コード例 #1
0
ファイル: Mapper.cs プロジェクト: Capco-Steve/SageConnector
        public static ItemRoot SageStockItemToMTItem(SageStockItem sagestockitem)
        {
            ItemRoot itemroot = new ItemRoot();
            Item     item     = new Item();

            item.id     = "";
            item.active = sagestockitem.StockItemStatus == Sage.Accounting.Stock.StockItemStatusEnum.EnumStockItemStatusTypeActive ? true : false;

            item.externalId = sagestockitem.PrimaryKey.DbValue.ToString();
            item.name       = sagestockitem.Name;
            item.type       = "INVENTORY";       // ???

            Cost cost = new Cost()
            {
                amount    = PriceConverter.FromDecimal(sagestockitem.PriceBands[0].StockItemPrices[0].Price, 2),
                precision = 2
            };

            item.cost = cost;

            Residual residual = new Residual()
            {
                amount = 0                 // ???
            };

            item.residual = residual;

            itemroot.item = item;
            return(itemroot);
        }
コード例 #2
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    void Awake()
    {
        unitRigidbody       = GetComponent <Rigidbody>();
        unitCollider        = GetComponent <CapsuleCollider>();
        ani                 = GetComponent <Animator>();
        groundCheckDistance = baseGroundCheckDistance;

        this.game_status = GameObject.Find("GameRoot").GetComponent <GameStatus>();
        this.item_root   = GameObject.Find("GameRoot").GetComponent <ItemRoot>();
    }
コード例 #3
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    public float step_timer = 0.0f;                 //타이머

    void Start()
    {
        this.step      = STEP.NONE;                 //현 단계 상태를 초기화.
        this.next_step = STEP.MOVE;                 //다음 단계 상태를 초기화.

        this.item_root =
            GameObject.Find("GameRoot").GetComponent <ItemRoot>();

        this.guistyle.fontSize = 16;
    }
コード例 #4
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    void Start()
    {
        // 이동, 수리, 식사 등 상태에 관한 초기화입니다
        this.step      = STEP.NONE;                 // 현재 상태 초기화
        this.next_step = STEP.MOVE;                 // 다음 상태 초기화

        // 수집 행동을 위해 ItemRoot 스크립트를 가져옵니다.
        this.item_root         = GameObject.Find("GameRoot").GetComponent <ItemRoot>();
        this.guistyle.fontSize = 16;
    }
コード例 #5
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    void Start()
    {
        gameStatus = GameObject.Find("GameRoot").GetComponent <GameStatus>();
        itemRoot   = GameObject.Find("GameRoot").GetComponent <ItemRoot>();
        dirt.SetActive(false);
        canHarvestMarker.SetActive(false);
        isWatered = false;
        seed      = TYPE.NONE;

        gameStatus.OnChangedTurn += SetRemainTurn;
    }
コード例 #6
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 // Use this for initialization
 void Start()
 {
     this.step              = STEP.NONE; // 현 단계 상태를 초기화.
     this.next_step         = STEP.MOVE; // 다음 단계 상태를 초기화.
     this.item_root         = GameObject.Find("GameRoot").GetComponent <ItemRoot>();
     this.guistyle.fontSize = 16;
     this.guistyle.fontSize = 16;
     this.event_root        =
         GameObject.Find("GameRoot").GetComponent <EventRoot>();
     this.rocket_model = GameObject.Find("rocket").transform.Find("rocket_model").gameObject;
     this.game_status  = GameObject.Find("GameRoot").GetComponent <GameStatus>();
     animator          = this.transform.GetChild(0).GetComponent <Animator>();
 }
コード例 #7
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        //Needs testing
        #region Items

