return(Activator.CreateInstance( specificType, context, parent, contextName, exclusiveItems) as SelectContext); }
public static ItemSelector Instance() { if (instance == null) { instance = new ItemSelector(); } return(instance); }
public string getItemSelectorText(int index) { ItemSelector item = (ItemSelector)this.mItemSelectorContainer[index]; if (item != null) { return(item.CheckBoxWidget.getText()); } return(""); }
C14_Item FindItem(ItemSelector itemSelector) { foreach (var item in items) { if (itemSelector(item)) { return(item); } } return(null); }
// 내가 어떤 아이템을 착용하고 있는지 확인할 때 static Item FindWeapon(ItemSelector selector) { foreach (Item item in _items) { if (selector(item)) { return(item); } } return(null); }
private void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } }
public override bool UpdateItem(ContentItem item, Control editor) { ItemSelector selector = (ItemSelector)editor; if (selector.SelectedItem != item[Name] as ContentItem) { item[Name] = selector.SelectedItem; return(true); } return(false); }
public override void UpdateEditor(ContentItem item, Control editor) { ItemSelector selector = (ItemSelector)editor; selector.SelectedItem = item[Name] as ContentItem; var pi = item.GetType().GetProperty(Name); if (pi != null) { selector.RequiredType = pi.PropertyType; } }
public void TestItemSelector() { ItemSelector selector = new ItemSelector(); List <int> list = new List <int> { 0, 3, 13 }; Assert.Contains(selector.SelectItem(list), list); }
public override void UpdateEditor(ContentItem item, Control editor) { ItemSelector selector = (ItemSelector)editor; selector.SelectedItem = item[Name] as ContentItem; var pi = item.GetType().GetProperty(Name); if (pi != null) { selector.RequiredType = pi.PropertyType; } selector.SelectableTypes = string.Join(",", (SelectableTypes ?? new[] { selector.RequiredType ?? typeof(ContentItem) }).Select(t => t.Name).ToArray()); }
public EcsEntity?findFreeReachableItemBySelector(ItemSelector selector, Vector3Int position) { LocalMap map = GameModel.localMap; // get items and positions // TODO add items in containers return(GameModel.get().itemContainer.onMapItems.all .Where(selector.checkItem) .Where(item => map.passageMap.inSameArea(position, item.pos())) // filter reachability .Aggregate((current, item) => current == null || (distanceToItem(item, position) < distanceToItem(current, position)) ? item : current)); // select nearest }
void Awake() { // init the items container Transform t = transform.Find("ItemsContainer"); if (t) { itemsContainer = t.gameObject; } else { itemsContainer = new GameObject("ItemsContainer"); } itemsContainer.transform.parent = transform; itemsContainer.transform.localPosition = Vector3.zero; itemsContainer.transform.localRotation = Quaternion.identity; itemsContainerTargetPos = itemsContainer.transform.localPosition; // fader if (!fader) { fader = GetComponent <Fader>(); } if (!fader) { Debug.LogError("Please add a fader to " + gameObject.name); return; } // init the itemselector selector = gameObject.AddComponent <ItemSelector>(); selector.fader = fader; // push detector, if we need one if (SelectOnPush || PushSlide) { if (null == GetComponent <PushDetector>()) { gameObject.AddComponent <PushDetector>(); } } // fader for the pushslider, if we need one if (PushSlide) { pushslideFader = gameObject.AddComponent <Fader>() as Fader; pushslideFader.direction = fader.direction; pushslideFader.size = pushSliderSize; } }
public ItemSelectorPopupForm(ItemSelector owner) : base(owner) { base.fCloseButtonStyle = BlobCloseButtonStyle.None; ScrollBar = new DevExpress.XtraEditors.VScrollBar(); ScrollBar.ScrollBarAutoSize = true; ScrollBar.Scroll += ScrollBar_Scroll; ScrollBar.LookAndFeel.Assign(Properties.LookAndFeel); Controls.Add(ScrollBar); dragScrollTimer = new Timer(); dragScrollTimer.Tick += DragScrollTimer_Tick; }
