static void Main(string[] args) { Console.WriteLine("Welcome to Assignment 5 - Pokemon Edition"); PokemonReader reader = new PokemonReader(); Pokedex pokedex = reader.Load("pokemon151.xml"); // List out all the pokemons loaded foreach (Pokemon pokemon in pokedex.Pokemons) { Console.WriteLine(pokemon.Name); } // TODO: Add a pokemon bag with 2 bulbsaur, 1 charlizard, 1 mew and 1 dragonite // and save it out and load it back and list it out. // TODO: Add item reader and print out all the items ItemReader itemReader = new ItemReader(); ItemsData itemsData = itemReader.Load("itemData.xml"); foreach (var item in itemsData.Items) { Console.WriteLine(item.Name); } // TODO: hook up item data to display with the inventory var source = new Inventory() { ItemToQuantity = new Dictionary <object, object> { { "Poke ball", 10 }, { "Potion", 10 } } }; // TODO: move this into a inventory with a serialize and deserialize function. string inventoryFile = "inventory.xml"; source.Load(inventoryFile, itemsData); source.Save("invent.xml"); Console.WriteLine("=========Bag========="); PokemonBag pokebag = new PokemonBag(); pokebag.Pokemons.Add(pokedex.GetPokemonByName("Bulbasaur")); pokebag.Pokemons.Add(pokedex.GetPokemonByName("Bulbasaur")); pokebag.Pokemons.Add(pokedex.GetPokemonByName("Charizard")); pokebag.Pokemons.Add(pokedex.GetPokemonByName("Mew")); pokebag.Pokemons.Add(pokedex.GetPokemonByName("Dragonite")); Pokedex bagdex = new Pokedex(); bagdex.Pokemons = pokebag.Pokemons; reader.Save("bagdex", bagdex); Pokedex loadDex = reader.Load("bagdex.xml"); foreach (Pokemon pokemon in loadDex.Pokemons) { Console.WriteLine(pokemon.Name); } Console.ReadKey(); }
static void Main(string[] args) { Console.WriteLine("Welcome to Assignment 5 - Pokemon Edition"); PokemonReader reader = new PokemonReader(); Pokedex pokedex = reader.Load("pokemon151.xml"); Console.WriteLine("Displaying List of Pokemon:"); // List out all the pokemons loaded foreach (Pokemon pokemon in pokedex.Pokemons) { Console.WriteLine(pokemon.Name); } ItemReader itemReader = new ItemReader(); ItemsData itemsDatafile = itemReader.Load("itemData.xml"); Console.WriteLine("\nDisplaying List of Items from file"); foreach (Item item in itemsDatafile.Items) { item.Print(); } int iLevelLock = 10; Console.WriteLine("Displaying items unlocked at level {0}", iLevelLock); List <Item> UnlockedItems = itemsDatafile.UnlockedItemsAtLevel(iLevelLock); foreach (Item item in UnlockedItems) { item.Print(); } string itemname = "Super Potion"; Console.WriteLine("Searching for item {0}", itemname); itemsDatafile.FindItem(itemname).Print(); string InventoryFile = "inventory.xml"; Console.WriteLine("-----Creating Inventory-----"); var source = new Inventory() { ItemToQuantity = new Dictionary <object, object> { { "Poke ball", 10 }, { "Potion", 10 }, { "Premier ball", 20 }, { "Revive", 3 }, { "Great ball", 8 }, { "Hyper Potion", 2 } } }; source.Serialize(source); source.Deserialize(InventoryFile); string entry = "Poke ball"; Console.WriteLine("\nSearching for {0} in Inventory", entry); source.FindItem("Poke ball"); Console.WriteLine("\nDisplaying items in inventory whose Level Req < {0}", iLevelLock); source.UnlockItems(iLevelLock, itemsDatafile); // TODO: Add a pokemon bag with 2 bulbsaur, 1 charlizard, 1 mew and 1 dragonite // and save it out and load it back and list it out. Console.WriteLine("\nSaving more pokemons inside bag\n"); PokemonBag bag = new PokemonBag(); bag.Add(pokedex.GetPokemonByName("Bulbasaur").Index); bag.Add(pokedex.GetPokemonByName("Bulbasaur").Index); bag.Add(pokedex.GetPokemonByName("Charizard").Index); bag.Add(pokedex.GetPokemonByName("Mew").Index); bag.Add(pokedex.GetPokemonByName("Dragonite").Index); const string filepath = "PokeBag.xml"; bag.Save(filepath); PokemonBag loadResult = bag.Load(filepath); Console.WriteLine("\nLoad all pokemons from bag..\n"); loadResult.Pokemons.ForEach(item => Console.WriteLine(item)); Console.ReadKey(); }