        /// <summary>
        /// The item API provides detailed item information.
        /// This includes item set information if this item is part of a set.
        /// </summary>
        /// <param name="itemID">the id of the item</param>
        /// <returns>ItemRoot</returns>
        public ItemRoot GetItem(string itemID)
        {
            var item = new ItemRoot();

            var url = string.Format(@"{0}/wow/item/{1}?locale={2}&apikey={3}",
                                    _Host,
                                    itemID,
                                    _Locale,
                                    _APIKey);

            item = json.GetDataFromURL <ItemRoot>(url);
            return(item);
        }
コード例 #8
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    void Start()
    {
        this.step              = STEP.NONE; // 현 단계 상태를 초기화.
        this.next_step         = STEP.MOVE; // 다음 단계 상태를 초기화.
        this.item_root         = GameObject.Find("GameRoot").GetComponent <ItemRoot>();
        this.guistyle.fontSize = 16;

        this.guistyle.fontSize = 16;
        this.event_root        =
            GameObject.Find("GameRoot").GetComponent <EventRoot>();

        this.game_status              = GameObject.Find("GameRoot").GetComponent <GameStatus>();
        game_status.OnClickedSeedBtn += OnClickedSeedBtn;
    }
コード例 #9
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    public float step_timer = 0.0f;      // タイマー

    void Start()
    {
        this.step      = STEP.NONE; // 現ステップの状態を初期化
        this.next_step = STEP.MOVE; // 次ステップの状態を初期化
        this.item_root = GameObject.Find("GameRoot").GetComponent <ItemRoot>();

        this.guistyle.fontSize = 16;

        this.event_root = GameObject.Find("GameRoot").GetComponent <EventRoot>();

        this.rocket_model = GameObject.Find("rocket").transform.FindChild("rocket_model").gameObject;

        this.game_status = GameObject.Find("GameRoot").GetComponent <GameStatus>();
    }
コード例 #10
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        void UpdateTaskView()
        {
            ItemRoot.DestroyChildren();

            foreach (var timeTickTask in mAllTask)
            {
                UITimeTickTaskItem.InstantiateWithParent(ItemRoot)
                .Show()
                .GetILComponent <UITimeTickTaskItem>()
                .InitWithData(timeTickTask);
            }

            UITimeTickTaskItem.Hide();
        }
コード例 #11
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        /// <summary>
        /// The item API provides detailed item information.
        /// This includes item set information if this item is part of a set.
        /// </summary>
        /// <param name="itemID">the id of the item</param>
        /// <returns>ItemRoot object</returns>
        public async Task <ItemRoot> GetItemAsync(string itemID)
        {
            var item = new ItemRoot();

            var url = string.Format(
                @"{0}/wow/item/{1}?locale={2}&apikey={3}",
                _Host,
                itemID,
                _Locale,
                _APIKey);

            item = await this.jsonUtility.GetDataFromURLAsync <ItemRoot>(url);

            return(item);
        }
コード例 #12
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    private GameObject carried_item_prev = null;                        //! 운반 중인 아이템.



    void Start()
    {
        this.step      = STEP.NONE;
        this.next_step = STEP.MOVE;
        this.item_root = GameObject.Find("GameRoot").GetComponent <ItemRoot>();

        this.event_root   = GameObject.Find("GameRoot").GetComponent <EventRoot>();
        this.rocket_model = GameObject.Find("rocket").transform.FindChild("rocket_model").gameObject;

        this.game_status   = GameObject.Find("GameRoot").GetComponent <GameStatus>();           // status
        this.animation     = this.transform.GetComponentInChildren <Animation>();               //motion
        this.sound_control = GameObject.Find("SoundRoot").GetComponent <SoundControl>();        // sound.


        this.effect_control = GameObject.Find("GameRoot").GetComponent <VanishEffectControl>();
    }
コード例 #13
0
ファイル: WebBC.cs プロジェクト: ccmods/GenerateImage
        public static string getBackgrndImgUrl(string tarUrl)
        {
            string imgUrl = string.Empty;

            try {
                var      srcJson  = new WebClient();
                string   jsonData = srcJson.DownloadString(tarUrl);
                var      jsonObj  = JsonConvert.DeserializeObject <Root>(jsonData);
                Item     imgObj   = jsonObj.batchrsp.items[0];
                ItemRoot innerObj = JsonConvert.DeserializeObject <ItemRoot>(imgObj.item);
                imgUrl = innerObj.ad.image_fullscreen_001_landscape.u;
            } catch (Exception ex) {
                Log.Error(ex.ToString());
            }
            return(imgUrl);
        }
コード例 #14
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    public float step_timer = 0.0f;      // 타이머.



