コード例 #1
0
ファイル: StartMenu.cs プロジェクト: rebider/Ocean-Scream
        public StartMenu(Game1 game)
        {
            this.game = game;
            Texture2D t;

            t                   = GameOperators.Content.Load <Texture2D>(@"button1");
            playerVsAI          = new MenuButton(new Vector2(GameOperators.GraphicsDevice.Viewport.Width - 256, 100), t);
            playerVsAI.OnClick += new EventHandler(playerVsAI_OnClick);
            t                   = GameOperators.Content.Load <Texture2D>(@"button2");
            AIVsAI              = new MenuButton(new Vector2(GameOperators.GraphicsDevice.Viewport.Width - 256, 220), t);
            AIVsAI.OnClick     += new EventHandler(AIVsAI_OnClick);
            t                   = GameOperators.Content.Load <Texture2D>(@"button3");
            Video               = new MenuButton(new Vector2(GameOperators.GraphicsDevice.Viewport.Width - 256, 340), t);
            Video.OnClick      += new EventHandler(Video_OnClick);
            t                   = GameOperators.Content.Load <Texture2D>(@"button5");
            Credits             = new MenuButton(new Vector2(GameOperators.GraphicsDevice.Viewport.Width - 256, 460), t);
            Credits.OnClick    += new EventHandler(Credits_OnClick);
            t                   = GameOperators.Content.Load <Texture2D>(@"button4");
            Exit                = new MenuButton(new Vector2(GameOperators.GraphicsDevice.Viewport.Width - 256, 580), t);
            Exit.OnClick       += new EventHandler(Exit_OnClick);

            cd = GameOperators.Content.Load <Texture2D>(@"Credits");
            buttons.Add(playerVsAI);
            buttons.Add(AIVsAI);
            buttons.Add(Video);
            buttons.Add(Credits);
            buttons.Add(Exit);
        }
コード例 #2
0
ファイル: Items.cs プロジェクト: toncho11/KorraAI
        private void LoadSports()
        {
            ItemManager sportManager = providers.SingleOrDefault(x => x is SportsProvider);

            if (sportManager == null)
            {
                SharedHelper.LogError("No Sport Manager"); return;
            }

            #region load sports
            if (sportManager != null)
            {
                sportManager.Add(new Sport("Time for some sport. You should go to the gym."));
                sportManager.Add(new Sport("A healthy mind in a healthy body. Do not forget to do some sport today."));
                sportManager.Add(new Sport("If you have troubles with sleep just remember that working out can help you sleep better. We eat a lot of food rich on energy and we need to spend this energy before going to sleep."));
                sportManager.Add(new Sport("Doing some regular collective sport can help you make some new friends."));
                sportManager.Add(new Sport("OK. Go! Do some sport! Don't worry. I will be right here when you get back."));
                sportManager.Add(new Sport("It may seem counter-intuitive, but working out can drain your energy quite a bit, but then regular exercise can actually make you feel more energized throughout the day."));
                sportManager.Add(new Sport("One study found that exercising in the middle of the day can leave you feeling more energetic and productive for the rest of the afternoon."));
                sportManager.Add(new Sport("Studies show that regular exercise improve your sexual life. That should motivate you."));
                sportManager.Add(new Sport("Try making seven pushups. <prosody pitch=\"+0%\"><break time=\"1600ms\"/></prosody>. OK maybe for you it should be not in a row. Better underestimate you than send you to hospital."));
            }
            else
            {
                SharedHelper.LogError("No Sport Manager available.");
            }
            #endregion
        }
コード例 #3
0
ファイル: World.cs プロジェクト: rebider/Ocean-Scream
 public void AddDamageText(float damage, bool critical, Vector2 gamePosition)
 {
     if (critical)
     {
         texts.Add(new FloatText(((int)damage).ToString() + "!", Color.OrangeRed, gamePosition, gamePosition + new Vector2(0, -12), 1.2f, this));
     }
     else
     {
         texts.Add(new FloatText(((int)damage).ToString(), Color.Orange, gamePosition, gamePosition + new Vector2(0, -10), 1f, this));
     }
 }
コード例 #4
0
        private void WriteEnemies(LevelDefinition definition)
        {
            WriteEnemyComments();
            _writer.StartObject(ObjectType.Fast, "Enemies");
            foreach (var enemyKeyValue in definition.Enemies)
            {
                var enemy  = enemyKeyValue.Value;
                var offset = _writer.GetCurrentOffset(ObjectType.Fast);

