protected override void Process() { if (NpcMgr.HasChanges) { string npc_filename = Paths.GetNPCData(); setStatus("Saving NPC Data...", false); BackupHelper.Create(npc_filename); NpcMgr.Save(npc_filename, npc_Progress); } // if (ItemMgr.HasChanges) { string item_filename = Paths.GetItemData(); setStatus("Saving Item Data...", false); BackupHelper.Create(item_filename); ItemMgr.Save(item_filename, item_Progress); } // if (ScriptMgr.HasChanges) { string ai_filename = Paths.GetAIData(); setStatus("Compiling AI Scripts...", true); BackupHelper.Create(ai_filename); is_compiled = false; CompilerResult = ScriptMgr.Compile(ai_Progress); } }