    // Use this for initialization
    // event_root와 rocket_model 초기화 추가
    void Start()
    {
        this.step              = STEP.NONE; // 현 단계 상태를 초기화.
        this.next_step         = STEP.MOVE; // 다음 단계 상태를 초기화.
        this.item_root         = GameObject.Find("GameRoot").GetComponent <ItemRoot>();
        this.Title_effect      = GameObject.Find("Main Camera").GetComponent <TitleStart>();
        this.guistyle.fontSize = 16;
        this.event_root        =
            GameObject.Find("GameRoot").GetComponent <EventRoot>();
        this.rocket_model = GameObject.Find("rocket").transform.Find(
            "rocket_model").gameObject;
        this.game_status =
            GameObject.Find("GameRoot").GetComponent <GameStatus>();
        this.audio      = this.gameObject.AddComponent <AudioSource>();
        this.audio.clip = effect1;
        this.audio.loop = false;
    }
コード例 #15
0
ファイル: Player.cs プロジェクト: Jeunna/Univ
    void Start()
    {
        // 이동, 수리, 식사 등 상태에 관한 초기화입니다
        this.step      = STEP.NONE;                 // 현재 상태 초기화
        this.next_step = STEP.NONE;                 // 다음 상태 초기화

        // 수집 행동을 위해 ItemRoot 스크립트를 가져옵니다.
        this.item_root         = GameObject.Find("GameRoot").GetComponent <ItemRoot>();
        this.guistyle.fontSize = 16;

        this.skill_root    = GameObject.Find("GameRoot").GetComponent <SkillRoot>();
        this.carried_skill = skill_root.Skill_list[0];    // 스킬 설정

        inventory.ItemUsed    += Inventory_ItemUsed;
        inventory.ItemRemoved += Inventory_ItemRemoved;

        //fireCtrl가져온거
        fireCtrl = GameObject.FindGameObjectWithTag("Enemy").GetComponent <FireCtrl>();
    }
コード例 #16
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ファイル: PlayerControl.cs プロジェクト: semin0427/Unity3D
    // Use this for initialization
    void Start()
    {
        goDir     = GameObject.Find("FrontDir");
        backDir   = GameObject.Find("BackDir");
        MapCamera = GameObject.Find("MiniMap");

        animator               = GetComponentInChildren <Animator>();
        willson                = GameObject.Find("WillsonTable");
        game_root              = GameObject.Find("GameRoot");
        this.step              = STEP.NONE; // 현 단계 상태를 초기화.
        this.next_step         = STEP.MOVE;
        this.item_root         = game_root.GetComponent <ItemRoot>();
        this.guistyle.fontSize = 16;

        this.event_root   = game_root.GetComponent <EventRoot>();
        this.rocket_model = GameObject.Find("boat").transform.FindChild("boat_model").gameObject;
        this.game_status  = game_root.GetComponent <GameStatus>();
        dt = game_root.GetComponent <DayTime>();

        _Torch = GameObject.Find("Torch");
        _Torch.SetActive(false);
    }
コード例 #17
0
ファイル: SceneControl.cs プロジェクト: devwithu/Unity_006757
    void    Start()
    {
        this.game_status            = this.gameObject.GetComponent <GameStatus>();
        this.player_control         = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>();
        this.item_root              = this.gameObject.GetComponent <ItemRoot>();
        this.player_control.enabled = false;
        this.item_root.enabled      = false;
        this.game_status.enabled    = false;

        this.score_disp = this.gameObject.GetComponent <ScoreDisp>();

        this.step      = STEP.NONE;
        this.next_step = STEP.TITLE;

        this.sound_control = GameObject.Find("SoundRoot").GetComponent <SoundControl>();                                                        // sound.