                WriteBobOffset(enemy.Bob, enemyKeyValue);

                _writer.WriteWord(enemy.FrameDelay);
                _writer.WriteWord(enemy.Hp);

                var pointString = enemy.Points.ToString("D8");
                foreach (var s in Enumerable.Range(0, 4).Select(i =>
                                                                byte.Parse($"{pointString.Substring(i * 2, 2)}", NumberStyles.HexNumber)))
                {
                    _writer.WriteByte(s);
                }

                var soundOffset = (ushort)_items.Get(ItemTypes.Sound, enemy.ExplosionSound, enemyKeyValue.Key).Offset;
                _writer.WriteWord(soundOffset);

                WriteBobOffset(enemy.PortalBob, enemyKeyValue);

                _items.Add(ItemTypes.Enemy, enemyKeyValue.Key, offset);
            }

            _writer.EndObject();
        }
コード例 #5
0
ファイル: itemUi.cs プロジェクト: Sadia-Sharmin/Exp-1
        private void addButton_Click(object sender, EventArgs e)
        {
            Item item = new Item();

            item.ItemName = itemnameTextBox.Text;
            item.Price    = Convert.ToDouble(priceTextBox.Text);

            //Set Name as Mandatory
            //if (String.IsNullOrEmpty(itemnameTextBox.Text))
            //{
            //    MessageBox.Show("Name Can not be Empty!!!");
            //    return;
            //}

            //Check UNIQUE
            if (_itemManager.IsNameExist(item))
            {
                MessageBox.Show(item.ItemName + " Already Exists!");
                return;
            }

            bool isAdded = _itemManager.Add(item);


            if (isAdded)
            {
                MessageBox.Show("Saved");
                showdataGridView.DataSource = _itemManager.Display();
            }
            else
            {
                MessageBox.Show("Not Saved");
            }
        }
コード例 #6
0
        private void addButton_Click(object sender, EventArgs e)
        {
            if (_ItemManager.IsNameExists(nameTextBox.Text))
            {
                MessageBox.Show(nameTextBox.Text + " Already Exists!!!");
                return;
            }
            if (String.IsNullOrEmpty(priceTextBox.Text))
            {
                MessageBox.Show("Price Can not Be Empty!!!");
                return;
            }

            bool isExecute = _ItemManager.Add(nameTextBox.Text, Convert.ToDouble(priceTextBox.Text));

            if (isExecute)
            {
                MessageBox.Show("Saved!!");
            }
            else
            {
                MessageBox.Show("Not Saved!!");
            }
            DataTable showData = _ItemManager.ShowAll();

            showDataGridView.DataSource = showData;
        }
コード例 #7
0
        public void Process(LevelDefinition definition)
        {
            if (definition.EnemyFire == null)
            {
                return;
            }
            _definition = definition.EnemyFire;

            WriteEnemyFireComments();
            _writer.StartObject(ObjectType.Fast, "EnemyFireTypes");
            foreach (var fireKeyValue in _definition.Types)
            {
                var fire     = fireKeyValue.Value;
                var fireName = fireKeyValue.Key;
                var offset   = _writer.GetCurrentOffset(ObjectType.Fast);
                _writer.WriteWord((ushort)_items.Get(ItemTypes.Sound, fire.Sound, fireName).Offset);
                _writer.WriteWord((ushort)fire.Movement);
                _writer.WriteWord((ushort)fire.Period);
                _writer.WriteWord((ushort)fire.Speed);
                var bob = _items.Get(ItemTypes.Bob, fire.Bob, fireName);
                _writer.WriteOffset(ObjectType.Chip, bob.Offset);
                _items.Add(ItemTypes.EnemyFire, fireName, offset);
            }

            _writer.EndObject();

