public void ItemQualitiesRetrieveListTest() { // Arrange var expectedQualList = new List <ItemQualities>(); var expectedQual = new ItemQualities(1) { Description = "Special", Passive = true, QualityName = "Speical Weapon" }; expectedQualList.Add(expectedQual); expectedQual = new ItemQualities(2) { Description = "Super Special", Passive = false, QualityName = "Super Speical Weapon" }; expectedQualList.Add(expectedQual); // Act var actualQualRepository = new ItemQualitiesRepository(); var actualQualList = actualQualRepository.Retrieve(); // Assert for (int i = 0; i < actualQualList.Count; i++) { Assert.AreEqual(expectedQualList[i].Description, actualQualList[i].Description); Assert.AreEqual(expectedQualList[i].Passive, actualQualList[i].Passive); Assert.AreEqual(expectedQualList[i].QualityName, actualQualList[i].QualityName); } }
public void WeaponRetrieveTest() { // Arrange var combatSkillRepository = new CombatSkillRepository(); var itemQualitiesRepository = new ItemQualitiesRepository(); var expectedWeapon = new Weapon(1) { Name = "Baster Pistol", BaseDamage = 3, CriticalRating = 4, Description = "Fires blaster bolts", Encumbrance = 2, HardPoints = 2, Price = 400, Range = 2, Rarity = 3, Skill = combatSkillRepository.Retrieve(1), Special = itemQualitiesRepository.Retrieve() }; // Act var actualWeaponRepository = new WeaponRepository(); var actualWeapon = actualWeaponRepository.Retrieve(1); // Assert Assert.AreEqual(expectedWeapon.Name, actualWeapon.Name); Assert.AreEqual(expectedWeapon.BaseDamage, actualWeapon.BaseDamage); Assert.AreEqual(expectedWeapon.CriticalRating, actualWeapon.CriticalRating); Assert.AreEqual(expectedWeapon.Description, actualWeapon.Description); Assert.AreEqual(expectedWeapon.Encumbrance, actualWeapon.Encumbrance); Assert.AreEqual(expectedWeapon.HardPoints, actualWeapon.HardPoints); Assert.AreEqual(expectedWeapon.Price, actualWeapon.Price); Assert.AreEqual(expectedWeapon.Range, actualWeapon.Range); Assert.AreEqual(expectedWeapon.Rarity, actualWeapon.Rarity); Assert.AreEqual(expectedWeapon.Skill.Description, actualWeapon.Skill.Description); Assert.AreEqual(expectedWeapon.Skill.SkillName, actualWeapon.Skill.SkillName); Assert.AreEqual(expectedWeapon.Skill.SkillAbility.AbilityName, actualWeapon.Skill.SkillAbility.AbilityName); Assert.AreEqual(expectedWeapon.Skill.SkillAbility.Description, actualWeapon.Skill.SkillAbility.Description); for (int i = 0; i < expectedWeapon.Special.Count; i++) { Assert.AreEqual(expectedWeapon.Special[i].Description, actualWeapon.Special[i].Description); Assert.AreEqual(expectedWeapon.Special[i].Passive, actualWeapon.Special[i].Passive); Assert.AreEqual(expectedWeapon.Special[i].QualityName, actualWeapon.Special[i].QualityName); } }
public void ItemQualitiesRetrieveTest() { // Arrange var quality = new ItemQualities(1) { Description = "Special", Passive = true, QualityName = "Speical Weapon" }; // Act var qualityRepo = new ItemQualitiesRepository(); var qual = qualityRepo.Retrieve(1); // Asert Assert.AreEqual(quality.Description, qual.Description); Assert.AreEqual(quality.Passive, qual.Passive); Assert.AreEqual(quality.QualityName, qual.QualityName); }