        this.animation         = GameObject.Find("rocket").transform.FindChild("rocket_model").gameObject.GetComponentInChildren <Animation>(); //motion
        this.guistyle.fontSize = 64;

        this.title_rect  = new Rect(0, -Screen.height * 0.2f, title_texture.width, title_texture.height);
        this.start_rect  = new Rect(Screen.width / 2 - start_texture.width / 2, Screen.height * 0.8f - start_texture.height / 2, start_texture.width, start_texture.height);
        this.result_rect = new Rect(Screen.width / 2 - result_texture.width / 2, Screen.height / 2 - result_texture.height / 2, result_texture.width, result_texture.height);
        this.next_rect   = new Rect(Screen.width / 2 - next_texture.width / 2, Screen.height * 0.9f - next_texture.height / 2, next_texture.width, next_texture.height);
    }
コード例 #18
0
ファイル: PlayerControl.cs プロジェクト: kjhsch0326/006757
    void Start()
    {
        this.step = STEP.NONE; // 현 단계의 상태를 초기화.
        this.next_step = STEP.MOVE; // 다음 단계의 상태를 초기화.

        this.item_root =
            GameObject.Find("GameRoot").GetComponent<ItemRoot>();
        this.guistyle.fontSize = 16;

        this.event_root =
            GameObject.Find("GameRoot").GetComponent<EventRoot>();
        this.rocket_model = GameObject.Find("rocket").transform.FindChild(
            "rocket_model").gameObject;

        this.game_status =
            GameObject.Find("GameRoot").GetComponent<GameStatus>();
    }
コード例 #19
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ファイル: playerControl.cs プロジェクト: smalab/JumpGame
    void Start()
    {
        this.step = STEP.NONE; // 現ステップの状態を初期化.
        this.next_step = STEP.MOVE; // 次ステップの状態を初期化.

        this.item_root =
            GameObject.Find("GameRoot").GetComponent<ItemRoot>();
        this.guistyle.fontSize = 16;

        this.event_root =
            GameObject.Find("GameRoot").GetComponent<EventRoot>();
        this.rocket_model = GameObject.Find("rocket").transform.FindChild(
            "rocket_model").gameObject;
    }
コード例 #20
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ファイル: PlayerControl.cs プロジェクト: BaobabDuncan/006757
    void Start()
    {
        this.step      = STEP.NONE;
        this.next_step = STEP.MOVE;
        this.item_root    = GameObject.Find("GameRoot").GetComponent<ItemRoot>();

        this.event_root   = GameObject.Find("GameRoot").GetComponent<EventRoot>();
        this.rocket_model = GameObject.Find("rocket").transform.FindChild("rocket_model").gameObject;

        this.game_status  = GameObject.Find("GameRoot").GetComponent<GameStatus>();		// status
        this.animation = this.transform.GetComponentInChildren<Animation>();		//motion
        this.sound_control = GameObject.Find("SoundRoot").GetComponent<SoundControl>();	// sound.

        this.effect_control = GameObject.Find("GameRoot").GetComponent<VanishEffectControl>();
    }
コード例 #21
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ファイル: SceneControl.cs プロジェクト: smalab/JumpGame
    void Start()
    {
        this.game_status = this.gameObject.GetComponent<GameStatus>();
        this.player_control = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerControl>();
        this.item_root = this.gameObject.GetComponent<ItemRoot>();
        this.player_control.enabled	= false;
        this.item_root.enabled		= false;
        this.game_status.enabled	= false;

        this.score_disp = this.gameObject.GetComponent<ScoreDisp>();

        this.step = STEP.NONE;
        this.next_step = STEP.TITLE;

        this.sound_control = GameObject.Find("SoundRoot").GetComponent<SoundControl>();	// sound.

        this.animation = GameObject.Find("rocket").transform.FindChild("rocket_model").gameObject.GetComponentInChildren<Animation>();		//motion
        this.guistyle.fontSize = 64;

        this.title_rect = new Rect(0, -Screen.height*0.2f, title_texture.width, title_texture.height);
        this.start_rect = new Rect(Screen.width/2-start_texture.width/2, Screen.height*0.8f -start_texture.height/2,start_texture.width,start_texture.height);
        this.result_rect = new Rect(Screen.width/2-result_texture.width/2, Screen.height/2 -result_texture.height/2, result_texture.width, result_texture.height);
        this.next_rect = new Rect(Screen.width/2-next_texture.width/2, Screen.height*0.9f -next_texture.height/2,next_texture.width,next_texture.height);
    }