            WriteSupportingCode();
        }
コード例 #8
0
        private void AddButton_Click(object sender, EventArgs e)
        {
            Item item = new Item();

            if (String.IsNullOrEmpty(itemPriceTextBox.Text))
            {
                MessageBox.Show("Price cannot be empty");
                return;
            }

            if (!Regex.IsMatch(itemPriceTextBox.Text, @"-?\d+(?:\.\d+)?"))
            {
                MessageBox.Show("Enter Price properly");
                return;
            }

            item.Name  = itemNameTextBox.Text;
            item.Price = Convert.ToDouble(itemPriceTextBox.Text);
            if (_itemManager.IsNameExists(item))
            {
                MessageBox.Show("This name already exist!");
                return;
            }

            if (_itemManager.Add(item))
            {
                MessageBox.Show("Item Successfully Added");
                ShowItems();
                return;
            }
            else
            {
                MessageBox.Show("Item not added");
            }
        }
コード例 #9
0
        private void SaveButton_Click(object sender, EventArgs e)
        {
            try
            {
                if (itemTextBox.Text == "" && reOrderTextBox.Text == "")
                {
                    msgLabel.Text      = "Enter a Item";
                    msgLabel.ForeColor = Color.Red;
                    return;
                }

                _item.CategoryId   = Convert.ToInt64(categoryComboBox.SelectedValue);
                _item.CompanyId    = Convert.ToInt64(companyComboBox.SelectedValue);
                _item.Name         = itemTextBox.Text;
                _item.ReOrderLevel = Convert.ToInt32(reOrderTextBox.Text);

                bool isExist = _itemManager.IsDuplicateData(_item);
                if (isExist)
                {
                    msgLabel.Text      = $"Company {itemTextBox.Text} already in system";
                    msgLabel.ForeColor = Color.Red;
                    return;
                }

                bool isAdded = _itemManager.Add(_item);
                if (isAdded)
                {
                    msgLabel.Text = $"Save Item: {itemTextBox.Text} successfully";
                }
            }
            catch (Exception exception)
            {
                msgLabel.Text = exception.Message;
            }
        }
コード例 #10
0
        public Item(string name)
        {
            ItemManager.Add(this);
            ObjectId = ItemManager.GetUniqueId();

            Name = name;
        }
コード例 #11
0
        private void addButton_Click(object sender, EventArgs e)
        {
            //Check UNIQUE
            if (_itemManager.IsNameExists(nameTextBox.Text))
            {
                MessageBox.Show(nameTextBox.Text + " Already Exists!");
                return;
            }
            item.Name = nameTextBox.Text;
            //Set Price as Mandatory
            if (String.IsNullOrEmpty(priceTextBox.Text))
            {
                MessageBox.Show("Price Can not be Empty!!!");
                return;
            }

            item.Price = Convert.ToDouble(priceTextBox.Text);

            //Add/Insert Item
            bool isAdded = _itemManager.Add(item);

            if (isAdded)
            {
                MessageBox.Show("Saved");
            }
            else
            {
                MessageBox.Show("Not Saved");
            }

            showDataGridView.DataSource = _itemManager.Display();
        }
コード例 #12
0
        private void WriteSounds(SfxDefinition sfxDefinition)
        {
            _writer.WriteCode(Code.Normal, @"
    ** structure for audio
    structure   SoundStructure, 0
    word        SoundStartOffset_w       ; Offset from the fx pack where to start sound
    word        SoundPeriod_w            ; 
    word        SoundLength_w   
    byte        SoundVolume_b            ; Audio volume
    byte        SoundUnused_b            ;
    label       SOUND_STRUCTURE_SIZE
            ");

            _writer.StartObject(ObjectType.Data, "sounds");

            _writer.WriteWord(0); // So the first sound is not 0 which could mean no-sound

            foreach (var soundTuple in sfxDefinition.Sounds)
            {
                var sound = soundTuple.Value;
                _items.Add(ItemTypes.Sound, soundTuple.Key, _writer.GetCurrentOffset(ObjectType.Data));

                var startOffset = (ushort)_waveOffsets[sound.Waveform];
                var period      = (ushort)(TicksPerSecond / sound.Frequency);
                var length      = (ushort)(_waveLengths[sound.Waveform] / 2);
                _writer.WriteWord(startOffset);
                _writer.WriteWord(period);
                _writer.WriteWord(length);
                _writer.WriteByte((byte)sound.Volume);
                _writer.WriteByte(0);
            }

