コード例 #1
0
    void Roll()
    {
        Payout payout = rng.GetRandomChanceObject(payouts.Cast <IChanceObject <Payout> >().ToList());

        if (payout.type == Payout.Type.none)
        {
            cost          += cost_growth;
            cost_text.text = "$" + cost;
        }
        else if (payout.type == Payout.Type.item)
        {
            ItemPedastal new_item = Instantiate(pedastal);
            new_item.transform.position = chest_spawn_point.position;

            new_item.SetItem(ItemListSingleton.instance.GetRandomItem(RNGSingleton.instance.random_item_rng), true);

            PaidOut();
        }
        else if (payout.type == Payout.Type.pickups)
        {
            Utilities.Utilities.ThrowObjects(payout.pickups_to_spawn, pickup_spawn_point);

            PaidOut();
        }
    }
コード例 #2
0
    public Item AddItem(Item i, bool will_handle_old_item)
    {
        Item replaced_item = null;

        if (i.item_type == Item.Type.active)
        {
            replaced_item = active_item;
            active_item   = i as ActiveItem;
            player.player_display.SetActiveItemDisplay(active_item.active_ability);
            if (replaced_item)
            {
                replaced_item.OnDrop(player);
                if (!will_handle_old_item)
                {
                    ItemPedastal new_pedastal = Instantiate(replaced_item_pedastal);
                    new_pedastal.transform.position = player.transform.position;
                    new_pedastal.SetItem(replaced_item, false);
                }
            }
        }
        else
        {
            if (items_in_inventory.ContainsKey(i.item_name))
            {
                Destroy(i.gameObject);
                i = items_in_inventory[i.item_name];
            }
            else
            {
                items_in_inventory.Add(i.item_name, i);
            }
        }
        i.OnPickup(player);

        on_collect_item?.Invoke(i);

        return(replaced_item);
    }