/// <summary> /// Select the item currently held in the slot, or place an item in the slot /// </summary> public void SelectItem() { // If no item is currently selected if (!ItemSelector.Instance().ItemSelected()) { if (HasItem()) { ItemSelector.Instance().item = ItemInSlot; ItemSelector.Instance().source = this; itemIcon.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f); ItemSelector.Instance().isResultItem = isResultSlot; } } // If an item is currently selected and you are not clicking on the result ItemSlot else if (ItemSelector.Instance().ItemSelected() && !isResultSlot) { bool isPlaced = false; // If the currently selected item is NOT the result item and it does not match the item in the clicked ItemSlot if (!ItemSelector.Instance().isResultItem&& HasItem() && ItemSelector.Instance().item != ItemInSlot) { isPlaced = true; } // If the currently selected item matches the item in the clicked ItemSlot else if (HasItem() && ItemSelector.Instance().item == ItemInSlot) { SetContents(ItemInSlot, ItemCount + 1); ItemSelector.Instance().source.DecrementItemCount(); isPlaced = true; } else if (!HasItem()) { ItemSelector.Instance().source.DecrementItemCount(); SetContents(ItemSelector.Instance().item, 1); isPlaced = true; } if (isPlaced) { ItemSelector.Instance().ClearSelection(); } UpdateSlot(); } // Deselects your item if its not the result item and you click on the result slot else if (ItemSelector.Instance().ItemSelected() && isResultSlot && !ItemSelector.Instance().isResultItem) { ItemSelector.Instance().ClearSelection(); } }
public void SelectorTestThree() { var inputEvts = new IInput[] { new BasicInput(InputType.PrimarySelect, InputState.Finish, 1.0), new BasicInput(InputType.PrimarySelect, InputState.Finish, 1.0), new BasicInput(InputType.PrimarySelect, InputState.Finish, 1.0), new BasicInput(InputType.PrimarySelect, InputState.Finish, 1.0), }; var input = CreateFakeInput(inputEvts); var selector = new ItemSelector<object>(input, () => new object().ToOptional()); input.InputEvents.Wait(); Assert.That(selector.SelectedItems.Count, Is.EqualTo(1)); }
public void SelectorTestThree() { var inputEvts = new IInput[] { new BasicInput(InputType.PrimarySelect, InputState.Finish, 1.0), new BasicInput(InputType.PrimarySelect, InputState.Finish, 1.0), new BasicInput(InputType.PrimarySelect, InputState.Finish, 1.0), new BasicInput(InputType.PrimarySelect, InputState.Finish, 1.0), }; var input = CreateFakeInput(inputEvts); var selector = new ItemSelector <object>(input, () => new object().ToOptional()); input.InputEvents.Wait(); Assert.That(selector.SelectedItems.Count, Is.EqualTo(1)); }
// Use this for initialization void Start () { if (!fader) { fader = GetComponent<Fader>(); } if (!fader) { Debug.LogError("Please add a fader to " + gameObject.name); return; } selector = gameObject.AddComponent<ItemSelector>(); selector.numItems = items.Length; selector.scrollRegion = 0.0f; selector.fader = fader; if (SelectOnPush) { if (null == GetComponent<PushDetector>()) { gameObject.AddComponent<PushDetector>(); } } }
public Controller(XtraBinding XtraBinding, IControllerDynamicContext ControllerDynamicContext) { _xtraBinding = XtraBinding; _dynamicContext = ControllerDynamicContext; _dataSources = new ControllerDataSourcesCollection(this); _commands = new ControllerCommands(this); _itemSelector = new ItemSelector(this); _xtraBinding.Calculator.SetAppItemContext(TableContext); CreateUI(); XtraBinding.xtraBindingOperation.EndFill += new XtraBindingOperationEndFillHandler(xtraBindingOperation_EndFill); XtraBinding.CalulatorCalculated += new EventHandler(XtraBinding_CalulatorCalculated); DynamicContext.TableContextChanged += new EventHandler(DynamicContext_TableContextChanged); }
// Use this for initialization void Awake() { selector = GetComponent<ItemSelector> (); InvokeRepeating ("SpawnChance", spawnRate, spawnRate); }
void Awake() { // init the items container Transform t = transform.Find("ItemsContainer"); if (t) { itemsContainer = t.gameObject; } else { itemsContainer = new GameObject("ItemsContainer"); } itemsContainer.transform.parent = transform; itemsContainer.transform.localPosition = Vector3.zero; itemsContainer.transform.localRotation = Quaternion.identity; itemsContainerTargetPos = itemsContainer.transform.localPosition; // fader if (!fader) { fader = GetComponent<Fader>(); } if (!fader) { Debug.LogError("Please add a fader to " + gameObject.name); return; } // init the itemselector selector = gameObject.AddComponent<ItemSelector>(); selector.fader = fader; // push detector, if we need one if (SelectOnPush || PushSlide) { if (null == GetComponent<PushDetector>()) { gameObject.AddComponent<PushDetector>(); } } // fader for the pushslider, if we need one if (PushSlide) { pushslideFader = gameObject.AddComponent<Fader>() as Fader; pushslideFader.direction = fader.direction; pushslideFader.size = pushSliderSize; } }