            _writer.EndObject();
        }
コード例 #13
0
        private void addButton_Click(object sender, EventArgs e)
        {
            string name    = nameTextBox.Text;
            string address = addressTextBox.Text;
            string contact = contactTextBox.Text;

            if (name == "" || address == "" || contact == "")
            {
                MessageBox.Show("Field must not be empty..");
                return;
            }
            else if (_itemManager.CheckIfNumeric(name))
            {
                MessageBox.Show("Please enter Item name, not numeric value.");
                nameTextBox.Clear();
                return;
            }
            if (_itemManager.isNameExist(name))
            {
                MessageBox.Show("Customer is Already exist..");
                return;
            }

            if (_itemManager.Add(name, address, contact))
            {
                MessageBox.Show("Saved Successfully");
                Clear();
                showDataGridView.DataSource = _itemManager.Display();
                return;
            }
            else
            {
                MessageBox.Show("Not Saved Data, Check Inserting Details");
            }
        }
コード例 #14
0
ファイル: ItemUi.cs プロジェクト: sheahad/batch8
        private void addButton_Click(object sender, EventArgs e)
        {
            Item item = new Item();

            //Mandatory
            if (String.IsNullOrEmpty(priceTextBox.Text))
            {
                MessageBox.Show("Price can not be Empty!!");
                return;
            }
            item.Price = Convert.ToDouble(priceTextBox.Text);
            item.Name  = nameTextBox.Text;
            //Unique
            if (_itemManager.IsNameExist(item))
            {
                MessageBox.Show(nameTextBox.Text + " Already Exist!!");
                return;
            }

            //Add/Insert
            if (_itemManager.Add(item))
            {
                MessageBox.Show("Saved");
            }
            else
            {
                MessageBox.Show("Not Saved");
            }

            //showDataGridView.DataSource = dataTable;
            showDataGridView.DataSource = _itemManager.Display();
        }
コード例 #15
0
        private void addButton_Click(object sender, EventArgs e)
        {
            string name  = nameTextBox.Text;
            double price = Convert.ToDouble(priceTextBox.Text);

            if (name == "" || nameTextBox.Text == "")
            {
                MessageBox.Show("Field must not be empty..");
                return;
            }
            else if (_itemManager.CheckIfNumeric(name))
            {
                MessageBox.Show("Please enter Item name, not numeric value.");
                nameTextBox.Clear();
                return;
            }

            if (_itemManager.IsNameExist(name))
            {
                MessageBox.Show("Item Name is Already exist..");
                return;
            }

            if (_itemManager.Add(name, price))
            {
                MessageBox.Show("Saved");
                showDataGridView.DataSource = _itemManager.Display();
            }
            else
            {
                MessageBox.Show("Not Save");
            }
        }
コード例 #16
0
ファイル: ItemUi.cs プロジェクト: spark01/Traing
        private void addButton_Click(object sender, EventArgs e)
        {
            //Mandatory
            if (String.IsNullOrEmpty(priceTextBox.Text))
            {
                MessageBox.Show("Price can not be Empty!!");
                return;
            }

            //Unique
            if (_itemManager.IsNameExist(nameTextBox.Text))
            {
                MessageBox.Show(nameTextBox.Text + " Already Exist!!");
                return;
            }

            //Add/Insert
            if (_itemManager.Add(nameTextBox.Text, Convert.ToDouble(priceTextBox.Text)))
            {
                MessageBox.Show("Saved");
            }
            else
            {
                MessageBox.Show("Not Saved");
            }
        }
コード例 #17
0
ファイル: GameSession.cs プロジェクト: dpnull/NullRPG-Legacy
 public GameSession()
 {
     IndexedKeybindingsManager.Initialize();
     // Probably shouldn't be here
     ItemManager.Add(WeaponItem.None());
     World  = new Overworld();
     Player = EntityManager.Create <Player>();
 }
コード例 #18
0
        private void ConvertBobToDisk(string name, BobDefinition bob, LevelDefinition definition, Bitmap bobPalette)
        {
            var offset = _writer.GetCurrentOffset(ObjectType.Chip);

            _bobConverter.ConvertBob(name, bob, definition.BobPlaneCount, bobPalette.Palette,
                                     _definition.BobPaletteFlip0AndLast ? BobMode.ColorFlip : BobMode.NoColorFlip, Destination.Disk);

