public void SendModifierItemToServer() { if (Main.netMode == NetmodeID.MultiplayerClient) { ItemPacketHandler.CModifierForgeModifierItemChanged(ID, modifierItem); } }
void ModifierItemChange(Item oldItem, Item newItem) { ModifierForge.activeForge.modifierItem = newItem.Clone(); if (Main.netMode == NetmodeID.MultiplayerClient) { ItemPacketHandler.CModifierForgeModifierItemChanged(ModifierForge.activeForge.ID, ModifierForge.activeForge.modifierItem); } }