private protected override void DeepCopyTo(Event evnt) { var treasure = (Treasure)evnt; treasure.ItemLots = (int[])ItemLots.Clone(); }
private void InitRowLists() { enemyDropTableRows = new List <PARAM.Row>(); treasureItemLotsRows = new List <PARAM.Row>(); shopItemRows = new List <PARAM.Row>(); keyItemLotRows = new List <PARAM.Row>(); weaponDatabase = new List <PARAM.Row>(); accesoryDatabase = new List <PARAM.Row>(); armorDatabase = new List <PARAM.Row>(); bossItemsRows = new List <PARAM.Row>(); startingEquipmentRows = new List <PARAM.Row>(); soulsDatabase = new List <PARAM.Row>(); Enemies = new List <Enemy>(); foreach (var item in Parms["EquipParamWeapon"].Rows) { weaponDatabase.Add(item); } foreach (var item in Parms["EquipParamProtector"].Rows) { armorDatabase.Add(item); } foreach (var item in Parms["EquipParamAccessory"].Rows) { accesoryDatabase.Add(item); } foreach (var item in Parms["ShopLineupParam"].Rows) { //Exclude spell vendors if (Convert.ToInt64(item["shopType"].Value) != 2 && Convert.ToInt64(item["shopType"].Value) != 3) { shopItemRows.Add(item); if (IDBanks.boldwinShopItemIds.Contains(item.ID)) { GetShopKeeper("Boldwin").Items.Add(new ShopLot(item, GetShopKeeper("Boldwin"))); } if (IDBanks.dreglingShopItemIds.Contains(item.ID)) { GetShopKeeper("Dregling").Items.Add(new ShopLot(item, GetShopKeeper("Dregling"))); } if (IDBanks.filthyManShopItemIds.Contains(item.ID)) { GetShopKeeper("Filthy Man").Items.Add(new ShopLot(item, GetShopKeeper("Filthy Man"))); } if (IDBanks.mistressShopItemIds.Contains(item.ID)) { GetShopKeeper("Mistress").Items.Add(new ShopLot(item, GetShopKeeper("Mistress"))); } if (IDBanks.BligeShopItemIds.Contains(item.ID)) { GetShopKeeper("Blige").Items.Add(new ShopLot(item, GetShopKeeper("Blige"))); } if (IDBanks.filthyWomanShopItemIds.Contains(item.ID)) { GetShopKeeper("Filthy Woman").Items.Add(new ShopLot(item, GetShopKeeper("Filthy Woman"))); } if (IDBanks.patchesShopItemIds.Contains(item.ID)) { GetShopKeeper("Patches").Items.Add(new ShopLot(item, GetShopKeeper("Patches"))); } } } foreach (var item in Parms["ItemLotParam"].Rows) { ItemLots.Add(new ItemLot(item)); //Nexus treasurelots if (IDBanks.treasureItemLotsNexus.Contains(item.ID)) { GetLevel(WorldID.NEXUS, 0).ItemLots.Add(new ItemLot(item)); } //Boletaria treasureLots if (IDBanks.treasureItemLotsBoletarianPalace.Contains(item.ID)) { GetLevel(WorldID.BOLETARIA, 0).ItemLots.Add(new ItemLot(item)); } if (IDBanks.treasureItemLots.Contains(item.ID)) { treasureItemLotsRows.Add(item); } if (IDBanks.enemyDropTableLotIds.Contains(item.ID)) { enemyDropTableRows.Add(item); } if (IDBanks.keyItems.Contains(item.ID)) { keyItemLotRows.Add(item); } if (IDBanks.bossItems.Contains(item.ID)) { bossItemsRows.Add(item); soulsDatabase.Add(item); BossSouls.Add(new ItemLot(item)); } if (IDBanks.soulsIds.Contains(item.ID)) { soulsDatabase.Add(item); } } }