            _items.Add(ItemTypes.Bob, name, offset);
        }
コード例 #19
0
        public Game()
        {
            Player = new Player();

            InventoryManager.CreateDefault();

            ItemManager.Add(WeaponItem.None());
            // 0 reserved for no weapon
            Game.Player.CurrentWeapon = (WeaponItem)ItemManager.GetItem <IItem>(0);
        }
コード例 #20
0
ファイル: EmberItem.cs プロジェクト: MattHaluska/Emberpoint
        public EmberItem(int glyph, Color foregroundColor, int width = 1, int height = 1) : base(width, height)
        {
            ObjectId = ItemManager.GetUniqueId();
            ItemManager.Add(this);

            Amount = 1;
            Name   = GetType().Name;
            Animation.CurrentFrame[0].Foreground = foregroundColor;
            Animation.CurrentFrame[0].Background = Color.Transparent;
            Animation.CurrentFrame[0].Glyph      = glyph;
        }
コード例 #21
0
ファイル: World.cs プロジェクト: rebider/Ocean-Scream
        void LoadMap(string map)
        {
            Map p = GameOperators.Content.Load <Map>(@"Maps\" + map);
            int i = 0;

            foreach (var resp in p.Resources)
            {
                resources.Add(new ResourceArea(i + 1, 196, resp, null, this));
                islands.Add(new Island(this, "island" + i.ToString(), 0.3f, resp, 32f));
                i++;
                i %= 5;
            }
        }
コード例 #22
0
        public ActionResult Create([Bind(Include = "Id,ItemName,ItemCode,Description,Image,CategoryId,CostPrice,SalePrice")] Item item)
        {
            if (ModelState.IsValid)
            {
                HttpPostedFileBase file = Request.Files["imageBrowes"];
                _manager.Add(item, file);

                return(RedirectToAction("Index"));
            }

            ViewBag.CategoryId = new SelectList(_categoryManager.GetAll(), "Id", "Name", item.CategoryId);
            return(View(item));
        }
コード例 #23
0
        public async Task AddTestWithSuccessAsync()
        {
            var model = new ItemViewModel()
            {
                Name     = "Cola",
                Quantity = 20
            };
            var returnjson = new Results <ItemModel>()
            {
                Exception      = null,
                HttpStatusCode = HttpStatusCode.OK,
                Result         = new ItemModel()
                {
                    Brand      = It.IsAny <string>(),
                    Id         = It.IsAny <int>(),
                    Name       = It.IsAny <string>(),
                    Quantity   = It.IsAny <int>(),
                    Price      = It.IsAny <decimal>(),
                    TotalPrice = It.IsAny <double>()
                },
                Success = true
            };

            _mockRequest.Setup(e => e.GetRequest(It.IsAny <string>(), It.IsAny <string>())).Returns(Task.FromResult(JsonConvert.SerializeObject(returnjson)));
            _mockHandler.Setup(e => e.List).Returns(new List <ItemModel>());
            _mockHandler.Setup(e => e.RemoveItem(It.IsAny <ItemModel>())).Verifiable();
            _mockHandler.Setup(e => e.AddItem(It.IsAny <Results <ItemModel> >())).Verifiable();



            var result = await _itemManager.Add(model, It.IsAny <string>());

            result.Should().BeNull();
            _mockHandler.Verify(e => e.AddItem(It.IsAny <Results <ItemModel> >()), Times.Once);
            _mockHandler.Verify(e => e.RemoveItem(It.IsAny <ItemModel>()), Times.Never);
        }
コード例 #24
0
        public Item(string name, int gold, int level = 1, int minDmg = 0, int maxDmg = 0, int defense = 0, bool isUnique = false)
        {
            ObjectId = ItemManager.GetUniqueId();
            ItemManager.Add(this);

            Name         = name;
            Level        = level;
            Gold         = gold;
            MinDmg       = minDmg;
            MaxDmg       = maxDmg;
            Defense      = defense;
            IsUnique     = isUnique;
            UpgradeLevel = 1;
            Enchantment  = EnchantmentType.Default;
        }
コード例 #25
0
        public Item(string name, int gold, bool isUnique = true)
        {
            ObjectId = ItemManager.GetUniqueId();
            ItemManager.Add(this);

