コード例 #1
0
 /// <summary>
 /// Whether or not an item was purchased, on average, during the late stage of the game.
 /// </summary>
 public static bool IsLatePurchase(ItemPurchaseTrackerData tracker)
 {
     return
         (!IsStartPurchase(tracker) &&
          !IsEarlyPurchase(tracker) &&
          !IsMidPurchase(tracker));
 }
コード例 #2
0
 /// <summary>
 /// Whether or not an item was purchased, on average, during the start of the game.
 /// </summary>
 public static bool IsStartPurchase(ItemPurchaseTrackerData tracker)
 {
     return
         (tracker.AveragePurchaseTimeSeconds <= 90.0 &&
          tracker.AverageKills < 1.0f &&
          tracker.AverageTowerKills < 1.0);
 }
コード例 #3
0
 /// <summary>
 /// Whether or not an item was purchased, on average, during the mid stage of the game.
 /// </summary>
 public static bool IsMidPurchase(ItemPurchaseTrackerData tracker)
 {
     return
         (!IsStartPurchase(tracker) &&
          !IsEarlyPurchase(tracker) &&
          tracker.AverageInnerTowerKills < 2.5f && // Getting too close to 3 puts a lot of items into the mid-game bucket
          tracker.AverageBaseTowerKills < 1.0f);
 }
コード例 #4
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 /// <summary>
 /// Gets the game stage a purchase took place in.
 /// </summary>
 public static GameStage GetGameStage(ItemPurchaseTrackerData tracker)
 {
     return
         (IsStartPurchase(tracker) ? GameStage.Start :
          IsEarlyPurchase(tracker) ? GameStage.Early :
          IsMidPurchase(tracker) ? GameStage.Mid :
          GameStage.Late);
 }
コード例 #5
0
 /// <summary>
 /// Whether or not an item was purchased, on average, during the early stage of the game.
 /// </summary>
 public static bool IsEarlyPurchase(ItemPurchaseTrackerData tracker)
 {
     return
         (!IsStartPurchase(tracker) &&
          tracker.AverageTowerKills < 1.0f);
 }