            Name         = name;
            Gold         = gold;
            IsUnique     = isUnique;
            Level        = 1;
            MinDmg       = 0;
            MaxDmg       = 0;
            Defense      = 0;
            UpgradeLevel = 1;
            Enchantment  = EnchantmentType.Default;
        }
コード例 #26
0
        private void SaveButton_Click(object sender, EventArgs e)
        {
            try
            {
                Item item = new Item();
                item.CategoryId = Convert.ToInt32(categoryComboBox.SelectedValue);
                if (item.CategoryId < 0)
                {
                    errorProvider.SetError(categoryComboBox, "Please select a valid category!");
                    return;
                }
                item.CompanyId = Convert.ToInt32(companyComboBox.SelectedValue);
                if (item.CompanyId < 0)
                {
                    errorProvider.SetError(companyComboBox, "Please select a valid company!");
                    return;
                }
                item.Name = itemNameTextBox.Text;
                if (item.Name == String.Empty)
                {
                    errorProvider.SetError(itemNameTextBox, "Please provide a valid item name!");
                    return;
                }
                item.ReOrderLevel = Convert.ToInt32(reOrderLevelTextBox.Text);
                if (item.ReOrderLevel < 0)
                {
                    errorProvider.SetError(reOrderLevelTextBox, "Please provide a valid re-order level!");
                    return;
                }

                bool isAdded = _itemManager.Add(item);
                if (isAdded)
                {
                    Reset(this.Controls);
                    MessageBox.Show("Item Saved!");
                    itemNameTextBox.Focus();
                }
                else
                {
                    MessageBox.Show("Error Occured While Saving!");
                }
            }
            catch (Exception exception)
            {
                MessageBox.Show(exception.Message);
            }
        }
コード例 #27
0
        private void WritePaths(Dictionary <string, PathDefinition> definitionPaths)
        {
            WritePathComments();

            _writer.StartObject(ObjectType.Fast, "Paths");
            var initialOffset = _writer.GetCurrentOffset(ObjectType.Fast);

            foreach (var path in definitionPaths)
            {
                var currentOffset = _writer.GetCurrentOffset(ObjectType.Fast);
                _items.Add(ItemTypes.Path, path.Key, currentOffset);

                WritePathData(path.Value);
            }

            Console.WriteLine($"PATHS SIZE: {_writer.GetCurrentOffset(ObjectType.Fast) - initialOffset}");
            _writer.EndObject();
        }
コード例 #28
0
        private void btnItemCreate_Click(object sender, EventArgs e)
        {
            Item item = new Item
            {
                Description = txtDescription.Text
            };
            Result result = _itemManager.Add(item);

            if (result.ResultState == ResultState.Erorr)
            {
                MessageBox.Show(result.Message, "Hata işlem yapılamadı");
            }
            else
            {
                ItemDataGridFill();
                txtItemId.Text      = "";
                txtDescription.Text = "";
            }
        }
コード例 #29
0
        public Item(string name, Rarities rarity = Rarities.Common, bool isUnique = false, int level = 1, int gold = 0, int durability = 0, int minDmg = 0, int maxDmg = 0, int defense = 0)
        {
            ObjectId = ItemManager.GetUniqueId();
            ItemManager.Add(this);

            Name          = name;
            Rarity        = rarity;
            IsUnique      = isUnique;
            Level         = level;
            Gold          = gold;
            MinDmg        = minDmg;
            MaxDmg        = maxDmg;
            Defense       = defense;
            Durability    = durability;
            MaxDurability = durability;

            Enchantment  = Enchantments.Default;
            UpgradeLevel = 1;
        }
コード例 #30
0
    public virtual void Interact()
    {
        if ((requiredItem == null || itemManager.Things.Contains(requiredItem)) &&
            (requredAccess == null || accessSystem.Things.Contains(requredAccess)))
        {
            message.text = accessedMessage;

            Success?.Invoke();

            if (itemReward)
            {
                itemManager.Add(itemReward);
            }
            stats.Money += MoneyReward;
            if (accessReward)
            {
                accessSystem.Add(accessReward);
            }
        }
        else
        {
            message.text = defaultMessage;
        }
    }